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author | Paul Lemire <paul.lemire@kdab.com> | 2016-02-22 20:22:06 +0100 |
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committer | Paul Lemire <paul.lemire@kdab.com> | 2016-02-23 13:24:29 +0000 |
commit | 18174697d6eac114c839ba5b381f16c43ac1a89c (patch) | |
tree | b1219824e71e33ad1b0bdae2b362e7e115b2bd26 /src/input/frontend/qinputaspect.cpp | |
parent | c942928ae4f9f371ec10e9a97b2e718081c77ce8 (diff) |
QBackendNodeFunctor -> QBackendNodeMapper
Change-Id: Ie81f98c22a3a5cc97e31671f9455d597a0e20b39
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/input/frontend/qinputaspect.cpp')
-rw-r--r-- | src/input/frontend/qinputaspect.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/input/frontend/qinputaspect.cpp b/src/input/frontend/qinputaspect.cpp index e3a0ce788..fd93d72a7 100644 --- a/src/input/frontend/qinputaspect.cpp +++ b/src/input/frontend/qinputaspect.cpp @@ -113,24 +113,24 @@ QInputAspectPrivate::QInputAspectPrivate() QInputAspect::QInputAspect(QObject *parent) : QAbstractAspect(*new QInputAspectPrivate, parent) { - registerBackendType<QKeyboardController>(QBackendNodeFunctorPtr(new Input::KeyboardControllerFunctor(this, d_func()->m_inputHandler.data()))); - registerBackendType<QKeyboardInput>(QBackendNodeFunctorPtr(new Input::KeyboardInputFunctor(d_func()->m_inputHandler.data()))); - registerBackendType<QMouseController>(QBackendNodeFunctorPtr(new Input::MouseControllerFunctor(this, d_func()->m_inputHandler.data()))); - registerBackendType<QMouseInput>(QBackendNodeFunctorPtr(new Input::MouseInputFunctor(d_func()->m_inputHandler.data()))); - registerBackendType<QAxis>(QBackendNodeFunctorPtr(new Input::InputNodeFunctor<Input::Axis, Input::AxisManager>(d_func()->m_inputHandler->axisManager()))); - registerBackendType<QAxisInput>(QBackendNodeFunctorPtr(new Input::InputNodeFunctor<Input::AxisInput, Input::AxisInputManager>(d_func()->m_inputHandler->axisInputManager()))); - registerBackendType<QAxisSetting>(QBackendNodeFunctorPtr(new Input::InputNodeFunctor<Input::AxisSetting, Input::AxisSettingManager>(d_func()->m_inputHandler->axisSettingManager()))); - registerBackendType<Qt3DInput::QAction>(QBackendNodeFunctorPtr(new Input::InputNodeFunctor<Input::Action, Input::ActionManager>(d_func()->m_inputHandler->actionManager()))); - registerBackendType<QActionInput>(QBackendNodeFunctorPtr(new Input::InputNodeFunctor<Input::ActionInput, Input::ActionInputManager>(d_func()->m_inputHandler->actionInputManager()))); - registerBackendType<QInputChord>(QBackendNodeFunctorPtr(new Input::InputNodeFunctor<Input::InputChord, Input::InputChordManager>(d_func()->m_inputHandler->inputChordManager()))); - registerBackendType<QInputSequence>(QBackendNodeFunctorPtr(new Input::InputNodeFunctor<Input::InputSequence, Input::InputSequenceManager>(d_func()->m_inputHandler->inputSequenceManager()))); - registerBackendType<Qt3DInput::QAxisActionHandler>(QBackendNodeFunctorPtr(new Input::AxisActionHandlerNodeFunctor(d_func()->m_inputHandler->axisActionHandlerManager()))); - registerBackendType<QLogicalDevice>(QBackendNodeFunctorPtr(new Input::LogicalDeviceNodeFunctor(d_func()->m_inputHandler->logicalDeviceManager()))); - registerBackendType<QGenericInputDevice>(QBackendNodeFunctorPtr(new Input::GenericDeviceBackendFunctor(this, d_func()->m_inputHandler.data()))); - registerBackendType<QInputSettings>(QBackendNodeFunctorPtr(new Input::InputSettingsFunctor(d_func()->m_inputHandler.data()))); + registerBackendType<QKeyboardController>(QBackendNodeMapperPtr(new Input::KeyboardControllerFunctor(this, d_func()->m_inputHandler.data()))); + registerBackendType<QKeyboardInput>(QBackendNodeMapperPtr(new Input::KeyboardInputFunctor(d_func()->m_inputHandler.data()))); + registerBackendType<QMouseController>(QBackendNodeMapperPtr(new Input::MouseControllerFunctor(this, d_func()->m_inputHandler.data()))); + registerBackendType<QMouseInput>(QBackendNodeMapperPtr(new Input::MouseInputFunctor(d_func()->m_inputHandler.data()))); + registerBackendType<QAxis>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::Axis, Input::AxisManager>(d_func()->m_inputHandler->axisManager()))); + registerBackendType<QAxisInput>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::AxisInput, Input::AxisInputManager>(d_func()->m_inputHandler->axisInputManager()))); + registerBackendType<QAxisSetting>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::AxisSetting, Input::AxisSettingManager>(d_func()->m_inputHandler->axisSettingManager()))); + registerBackendType<Qt3DInput::QAction>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::Action, Input::ActionManager>(d_func()->m_inputHandler->actionManager()))); + registerBackendType<QActionInput>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::ActionInput, Input::ActionInputManager>(d_func()->m_inputHandler->actionInputManager()))); + registerBackendType<QInputChord>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::InputChord, Input::InputChordManager>(d_func()->m_inputHandler->inputChordManager()))); + registerBackendType<QInputSequence>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::InputSequence, Input::InputSequenceManager>(d_func()->m_inputHandler->inputSequenceManager()))); + registerBackendType<Qt3DInput::QAxisActionHandler>(QBackendNodeMapperPtr(new Input::AxisActionHandlerNodeFunctor(d_func()->m_inputHandler->axisActionHandlerManager()))); + registerBackendType<QLogicalDevice>(QBackendNodeMapperPtr(new Input::LogicalDeviceNodeFunctor(d_func()->m_inputHandler->logicalDeviceManager()))); + registerBackendType<QGenericInputDevice>(QBackendNodeMapperPtr(new Input::GenericDeviceBackendFunctor(this, d_func()->m_inputHandler.data()))); + registerBackendType<QInputSettings>(QBackendNodeMapperPtr(new Input::InputSettingsFunctor(d_func()->m_inputHandler.data()))); #ifdef HAVE_QGAMEPAD - registerBackendType<QGamepadInput>(QBackendNodeFunctorPtr(new Input::GenericDeviceBackendFunctor(this, d_func()->m_inputHandler.data()))); + registerBackendType<QGamepadInput>(QBackendNodeMapperPtr(new Input::GenericDeviceBackendFunctor(this, d_func()->m_inputHandler.data()))); #endif // Plugins are QInputDeviceIntegration instances |