summaryrefslogtreecommitdiffstats
path: root/src/input/frontend/qinputaspect.cpp
diff options
context:
space:
mode:
authorPaul Lemire <paul.lemire@kdab.com>2016-02-22 20:22:06 +0100
committerPaul Lemire <paul.lemire@kdab.com>2016-02-23 13:24:29 +0000
commit18174697d6eac114c839ba5b381f16c43ac1a89c (patch)
treeb1219824e71e33ad1b0bdae2b362e7e115b2bd26 /src/input/frontend/qinputaspect.cpp
parentc942928ae4f9f371ec10e9a97b2e718081c77ce8 (diff)
QBackendNodeFunctor -> QBackendNodeMapper
Change-Id: Ie81f98c22a3a5cc97e31671f9455d597a0e20b39 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/input/frontend/qinputaspect.cpp')
-rw-r--r--src/input/frontend/qinputaspect.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/input/frontend/qinputaspect.cpp b/src/input/frontend/qinputaspect.cpp
index e3a0ce788..fd93d72a7 100644
--- a/src/input/frontend/qinputaspect.cpp
+++ b/src/input/frontend/qinputaspect.cpp
@@ -113,24 +113,24 @@ QInputAspectPrivate::QInputAspectPrivate()
QInputAspect::QInputAspect(QObject *parent)
: QAbstractAspect(*new QInputAspectPrivate, parent)
{
- registerBackendType<QKeyboardController>(QBackendNodeFunctorPtr(new Input::KeyboardControllerFunctor(this, d_func()->m_inputHandler.data())));
- registerBackendType<QKeyboardInput>(QBackendNodeFunctorPtr(new Input::KeyboardInputFunctor(d_func()->m_inputHandler.data())));
- registerBackendType<QMouseController>(QBackendNodeFunctorPtr(new Input::MouseControllerFunctor(this, d_func()->m_inputHandler.data())));
- registerBackendType<QMouseInput>(QBackendNodeFunctorPtr(new Input::MouseInputFunctor(d_func()->m_inputHandler.data())));
- registerBackendType<QAxis>(QBackendNodeFunctorPtr(new Input::InputNodeFunctor<Input::Axis, Input::AxisManager>(d_func()->m_inputHandler->axisManager())));
- registerBackendType<QAxisInput>(QBackendNodeFunctorPtr(new Input::InputNodeFunctor<Input::AxisInput, Input::AxisInputManager>(d_func()->m_inputHandler->axisInputManager())));
- registerBackendType<QAxisSetting>(QBackendNodeFunctorPtr(new Input::InputNodeFunctor<Input::AxisSetting, Input::AxisSettingManager>(d_func()->m_inputHandler->axisSettingManager())));
- registerBackendType<Qt3DInput::QAction>(QBackendNodeFunctorPtr(new Input::InputNodeFunctor<Input::Action, Input::ActionManager>(d_func()->m_inputHandler->actionManager())));
- registerBackendType<QActionInput>(QBackendNodeFunctorPtr(new Input::InputNodeFunctor<Input::ActionInput, Input::ActionInputManager>(d_func()->m_inputHandler->actionInputManager())));
- registerBackendType<QInputChord>(QBackendNodeFunctorPtr(new Input::InputNodeFunctor<Input::InputChord, Input::InputChordManager>(d_func()->m_inputHandler->inputChordManager())));
- registerBackendType<QInputSequence>(QBackendNodeFunctorPtr(new Input::InputNodeFunctor<Input::InputSequence, Input::InputSequenceManager>(d_func()->m_inputHandler->inputSequenceManager())));
- registerBackendType<Qt3DInput::QAxisActionHandler>(QBackendNodeFunctorPtr(new Input::AxisActionHandlerNodeFunctor(d_func()->m_inputHandler->axisActionHandlerManager())));
- registerBackendType<QLogicalDevice>(QBackendNodeFunctorPtr(new Input::LogicalDeviceNodeFunctor(d_func()->m_inputHandler->logicalDeviceManager())));
- registerBackendType<QGenericInputDevice>(QBackendNodeFunctorPtr(new Input::GenericDeviceBackendFunctor(this, d_func()->m_inputHandler.data())));
- registerBackendType<QInputSettings>(QBackendNodeFunctorPtr(new Input::InputSettingsFunctor(d_func()->m_inputHandler.data())));
+ registerBackendType<QKeyboardController>(QBackendNodeMapperPtr(new Input::KeyboardControllerFunctor(this, d_func()->m_inputHandler.data())));
+ registerBackendType<QKeyboardInput>(QBackendNodeMapperPtr(new Input::KeyboardInputFunctor(d_func()->m_inputHandler.data())));
+ registerBackendType<QMouseController>(QBackendNodeMapperPtr(new Input::MouseControllerFunctor(this, d_func()->m_inputHandler.data())));
+ registerBackendType<QMouseInput>(QBackendNodeMapperPtr(new Input::MouseInputFunctor(d_func()->m_inputHandler.data())));
+ registerBackendType<QAxis>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::Axis, Input::AxisManager>(d_func()->m_inputHandler->axisManager())));
+ registerBackendType<QAxisInput>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::AxisInput, Input::AxisInputManager>(d_func()->m_inputHandler->axisInputManager())));
+ registerBackendType<QAxisSetting>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::AxisSetting, Input::AxisSettingManager>(d_func()->m_inputHandler->axisSettingManager())));
+ registerBackendType<Qt3DInput::QAction>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::Action, Input::ActionManager>(d_func()->m_inputHandler->actionManager())));
+ registerBackendType<QActionInput>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::ActionInput, Input::ActionInputManager>(d_func()->m_inputHandler->actionInputManager())));
+ registerBackendType<QInputChord>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::InputChord, Input::InputChordManager>(d_func()->m_inputHandler->inputChordManager())));
+ registerBackendType<QInputSequence>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::InputSequence, Input::InputSequenceManager>(d_func()->m_inputHandler->inputSequenceManager())));
+ registerBackendType<Qt3DInput::QAxisActionHandler>(QBackendNodeMapperPtr(new Input::AxisActionHandlerNodeFunctor(d_func()->m_inputHandler->axisActionHandlerManager())));
+ registerBackendType<QLogicalDevice>(QBackendNodeMapperPtr(new Input::LogicalDeviceNodeFunctor(d_func()->m_inputHandler->logicalDeviceManager())));
+ registerBackendType<QGenericInputDevice>(QBackendNodeMapperPtr(new Input::GenericDeviceBackendFunctor(this, d_func()->m_inputHandler.data())));
+ registerBackendType<QInputSettings>(QBackendNodeMapperPtr(new Input::InputSettingsFunctor(d_func()->m_inputHandler.data())));
#ifdef HAVE_QGAMEPAD
- registerBackendType<QGamepadInput>(QBackendNodeFunctorPtr(new Input::GenericDeviceBackendFunctor(this, d_func()->m_inputHandler.data())));
+ registerBackendType<QGamepadInput>(QBackendNodeMapperPtr(new Input::GenericDeviceBackendFunctor(this, d_func()->m_inputHandler.data())));
#endif
// Plugins are QInputDeviceIntegration instances