summaryrefslogtreecommitdiffstats
path: root/src/input/frontend/qinputaspect.cpp
diff options
context:
space:
mode:
authorMike Krus <mike.krus@kdab.com>2019-12-02 19:49:40 +0000
committerMike Krus <mike.krus@kdab.com>2019-12-03 09:07:36 +0000
commit568b2d62e6e07b40d602bcd2a1c2e8e566c41b9f (patch)
tree9cadf41046830668d77884b8d4f80803d1152ae9 /src/input/frontend/qinputaspect.cpp
parentac70d64a037e58a1e8c0fdebc83809f50948f742 (diff)
Revert "Fix post FF API changes"
84766ed9098f10efc53e4e43a75eef38fce7fbf6 Change-Id: I12341ec1b7bc68a7586c6671aa7b8f21caed17e0 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/input/frontend/qinputaspect.cpp')
-rw-r--r--src/input/frontend/qinputaspect.cpp38
1 files changed, 19 insertions, 19 deletions
diff --git a/src/input/frontend/qinputaspect.cpp b/src/input/frontend/qinputaspect.cpp
index 31a0f8b1e..e109461f0 100644
--- a/src/input/frontend/qinputaspect.cpp
+++ b/src/input/frontend/qinputaspect.cpp
@@ -141,33 +141,33 @@ QInputAspect::QInputAspect(QObject *parent)
QInputAspect::QInputAspect(QInputAspectPrivate &dd, QObject *parent)
: QAbstractAspect(dd, parent)
{
- Q_D(QInputAspect);
setObjectName(QStringLiteral("Input Aspect"));
qRegisterMetaType<Qt3DInput::QAbstractPhysicalDevice*>();
- d->registerBackendType<QKeyboardDevice, true>(QBackendNodeMapperPtr(new Input::KeyboardDeviceFunctor(this, d_func()->m_inputHandler.data())));
- d->registerBackendType<QKeyboardHandler, true>(QBackendNodeMapperPtr(new Input::KeyboardHandlerFunctor(d_func()->m_inputHandler.data())));
- d->registerBackendType<QMouseDevice, true>(QBackendNodeMapperPtr(new Input::MouseDeviceFunctor(this, d_func()->m_inputHandler.data())));
- d->registerBackendType<QMouseHandler, true>(QBackendNodeMapperPtr(new Input::MouseHandlerFunctor(d_func()->m_inputHandler.data())));
- d->registerBackendType<QAxis, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::Axis, Input::AxisManager>(d_func()->m_inputHandler->axisManager())));
- d->registerBackendType<QAxisAccumulator, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::AxisAccumulator, Input::AxisAccumulatorManager>(d_func()->m_inputHandler->axisAccumulatorManager())));
- d->registerBackendType<QAnalogAxisInput, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::AnalogAxisInput, Input::AnalogAxisInputManager>(d_func()->m_inputHandler->analogAxisInputManager())));
- d->registerBackendType<QButtonAxisInput, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::ButtonAxisInput, Input::ButtonAxisInputManager>(d_func()->m_inputHandler->buttonAxisInputManager())));
- d->registerBackendType<QAxisSetting, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::AxisSetting, Input::AxisSettingManager>(d_func()->m_inputHandler->axisSettingManager())));
- d->registerBackendType<Qt3DInput::QAction, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::Action, Input::ActionManager>(d_func()->m_inputHandler->actionManager())));
- d->registerBackendType<QActionInput, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::ActionInput, Input::ActionInputManager>(d_func()->m_inputHandler->actionInputManager())));
- d->registerBackendType<QInputChord, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::InputChord, Input::InputChordManager>(d_func()->m_inputHandler->inputChordManager())));
- d->registerBackendType<QInputSequence, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::InputSequence, Input::InputSequenceManager>(d_func()->m_inputHandler->inputSequenceManager())));
- d->registerBackendType<QLogicalDevice, true>(QBackendNodeMapperPtr(new Input::LogicalDeviceNodeFunctor(d_func()->m_inputHandler->logicalDeviceManager())));
- d->registerBackendType<QGenericInputDevice, true>(QBackendNodeMapperPtr(new Input::GenericDeviceBackendFunctor(this, d_func()->m_inputHandler.data())));
- d->registerBackendType<QInputSettings, true>(QBackendNodeMapperPtr(new Input::InputSettingsFunctor(d_func()->m_inputHandler.data())));
- d->registerBackendType<QAbstractPhysicalDeviceProxy, true>(QBackendNodeMapperPtr(new Input::PhysicalDeviceProxyNodeFunctor(d_func()->m_inputHandler->physicalDeviceProxyManager())));
+ registerBackendType<QKeyboardDevice, true>(QBackendNodeMapperPtr(new Input::KeyboardDeviceFunctor(this, d_func()->m_inputHandler.data())));
+ registerBackendType<QKeyboardHandler, true>(QBackendNodeMapperPtr(new Input::KeyboardHandlerFunctor(d_func()->m_inputHandler.data())));
+ registerBackendType<QMouseDevice, true>(QBackendNodeMapperPtr(new Input::MouseDeviceFunctor(this, d_func()->m_inputHandler.data())));
+ registerBackendType<QMouseHandler, true>(QBackendNodeMapperPtr(new Input::MouseHandlerFunctor(d_func()->m_inputHandler.data())));
+ registerBackendType<QAxis, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::Axis, Input::AxisManager>(d_func()->m_inputHandler->axisManager())));
+ registerBackendType<QAxisAccumulator, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::AxisAccumulator, Input::AxisAccumulatorManager>(d_func()->m_inputHandler->axisAccumulatorManager())));
+ registerBackendType<QAnalogAxisInput, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::AnalogAxisInput, Input::AnalogAxisInputManager>(d_func()->m_inputHandler->analogAxisInputManager())));
+ registerBackendType<QButtonAxisInput, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::ButtonAxisInput, Input::ButtonAxisInputManager>(d_func()->m_inputHandler->buttonAxisInputManager())));
+ registerBackendType<QAxisSetting, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::AxisSetting, Input::AxisSettingManager>(d_func()->m_inputHandler->axisSettingManager())));
+ registerBackendType<Qt3DInput::QAction, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::Action, Input::ActionManager>(d_func()->m_inputHandler->actionManager())));
+ registerBackendType<QActionInput, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::ActionInput, Input::ActionInputManager>(d_func()->m_inputHandler->actionInputManager())));
+ registerBackendType<QInputChord, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::InputChord, Input::InputChordManager>(d_func()->m_inputHandler->inputChordManager())));
+ registerBackendType<QInputSequence, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::InputSequence, Input::InputSequenceManager>(d_func()->m_inputHandler->inputSequenceManager())));
+ registerBackendType<QLogicalDevice, true>(QBackendNodeMapperPtr(new Input::LogicalDeviceNodeFunctor(d_func()->m_inputHandler->logicalDeviceManager())));
+ registerBackendType<QGenericInputDevice, true>(QBackendNodeMapperPtr(new Input::GenericDeviceBackendFunctor(this, d_func()->m_inputHandler.data())));
+ registerBackendType<QInputSettings, true>(QBackendNodeMapperPtr(new Input::InputSettingsFunctor(d_func()->m_inputHandler.data())));
+ registerBackendType<QAbstractPhysicalDeviceProxy, true>(QBackendNodeMapperPtr(new Input::PhysicalDeviceProxyNodeFunctor(d_func()->m_inputHandler->physicalDeviceProxyManager())));
#ifdef HAVE_QGAMEPAD
- d->registerBackendType<QGamepadInput, true>(QBackendNodeMapperPtr(new Input::GenericDeviceBackendFunctor(this, d_func()->m_inputHandler.data())));
+ registerBackendType<QGamepadInput, true>(QBackendNodeMapperPtr(new Input::GenericDeviceBackendFunctor(this, d_func()->m_inputHandler.data())));
#endif
+ Q_D(QInputAspect);
// Plugins are QInputDeviceIntegration instances
d->loadInputDevicePlugins();