diff options
author | Mike Krus <mike.krus@kdab.com> | 2019-12-02 19:49:40 +0000 |
---|---|---|
committer | Mike Krus <mike.krus@kdab.com> | 2019-12-03 09:07:36 +0000 |
commit | 568b2d62e6e07b40d602bcd2a1c2e8e566c41b9f (patch) | |
tree | 9cadf41046830668d77884b8d4f80803d1152ae9 /src/input/frontend/qinputaspect.cpp | |
parent | ac70d64a037e58a1e8c0fdebc83809f50948f742 (diff) |
Revert "Fix post FF API changes"
84766ed9098f10efc53e4e43a75eef38fce7fbf6
Change-Id: I12341ec1b7bc68a7586c6671aa7b8f21caed17e0
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/input/frontend/qinputaspect.cpp')
-rw-r--r-- | src/input/frontend/qinputaspect.cpp | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/src/input/frontend/qinputaspect.cpp b/src/input/frontend/qinputaspect.cpp index 31a0f8b1e..e109461f0 100644 --- a/src/input/frontend/qinputaspect.cpp +++ b/src/input/frontend/qinputaspect.cpp @@ -141,33 +141,33 @@ QInputAspect::QInputAspect(QObject *parent) QInputAspect::QInputAspect(QInputAspectPrivate &dd, QObject *parent) : QAbstractAspect(dd, parent) { - Q_D(QInputAspect); setObjectName(QStringLiteral("Input Aspect")); qRegisterMetaType<Qt3DInput::QAbstractPhysicalDevice*>(); - d->registerBackendType<QKeyboardDevice, true>(QBackendNodeMapperPtr(new Input::KeyboardDeviceFunctor(this, d_func()->m_inputHandler.data()))); - d->registerBackendType<QKeyboardHandler, true>(QBackendNodeMapperPtr(new Input::KeyboardHandlerFunctor(d_func()->m_inputHandler.data()))); - d->registerBackendType<QMouseDevice, true>(QBackendNodeMapperPtr(new Input::MouseDeviceFunctor(this, d_func()->m_inputHandler.data()))); - d->registerBackendType<QMouseHandler, true>(QBackendNodeMapperPtr(new Input::MouseHandlerFunctor(d_func()->m_inputHandler.data()))); - d->registerBackendType<QAxis, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::Axis, Input::AxisManager>(d_func()->m_inputHandler->axisManager()))); - d->registerBackendType<QAxisAccumulator, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::AxisAccumulator, Input::AxisAccumulatorManager>(d_func()->m_inputHandler->axisAccumulatorManager()))); - d->registerBackendType<QAnalogAxisInput, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::AnalogAxisInput, Input::AnalogAxisInputManager>(d_func()->m_inputHandler->analogAxisInputManager()))); - d->registerBackendType<QButtonAxisInput, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::ButtonAxisInput, Input::ButtonAxisInputManager>(d_func()->m_inputHandler->buttonAxisInputManager()))); - d->registerBackendType<QAxisSetting, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::AxisSetting, Input::AxisSettingManager>(d_func()->m_inputHandler->axisSettingManager()))); - d->registerBackendType<Qt3DInput::QAction, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::Action, Input::ActionManager>(d_func()->m_inputHandler->actionManager()))); - d->registerBackendType<QActionInput, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::ActionInput, Input::ActionInputManager>(d_func()->m_inputHandler->actionInputManager()))); - d->registerBackendType<QInputChord, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::InputChord, Input::InputChordManager>(d_func()->m_inputHandler->inputChordManager()))); - d->registerBackendType<QInputSequence, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::InputSequence, Input::InputSequenceManager>(d_func()->m_inputHandler->inputSequenceManager()))); - d->registerBackendType<QLogicalDevice, true>(QBackendNodeMapperPtr(new Input::LogicalDeviceNodeFunctor(d_func()->m_inputHandler->logicalDeviceManager()))); - d->registerBackendType<QGenericInputDevice, true>(QBackendNodeMapperPtr(new Input::GenericDeviceBackendFunctor(this, d_func()->m_inputHandler.data()))); - d->registerBackendType<QInputSettings, true>(QBackendNodeMapperPtr(new Input::InputSettingsFunctor(d_func()->m_inputHandler.data()))); - d->registerBackendType<QAbstractPhysicalDeviceProxy, true>(QBackendNodeMapperPtr(new Input::PhysicalDeviceProxyNodeFunctor(d_func()->m_inputHandler->physicalDeviceProxyManager()))); + registerBackendType<QKeyboardDevice, true>(QBackendNodeMapperPtr(new Input::KeyboardDeviceFunctor(this, d_func()->m_inputHandler.data()))); + registerBackendType<QKeyboardHandler, true>(QBackendNodeMapperPtr(new Input::KeyboardHandlerFunctor(d_func()->m_inputHandler.data()))); + registerBackendType<QMouseDevice, true>(QBackendNodeMapperPtr(new Input::MouseDeviceFunctor(this, d_func()->m_inputHandler.data()))); + registerBackendType<QMouseHandler, true>(QBackendNodeMapperPtr(new Input::MouseHandlerFunctor(d_func()->m_inputHandler.data()))); + registerBackendType<QAxis, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::Axis, Input::AxisManager>(d_func()->m_inputHandler->axisManager()))); + registerBackendType<QAxisAccumulator, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::AxisAccumulator, Input::AxisAccumulatorManager>(d_func()->m_inputHandler->axisAccumulatorManager()))); + registerBackendType<QAnalogAxisInput, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::AnalogAxisInput, Input::AnalogAxisInputManager>(d_func()->m_inputHandler->analogAxisInputManager()))); + registerBackendType<QButtonAxisInput, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::ButtonAxisInput, Input::ButtonAxisInputManager>(d_func()->m_inputHandler->buttonAxisInputManager()))); + registerBackendType<QAxisSetting, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::AxisSetting, Input::AxisSettingManager>(d_func()->m_inputHandler->axisSettingManager()))); + registerBackendType<Qt3DInput::QAction, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::Action, Input::ActionManager>(d_func()->m_inputHandler->actionManager()))); + registerBackendType<QActionInput, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::ActionInput, Input::ActionInputManager>(d_func()->m_inputHandler->actionInputManager()))); + registerBackendType<QInputChord, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::InputChord, Input::InputChordManager>(d_func()->m_inputHandler->inputChordManager()))); + registerBackendType<QInputSequence, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::InputSequence, Input::InputSequenceManager>(d_func()->m_inputHandler->inputSequenceManager()))); + registerBackendType<QLogicalDevice, true>(QBackendNodeMapperPtr(new Input::LogicalDeviceNodeFunctor(d_func()->m_inputHandler->logicalDeviceManager()))); + registerBackendType<QGenericInputDevice, true>(QBackendNodeMapperPtr(new Input::GenericDeviceBackendFunctor(this, d_func()->m_inputHandler.data()))); + registerBackendType<QInputSettings, true>(QBackendNodeMapperPtr(new Input::InputSettingsFunctor(d_func()->m_inputHandler.data()))); + registerBackendType<QAbstractPhysicalDeviceProxy, true>(QBackendNodeMapperPtr(new Input::PhysicalDeviceProxyNodeFunctor(d_func()->m_inputHandler->physicalDeviceProxyManager()))); #ifdef HAVE_QGAMEPAD - d->registerBackendType<QGamepadInput, true>(QBackendNodeMapperPtr(new Input::GenericDeviceBackendFunctor(this, d_func()->m_inputHandler.data()))); + registerBackendType<QGamepadInput, true>(QBackendNodeMapperPtr(new Input::GenericDeviceBackendFunctor(this, d_func()->m_inputHandler.data()))); #endif + Q_D(QInputAspect); // Plugins are QInputDeviceIntegration instances d->loadInputDevicePlugins(); |