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authorPaul Lemire <paul.lemire@kdab.com>2016-01-20 16:33:53 +0100
committerPaul Lemire <paul.lemire@kdab.com>2016-01-22 14:29:34 +0000
commit86177b98e27a9d376e35039454986ff7de8f3104 (patch)
tree6ac256365641f538128666917f0b5090d873320a /src/input/frontend/qinputaspect.h
parent31e4d157c6b0af0c04546af643707a3811583455 (diff)
QAspectEngine/QAbstractAspects: get rid of setData
Getting rid of set data and the refactoring on setting the surface implies that: - Given the FrameGraph configuration, there may be several RenderViews each having a different RenderSurfaceSelector/Window - This means that the Renderer/QRenderAspect can't know about the surface before reading the scene - This means that the Renderer may be dealing with more than 1 window - This means that initialization, render and shutdown procedures will have to be updated accordingly Therefore the Renderer was refactored to: - Be initialized without knowing about a surface - For each RenderView, check the surface and if different from the previous one: * Make the context current with it * Create the appropriate glHelpers (as Surfaces may have != formats) TO DO: - Fix picking - Fix windows exposition - Fix shutdown / detection of all windows beging closed Change-Id: I49d070b05f46be4b26cfb57e494feba145d1da9c Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/input/frontend/qinputaspect.h')
-rw-r--r--src/input/frontend/qinputaspect.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/input/frontend/qinputaspect.h b/src/input/frontend/qinputaspect.h
index 91d8e25d9..6420c24cb 100644
--- a/src/input/frontend/qinputaspect.h
+++ b/src/input/frontend/qinputaspect.h
@@ -57,7 +57,7 @@ public:
QVector<Qt3DCore::QAspectJobPtr> jobsToExecute(qint64 time) Q_DECL_OVERRIDE;
private:
- void onInitialize(const QVariantMap &data) Q_DECL_OVERRIDE;
+ void onInitialize() Q_DECL_OVERRIDE;
void onCleanup() Q_DECL_OVERRIDE;
void loadInputDevicePlugins();