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author | Sean Harmer <sean.harmer@kdab.com> | 2016-04-21 10:30:17 +0100 |
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committer | Sean Harmer <sean.harmer@kdab.com> | 2016-04-21 14:50:48 +0000 |
commit | e52d11ef2a9ba8bfceb738a3b1c4c7c9a63f5000 (patch) | |
tree | ec7432a4431a4147db313b51a788d4106fd2e86a /src/input/frontend/qlogicaldevice.cpp | |
parent | d4204e818b2f35293790a7ef0fd9a79ca92e6319 (diff) |
Introduce a new base class for node property change events
This will allow QScenePropertyChange to be a default implementation
that uses QVariant as the payload for automatic uses. It will also
allow to have a QNodeTypedPropertyChange template subclass for
strongly typed payloads - similar to the creation changes. This will
be useful for common change types like transformations sending a
QMatrix4x4 to avoid QVariant and conversion overheads.
Change-Id: Ia64dcb892b42e2cb2a18a55dfa7f4073ac58b2e3
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/input/frontend/qlogicaldevice.cpp')
0 files changed, 0 insertions, 0 deletions