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authorWieland Hagen <wieland.hagen@kdab.com>2016-01-14 18:18:35 +0100
committerWieland Hagen <wieland.hagen@kdab.com>2016-01-15 13:02:47 +0000
commit4a93090a7b51da4a1e9f66d9727003fac0df53ac (patch)
treef0584b66f9b83ff2ed80fec174146d4c491eac63 /src/input/frontend/qinputdeviceintegrationfactory.cpp
parent0f50b649912d44eb75e37a3f17afcefbec40fba7 (diff)
QBlendState: Target particular Draw Buffers (glBlendFunci())
There are 3 ways blending can be configured, depending on GL version: pre-3.0: Globally 3.0-3.3: Individual GL_BLEND for each Draw Buffer, one glBlendFunc 4.0- : Individual GL_BLEND and glBlendFunci for each DrawBuffer QBlendStates now allow to specify whether the blend state should be enabled or not, and what Draw Buffer it is specifying. Defaults are global and enabled. Removed backend BlendStateSeparate, BlendState is going to handle both calls. Task-number: QTBUG-50005 Change-Id: I0059a53db0d629ef9818d933c3f14e5662c1d3df Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/input/frontend/qinputdeviceintegrationfactory.cpp')
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