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authorSean Harmer <sean.harmer@kdab.com>2014-11-16 17:30:51 +0000
committerSean Harmer <sean.harmer@kdab.com>2014-11-19 08:59:11 +0100
commit0eb4792685539fb0f8417a8004101ec41acac3df (patch)
tree9caa961d61633d0b65bb53aac605c612124c0dac /src/input
parent12b7d45bc60bd413e74c5ec7cdf0f1e097088875 (diff)
Rename QNodeUuid to QNodeId
Change-Id: I0450a4d4708af1ccd3d4c8f2ddc5c9a5c9deca27 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/input')
-rw-r--r--src/input/assignkeyboardfocusjob.cpp2
-rw-r--r--src/input/assignkeyboardfocusjob_p.h6
-rw-r--r--src/input/inputmanagers_p.h4
-rw-r--r--src/input/keyboardcontroller.cpp8
-rw-r--r--src/input/keyboardcontroller_p.h22
-rw-r--r--src/input/keyboardinput.cpp6
-rw-r--r--src/input/keyboardinput_p.h8
-rw-r--r--src/input/keyeventdispatcherjob.cpp2
-rw-r--r--src/input/keyeventdispatcherjob_p.h6
-rw-r--r--src/input/qkeyboardcontroller.cpp2
10 files changed, 33 insertions, 33 deletions
diff --git a/src/input/assignkeyboardfocusjob.cpp b/src/input/assignkeyboardfocusjob.cpp
index 8d7614dcd..4d356cbd6 100644
--- a/src/input/assignkeyboardfocusjob.cpp
+++ b/src/input/assignkeyboardfocusjob.cpp
@@ -51,7 +51,7 @@ namespace Qt3D {
namespace Input {
-AssignKeyboardFocusJob::AssignKeyboardFocusJob(const QNodeUuid &controller)
+AssignKeyboardFocusJob::AssignKeyboardFocusJob(const QNodeId &controller)
: QAspectJob()
, m_inputHandler(Q_NULLPTR)
, m_keyboardController(controller)
diff --git a/src/input/assignkeyboardfocusjob_p.h b/src/input/assignkeyboardfocusjob_p.h
index 094d9c7a5..f4807c9e8 100644
--- a/src/input/assignkeyboardfocusjob_p.h
+++ b/src/input/assignkeyboardfocusjob_p.h
@@ -43,7 +43,7 @@
#define QT3D_INPUT_ASSIGNKEYBOARDFOCUSJOB_P_H
#include <Qt3DCore/qaspectjob.h>
-#include <Qt3DCore/qnodeuuid.h>
+#include <Qt3DCore/qnodeid.h>
QT_BEGIN_NAMESPACE
@@ -56,13 +56,13 @@ class InputHandler;
class AssignKeyboardFocusJob : public QAspectJob
{
public:
- explicit AssignKeyboardFocusJob(const QNodeUuid &controller);
+ explicit AssignKeyboardFocusJob(const QNodeId &controller);
void setInputHandler(InputHandler *handler);
void run() Q_DECL_OVERRIDE;
private:
InputHandler *m_inputHandler;
- const QNodeUuid m_keyboardController;
+ const QNodeId m_keyboardController;
};
} // Input
diff --git a/src/input/inputmanagers_p.h b/src/input/inputmanagers_p.h
index 923fb3c04..6f0584c94 100644
--- a/src/input/inputmanagers_p.h
+++ b/src/input/inputmanagers_p.h
@@ -56,7 +56,7 @@ namespace Input {
class KeyboardInputManager : public QResourceManager<
KeyboardInput,
- QNodeUuid,
+ QNodeId,
16,
Qt3D::ArrayAllocatingPolicy>
{
@@ -66,7 +66,7 @@ public:
class KeyboardControllerManager : public QResourceManager<
KeyboardController,
- QNodeUuid,
+ QNodeId,
8,
Qt3D::ArrayAllocatingPolicy>
{
diff --git a/src/input/keyboardcontroller.cpp b/src/input/keyboardcontroller.cpp
index c4d6a4511..57a242028 100644
--- a/src/input/keyboardcontroller.cpp
+++ b/src/input/keyboardcontroller.cpp
@@ -62,7 +62,7 @@ void KeyboardController::updateFromPeer(QNode *)
{
}
-void KeyboardController::requestFocusForInput(const QNodeUuid &inputId)
+void KeyboardController::requestFocusForInput(const QNodeId &inputId)
{
// Saves the last inputId, this will then be used in an Aspect Job to determine which
// input will have the focus. This in turn will call KeyboardInput::setFocus which will
@@ -75,7 +75,7 @@ void KeyboardController::setInputHandler(InputHandler *handler)
m_inputHandler = handler;
}
-void KeyboardController::addKeyboardInput(const QNodeUuid &input)
+void KeyboardController::addKeyboardInput(const QNodeId &input)
{
if (!m_keyboardInputs.contains(input)) {
m_keyboardInputs.append(input);
@@ -83,13 +83,13 @@ void KeyboardController::addKeyboardInput(const QNodeUuid &input)
}
}
-void KeyboardController::removeKeyboardInput(const QNodeUuid &input)
+void KeyboardController::removeKeyboardInput(const QNodeId &input)
{
m_keyboardInputs.removeAll(input);
m_keyboardInputHandles.removeAll(m_inputHandler->keyboardInputManager()->lookupHandle(input));
}
-void KeyboardController::setCurrentFocusItem(const QNodeUuid &input)
+void KeyboardController::setCurrentFocusItem(const QNodeId &input)
{
m_currentFocusItem = input;
}
diff --git a/src/input/keyboardcontroller_p.h b/src/input/keyboardcontroller_p.h
index 92717964a..1ba9cf393 100644
--- a/src/input/keyboardcontroller_p.h
+++ b/src/input/keyboardcontroller_p.h
@@ -43,7 +43,7 @@
#define QT3D_INPUT_KEYBOARDCONTROLLER_P_H
#include <Qt3DCore/qbackendnode.h>
-#include <Qt3DCore/qnodeuuid.h>
+#include <Qt3DCore/qnodeid.h>
#include <Qt3DInput/private/handle_types_p.h>
QT_BEGIN_NAMESPACE
@@ -59,17 +59,17 @@ class KeyboardController : public QBackendNode
public:
KeyboardController();
void updateFromPeer(QNode *peer) Q_DECL_OVERRIDE;
- void requestFocusForInput(const QNodeUuid &inputId);
+ void requestFocusForInput(const QNodeId &inputId);
void setInputHandler(InputHandler *handler);
- void addKeyboardInput(const QNodeUuid &input);
- void removeKeyboardInput(const QNodeUuid &input);
+ void addKeyboardInput(const QNodeId &input);
+ void removeKeyboardInput(const QNodeId &input);
- void setCurrentFocusItem(const QNodeUuid &input);
+ void setCurrentFocusItem(const QNodeId &input);
- inline QNodeUuid currentFocusItem() const { return m_currentFocusItem; }
- inline QNodeUuid lastKeyboardInputRequester() const { return m_lastRequester; }
- inline QVector<QNodeUuid> keyboardInputs() const { return m_keyboardInputs; }
+ inline QNodeId currentFocusItem() const { return m_currentFocusItem; }
+ inline QNodeId lastKeyboardInputRequester() const { return m_lastRequester; }
+ inline QVector<QNodeId> keyboardInputs() const { return m_keyboardInputs; }
inline QVector<HKeyboardInput> keyboardInputsHandles() const { return m_keyboardInputHandles; }
protected:
@@ -77,10 +77,10 @@ protected:
private:
InputHandler *m_inputHandler;
- QVector<QNodeUuid> m_keyboardInputs;
+ QVector<QNodeId> m_keyboardInputs;
QVector<HKeyboardInput> m_keyboardInputHandles;
- QNodeUuid m_lastRequester;
- QNodeUuid m_currentFocusItem;
+ QNodeId m_lastRequester;
+ QNodeId m_currentFocusItem;
};
class KeyboardControllerFunctor : public QBackendNodeFunctor
diff --git a/src/input/keyboardinput.cpp b/src/input/keyboardinput.cpp
index e15b3986c..28d4ee6c5 100644
--- a/src/input/keyboardinput.cpp
+++ b/src/input/keyboardinput.cpp
@@ -71,7 +71,7 @@ void KeyboardInput::updateFromPeer(QNode *peer)
requestFocus();
}
-QNodeUuid KeyboardInput::keyboardController() const
+QNodeId KeyboardInput::keyboardController() const
{
return m_keyboardController;
}
@@ -110,7 +110,7 @@ void KeyboardInput::sceneChangeEvent(const QSceneChangePtr &e)
if (e->type() == NodeUpdated) {
QScenePropertyChangePtr propertyChange = qSharedPointerCast<QScenePropertyChange>(e);
if (propertyChange->propertyName() == QByteArrayLiteral("controller")) {
- const QNodeUuid newId = propertyChange->value().value<QNodeUuid>();
+ const QNodeId newId = propertyChange->value().value<QNodeId>();
if (m_keyboardController != newId) {
setController(newId);
focusRequest = m_focus;
@@ -130,7 +130,7 @@ void KeyboardInput::requestFocus()
controller->requestFocusForInput(peerUuid());
}
-void KeyboardInput::setController(const QNodeUuid &controller)
+void KeyboardInput::setController(const QNodeId &controller)
{
if (!m_keyboardController.isNull())
m_inputHandler->keyboardControllerManager()->lookupResource(m_keyboardController)->removeKeyboardInput(peerUuid());
diff --git a/src/input/keyboardinput_p.h b/src/input/keyboardinput_p.h
index 00f8186d7..82c5b5578 100644
--- a/src/input/keyboardinput_p.h
+++ b/src/input/keyboardinput_p.h
@@ -43,7 +43,7 @@
#define QT3D_INPUT_KEYBOARDINPUT_P_H
#include <Qt3DCore/qbackendnode.h>
-#include <Qt3DCore/qnodeuuid.h>
+#include <Qt3DCore/qnodeid.h>
#include <Qt3DInput/q3dkeyevent.h>
QT_BEGIN_NAMESPACE
@@ -61,7 +61,7 @@ class KeyboardInput : public QBackendNode
public:
KeyboardInput();
void updateFromPeer(QNode *peer) Q_DECL_OVERRIDE;
- QNodeUuid keyboardController() const;
+ QNodeId keyboardController() const;
void setInputHandler(InputHandler *handler);
void setFocus(bool focus);
void keyEvent(const Q3DKeyEventPtr &event);
@@ -69,11 +69,11 @@ public:
protected:
void sceneChangeEvent(const QSceneChangePtr &e) Q_DECL_OVERRIDE;
void requestFocus();
- void setController(const QNodeUuid &controller);
+ void setController(const QNodeId &controller);
private:
InputHandler *m_inputHandler;
- QNodeUuid m_keyboardController;
+ QNodeId m_keyboardController;
bool m_focus;
};
diff --git a/src/input/keyeventdispatcherjob.cpp b/src/input/keyeventdispatcherjob.cpp
index 6d672ba96..e43978b30 100644
--- a/src/input/keyeventdispatcherjob.cpp
+++ b/src/input/keyeventdispatcherjob.cpp
@@ -50,7 +50,7 @@ namespace Qt3D {
namespace Input {
-KeyEventDispatcherJob::KeyEventDispatcherJob(const QNodeUuid &input, const QList<QKeyEvent> &events)
+KeyEventDispatcherJob::KeyEventDispatcherJob(const QNodeId &input, const QList<QKeyEvent> &events)
: QAspectJob()
, m_inputHandler(Q_NULLPTR)
, m_keyboardInput(input)
diff --git a/src/input/keyeventdispatcherjob_p.h b/src/input/keyeventdispatcherjob_p.h
index 8dcf37c56..af6d52623 100644
--- a/src/input/keyeventdispatcherjob_p.h
+++ b/src/input/keyeventdispatcherjob_p.h
@@ -43,7 +43,7 @@
#define QT3D_INPUT_KEYEVENTDISPATCHERJOB_P_H
#include <Qt3DCore/qaspectjob.h>
-#include <Qt3DCore/qnodeuuid.h>
+#include <Qt3DCore/qnodeid.h>
#include <QKeyEvent>
QT_BEGIN_NAMESPACE
@@ -57,13 +57,13 @@ class InputHandler;
class KeyEventDispatcherJob : public QAspectJob
{
public:
- explicit KeyEventDispatcherJob(const QNodeUuid &input, const QList<QKeyEvent> &events);
+ explicit KeyEventDispatcherJob(const QNodeId &input, const QList<QKeyEvent> &events);
void setInputHandler(InputHandler *handler);
void run() Q_DECL_OVERRIDE;
private:
InputHandler *m_inputHandler;
- const QNodeUuid m_keyboardInput;
+ const QNodeId m_keyboardInput;
const QList<QKeyEvent> m_events;
};
diff --git a/src/input/qkeyboardcontroller.cpp b/src/input/qkeyboardcontroller.cpp
index d221bf7df..237517108 100644
--- a/src/input/qkeyboardcontroller.cpp
+++ b/src/input/qkeyboardcontroller.cpp
@@ -74,7 +74,7 @@ void QKeyboardController::sceneChangeEvent(const QSceneChangePtr &change)
{
QBackendScenePropertyChangePtr e = qSharedPointerCast<QBackendScenePropertyChange>(change);
if (e->type() == NodeUpdated && e->propertyName() == QByteArrayLiteral("activeInput")) {
- QNodeUuid activeInputId = e->value().value<QNodeUuid>();
+ QNodeId activeInputId = e->value().value<QNodeId>();
setActiveInput(qobject_cast<QKeyboardInput *>(scene()->lookupNode(activeInputId)));
}
}