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authorRobert Brock <robert.brock@kdab.com>2016-02-25 13:56:56 +0000
committerRobert Brock <robert.brock@kdab.com>2016-02-29 13:44:47 +0000
commit491a4d426299e6aa32f05188ce6a1b75203dab02 (patch)
tree3fc768568e5786c2ec10f1e92408a8138b3fa631 /src/input/backend/updateaxisactionjob.cpp
parent2a74364d45d711be9ed6194c6877dbd1ad336ba8 (diff)
QActionInput and QAxisInput keys to buttons
As per API review renamed keys to buttons as it is more descriptive Change-Id: If0907b382a863d64bd8d86e2796613767a1fd12b Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/input/backend/updateaxisactionjob.cpp')
-rw-r--r--src/input/backend/updateaxisactionjob.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/input/backend/updateaxisactionjob.cpp b/src/input/backend/updateaxisactionjob.cpp
index 264d576cb..b3da7535d 100644
--- a/src/input/backend/updateaxisactionjob.cpp
+++ b/src/input/backend/updateaxisactionjob.cpp
@@ -51,16 +51,16 @@ namespace Input {
namespace {
-bool anyOfRequiredKeysPressed(const QVector<int> &keys, QAbstractPhysicalDeviceBackendNode *physicalDeviceBackend)
+bool anyOfRequiredButtonsPressed(const QVector<int> &buttons, QAbstractPhysicalDeviceBackendNode *physicalDeviceBackend)
{
- bool validKeyWasPressed = false;
- Q_FOREACH (int key, keys) {
- if (physicalDeviceBackend->isButtonPressed(key)) {
- validKeyWasPressed = true;
+ bool validButtonWasPressed = false;
+ Q_FOREACH (int button, buttons) {
+ if (physicalDeviceBackend->isButtonPressed(button)) {
+ validButtonWasPressed = true;
break;
}
}
- return validKeyWasPressed;
+ return validButtonWasPressed;
}
} // anonymous
@@ -109,7 +109,7 @@ bool UpdateAxisActionJob::processActionInput(const Qt3DCore::QNodeId actionInput
if (physicalDeviceBackend != Q_NULLPTR) {
// Update the value
- return anyOfRequiredKeysPressed(actionInput->keys(), physicalDeviceBackend);
+ return anyOfRequiredButtonsPressed(actionInput->buttons(), physicalDeviceBackend);
}
} else if (m_handler->inputSequenceManager()->lookupResource(actionInputId)) {
InputSequence *inputSequence = m_handler->inputSequenceManager()->lookupResource(actionInputId);
@@ -172,13 +172,13 @@ void UpdateAxisActionJob::updateAxis(LogicalDevice *device)
if (physicalDeviceBackend != Q_NULLPTR) {
// Update the value
- const QVector<int> keys = axisInput->keys();
+ const QVector<int> buttons = axisInput->buttons();
// Axis was specified -> we take this as the base value
if (axisInput->axis() != -1)
axisValue += physicalDeviceBackend->processedAxisValue(axisInput->axis());
- else if (!keys.isEmpty()) {
+ else if (!buttons.isEmpty()) {
// TO DO: Linear Curver for the progression of the scale value
- if (anyOfRequiredKeysPressed(keys, physicalDeviceBackend))
+ if (anyOfRequiredButtonsPressed(buttons, physicalDeviceBackend))
axisValue += axisInput->scale();
}
}