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authorFranck Arrecot <franck.arrecot@kdab.com>2016-03-09 14:26:02 +0100
committerFranck Arrecot <franck.arrecot@gmail.com>2016-03-11 13:54:57 +0000
commit55e681ac6cad2a059785a08ac920748b5f60acf9 (patch)
tree5abae65ced03df2d8e988a06c797cf24ba555559 /src/input/frontend/qmousehandler.cpp
parent4551f221b5a90a1d14c68c04edcc799d5f8316cc (diff)
QMouseController changes and rename
Task-number: QTBUG-51450 Change-Id: I7f2dbe9cf4afbd41450f42fbb6da10baa2ca7116 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/input/frontend/qmousehandler.cpp')
-rw-r--r--src/input/frontend/qmousehandler.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/input/frontend/qmousehandler.cpp b/src/input/frontend/qmousehandler.cpp
index 5a72359ad..8b1870f45 100644
--- a/src/input/frontend/qmousehandler.cpp
+++ b/src/input/frontend/qmousehandler.cpp
@@ -39,7 +39,7 @@
#include "qmousehandler.h"
#include "qmousehandler_p.h"
-#include "qmousecontroller.h"
+#include "qmousedevice.h"
#include "qmouseevent.h"
#include <Qt3DCore/qbackendscenepropertychange.h>
@@ -51,7 +51,7 @@ namespace Qt3DInput {
/*! \internal */
QMouseHandlerPrivate::QMouseHandlerPrivate()
: QComponentPrivate()
- , m_sourceDevice(Q_NULLPTR)
+ , m_mouseDevice(Q_NULLPTR)
, m_containsMouse(false)
{
m_shareable = false;
@@ -92,7 +92,7 @@ void QMouseHandlerPrivate::mouseEvent(QMouseEvent *event)
* \brief Provides mouse event notification
*
* \TODO
- * \sa MouseController
+ * \sa MouseDevice
*/
/*!
@@ -100,14 +100,14 @@ void QMouseHandlerPrivate::mouseEvent(QMouseEvent *event)
* \inmodule Qt3DInput
*
* \brief Provides a means of being notified about mouse events when attached to
- * a QMouseController instance.
+ * a QMouseDevice instance.
*
* \since 5.5
*
* \note QMouseHandler components shouldn't be shared, not respecting that
* condition will most likely result in undefined behaviors.
*
- * \sa QMouseController
+ * \sa QMouseDevice
*/
/*!
@@ -127,24 +127,24 @@ QMouseHandler::~QMouseHandler()
}
/*!
- * Sets the mouse source device of the QMouseHandler instance to \a sourceDevice.
+ * Sets the mouse device of the QMouseHandler instance to \a mouseDevice.
*/
-void QMouseHandler::setSourceDevice(QMouseController *sourceDevice)
+void QMouseHandler::setSourceDevice(QMouseDevice *mouseDevice)
{
Q_D(QMouseHandler);
- if (d->m_sourceDevice != sourceDevice) {
- d->m_sourceDevice = sourceDevice;
- emit sourceDeviceChanged(sourceDevice);
+ if (d->m_mouseDevice != mouseDevice) {
+ d->m_mouseDevice = mouseDevice;
+ emit sourceDeviceChanged(mouseDevice);
}
}
/*!
* Returns the current mouse source device of the QMouseHandler instance.
*/
-QMouseController *QMouseHandler::sourceDevice() const
+QMouseDevice *QMouseHandler::sourceDevice() const
{
Q_D(const QMouseHandler);
- return d->m_sourceDevice;
+ return d->m_mouseDevice;
}
/*!
@@ -175,12 +175,12 @@ void QMouseHandler::copy(const QNode *ref)
const QMouseHandler *refInput = static_cast<const QMouseHandler *>(ref);
d->m_containsMouse = refInput->containsMouse();
- // TODO: We may want to store the controller id and only send a clone when we are the parent
- // of the controller.
+ // TODO: We may want to store the device id and only send a clone when we are the parent
+ // of the device.
// Perhaps it's time to investigate sending a "kernel" or "seed" over to the backend rather
// than a complete clone.
if (refInput && refInput->sourceDevice() && refInput->sourceDevice()->parent() == ref)
- d->m_sourceDevice = static_cast<QMouseController *>(QNode::clone(refInput->sourceDevice()));
+ d->m_mouseDevice = static_cast<QMouseDevice *>(QNode::clone(refInput->sourceDevice()));
}
void QMouseHandler::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change)