summaryrefslogtreecommitdiffstats
path: root/src/input
diff options
context:
space:
mode:
authorSean Harmer <sean.harmer@kdab.com>2016-08-25 14:57:09 +0100
committerSean Harmer <sean.harmer@kdab.com>2016-08-25 14:57:09 +0100
commitb8372b52809378f860dfb0a9a9a97b30b5ad1a08 (patch)
tree271b70645f97f7fbb97c04c2d8337b781d042bcd /src/input
parent7a3db1facaac54053af5c8956ec04fcd8762a311 (diff)
parent150af04197682ccdbab509a95758fcdf957f63b2 (diff)
Merge branch '5.7' into 5.8
Conflicts: tests/auto/input/input.pro Change-Id: Ic89c7d9093c95bc1c5ca50f04ed34c00b5f261f4
Diffstat (limited to 'src/input')
-rw-r--r--src/input/backend/abstractactioninput.cpp58
-rw-r--r--src/input/backend/abstractactioninput_p.h81
-rw-r--r--src/input/backend/actioninput.cpp32
-rw-r--r--src/input/backend/actioninput_p.h6
-rw-r--r--src/input/backend/backend.pri2
-rw-r--r--src/input/backend/inputchord.cpp40
-rw-r--r--src/input/backend/inputchord_p.h10
-rw-r--r--src/input/backend/inputhandler.cpp10
-rw-r--r--src/input/backend/inputhandler_p.h4
-rw-r--r--src/input/backend/inputsequence.cpp41
-rw-r--r--src/input/backend/inputsequence_p.h14
-rw-r--r--src/input/backend/updateaxisactionjob.cpp62
-rw-r--r--src/input/frontend/qinputaspect.cpp1
13 files changed, 274 insertions, 87 deletions
diff --git a/src/input/backend/abstractactioninput.cpp b/src/input/backend/abstractactioninput.cpp
new file mode 100644
index 000000000..1d4366554
--- /dev/null
+++ b/src/input/backend/abstractactioninput.cpp
@@ -0,0 +1,58 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "abstractactioninput_p.h"
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DInput {
+
+namespace Input {
+
+AbstractActionInput::AbstractActionInput()
+ : Qt3DCore::QBackendNode()
+{
+}
+
+} // namespace Input
+
+} // namespace Qt3DInput
+
+QT_END_NAMESPACE
+
diff --git a/src/input/backend/abstractactioninput_p.h b/src/input/backend/abstractactioninput_p.h
new file mode 100644
index 000000000..267d276c7
--- /dev/null
+++ b/src/input/backend/abstractactioninput_p.h
@@ -0,0 +1,81 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3DINPUT_INPUT_ABSTRACTACTIONINPUT_H
+#define QT3DINPUT_INPUT_ABSTRACTACTIONINPUT_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists for the convenience
+// of other Qt classes. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <Qt3DCore/qbackendnode.h>
+#include <Qt3DCore/qnodeid.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DInput {
+
+namespace Input {
+
+class InputHandler;
+
+class Q_AUTOTEST_EXPORT AbstractActionInput : public Qt3DCore::QBackendNode
+{
+public:
+ AbstractActionInput();
+
+ inline static qint64 milliToNano(qint64 milli) { return milli * 1000000; }
+
+ virtual bool process(InputHandler *inputHandler, qint64 currentTime) = 0;
+};
+
+} // namespace Input
+
+} // namespace Qt3DInput
+
+QT_END_NAMESPACE
+
+#endif // QT3DINPUT_INPUT_ABSTRACTACTIONINPUT_H
diff --git a/src/input/backend/actioninput.cpp b/src/input/backend/actioninput.cpp
index b4cdd77ca..c22d20730 100644
--- a/src/input/backend/actioninput.cpp
+++ b/src/input/backend/actioninput.cpp
@@ -41,6 +41,8 @@
#include <Qt3DInput/qactioninput.h>
#include <Qt3DInput/qabstractphysicaldevice.h>
#include <Qt3DInput/private/qactioninput_p.h>
+#include <Qt3DInput/private/qinputdeviceintegration_p.h>
+#include <Qt3DInput/private/inputhandler_p.h>
#include <Qt3DCore/qpropertyupdatedchange.h>
QT_BEGIN_NAMESPACE
@@ -50,7 +52,7 @@ namespace Qt3DInput {
namespace Input {
ActionInput::ActionInput()
- : Qt3DCore::QBackendNode()
+ : AbstractActionInput()
, m_buttons(0)
{
}
@@ -65,7 +67,7 @@ void ActionInput::initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &
void ActionInput::cleanup()
{
- QBackendNode::setEnabled(false);
+ setEnabled(false);
m_sourceDevice = Qt3DCore::QNodeId();
m_buttons.clear();
}
@@ -80,7 +82,31 @@ void ActionInput::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
m_buttons = propertyChange->value().value<QVector<int>>();
}
}
- QBackendNode::sceneChangeEvent(e);
+ AbstractActionInput::sceneChangeEvent(e);
+}
+
+bool ActionInput::process(InputHandler *inputHandler, qint64 currentTime)
+{
+ Q_UNUSED(currentTime);
+
+ QAbstractPhysicalDeviceBackendNode *physicalDeviceBackend = nullptr;
+
+ const auto integrations = inputHandler->inputDeviceIntegrations();
+ for (QInputDeviceIntegration *integration : integrations) {
+ physicalDeviceBackend = integration->physicalDevice(sourceDevice());
+ if (physicalDeviceBackend)
+ break;
+ }
+
+ if (!physicalDeviceBackend)
+ return false;
+
+ for (int button : qAsConst(m_buttons)) {
+ if (physicalDeviceBackend->isButtonPressed(button))
+ return true;
+ }
+
+ return false;
}
} // namespace Input
diff --git a/src/input/backend/actioninput_p.h b/src/input/backend/actioninput_p.h
index c3e80ba63..da99c985e 100644
--- a/src/input/backend/actioninput_p.h
+++ b/src/input/backend/actioninput_p.h
@@ -51,7 +51,7 @@
// We mean it.
//
-#include <Qt3DCore/qbackendnode.h>
+#include <Qt3DInput/private/abstractactioninput_p.h>
#include <Qt3DCore/qnodeid.h>
QT_BEGIN_NAMESPACE
@@ -60,7 +60,7 @@ namespace Qt3DInput {
namespace Input {
-class Q_AUTOTEST_EXPORT ActionInput : public Qt3DCore::QBackendNode
+class Q_AUTOTEST_EXPORT ActionInput : public AbstractActionInput
{
public:
ActionInput();
@@ -70,6 +70,8 @@ public:
inline Qt3DCore::QNodeId sourceDevice() const { return m_sourceDevice; }
void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ bool process(InputHandler *inputHandler, qint64 currentTime) Q_DECL_OVERRIDE;
+
private:
void initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &change) Q_DECL_FINAL;
diff --git a/src/input/backend/backend.pri b/src/input/backend/backend.pri
index 74ee7f3b6..5c22f0e50 100644
--- a/src/input/backend/backend.pri
+++ b/src/input/backend/backend.pri
@@ -11,6 +11,7 @@ HEADERS += \
$$PWD/mousedevice_p.h \
$$PWD/mouseeventdispatcherjob_p.h \
$$PWD/mouseeventfilter_p.h \
+ $$PWD/abstractactioninput_p.h \
$$PWD/abstractaxisinput_p.h \
$$PWD/actioninput_p.h \
$$PWD/axis_p.h \
@@ -43,6 +44,7 @@ SOURCES += \
$$PWD/mousedevice.cpp \
$$PWD/mouseeventfilter.cpp \
$$PWD/mouseeventdispatcherjob.cpp \
+ $$PWD/abstractactioninput.cpp \
$$PWD/abstractaxisinput.cpp \
$$PWD/actioninput.cpp \
$$PWD/axis.cpp \
diff --git a/src/input/backend/inputchord.cpp b/src/input/backend/inputchord.cpp
index 7ecd611a8..a37bb8ea4 100644
--- a/src/input/backend/inputchord.cpp
+++ b/src/input/backend/inputchord.cpp
@@ -40,6 +40,7 @@
#include "inputchord_p.h"
#include <Qt3DInput/qinputchord.h>
#include <Qt3DInput/private/qinputchord_p.h>
+#include <Qt3DInput/private/inputhandler_p.h>
#include <Qt3DCore/qpropertyupdatedchange.h>
#include <Qt3DCore/qpropertynodeaddedchange.h>
#include <Qt3DCore/qpropertynoderemovedchange.h>
@@ -51,7 +52,7 @@ namespace Qt3DInput {
namespace Input {
InputChord::InputChord()
- : Qt3DCore::QBackendNode()
+ : AbstractActionInput()
, m_chords()
, m_inputsToTrigger()
, m_timeout(0)
@@ -64,12 +65,13 @@ void InputChord::initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &c
const auto typedChange = qSharedPointerCast<Qt3DCore::QNodeCreatedChange<QInputChordData>>(change);
const QInputChordData &data = typedChange->data;
m_chords = data.chordIds;
- m_timeout = data.timeout;
+ m_timeout = milliToNano(data.timeout);
+ m_inputsToTrigger = m_chords;
}
void InputChord::cleanup()
{
- QBackendNode::setEnabled(false);
+ setEnabled(false);
m_timeout = 0;
m_startTime = 0;
m_chords.clear();
@@ -104,7 +106,7 @@ void InputChord::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
case Qt3DCore::PropertyUpdated: {
const auto change = qSharedPointerCast<Qt3DCore::QPropertyUpdatedChange>(e);
if (change->propertyName() == QByteArrayLiteral("timeout"))
- m_timeout = change->value().toInt();
+ m_timeout = milliToNano(change->value().toInt());
break;
}
@@ -129,7 +131,35 @@ void InputChord::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
default:
break;
}
- QBackendNode::sceneChangeEvent(e);
+ AbstractActionInput::sceneChangeEvent(e);
+}
+
+bool InputChord::process(InputHandler *inputHandler, qint64 currentTime)
+{
+ const qint64 startTime = m_startTime;
+ bool triggered = false;
+ int activeInputs = 0;
+ for (const Qt3DCore::QNodeId &actionInputId : qAsConst(m_chords)) {
+ AbstractActionInput *actionInput = inputHandler->lookupActionInput(actionInputId);
+ if (actionInput && actionInput->process(inputHandler, currentTime)) {
+ triggered |= actionTriggered(actionInputId);
+ activeInputs++;
+ if (startTime == 0)
+ m_startTime = currentTime;
+ }
+ }
+
+ if (startTime != 0) {
+ // Check if we are still inside the time limit for the chord
+ if ((currentTime - startTime) > m_timeout) {
+ reset();
+ if (activeInputs > 0)
+ m_startTime = startTime;
+ return false;
+ }
+ }
+
+ return triggered;
}
} // namespace Input
diff --git a/src/input/backend/inputchord_p.h b/src/input/backend/inputchord_p.h
index db197df3c..7f51f5d96 100644
--- a/src/input/backend/inputchord_p.h
+++ b/src/input/backend/inputchord_p.h
@@ -51,7 +51,7 @@
// We mean it.
//
-#include <Qt3DCore/qbackendnode.h>
+#include <Qt3DInput/private/abstractactioninput_p.h>
#include <Qt3DCore/qnodeid.h>
QT_BEGIN_NAMESPACE
@@ -60,26 +60,28 @@ namespace Qt3DInput {
namespace Input {
-class Q_AUTOTEST_EXPORT InputChord : public Qt3DCore::QBackendNode
+class Q_AUTOTEST_EXPORT InputChord : public AbstractActionInput
{
public:
InputChord();
void cleanup();
inline QVector<Qt3DCore::QNodeId> chords() const { return m_chords; }
- inline int timeout() const { return m_timeout; }
+ inline qint64 timeout() const { return m_timeout; }
inline qint64 startTime() const { return m_startTime; }
void setStartTime(qint64 time);
void reset();
bool actionTriggered(Qt3DCore::QNodeId input);
void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ bool process(InputHandler *inputHandler, qint64 currentTime) Q_DECL_OVERRIDE;
+
private:
void initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &change) Q_DECL_FINAL;
QVector<Qt3DCore::QNodeId> m_chords;
QVector<Qt3DCore::QNodeId> m_inputsToTrigger;
- int m_timeout;
+ qint64 m_timeout;
qint64 m_startTime;
};
diff --git a/src/input/backend/inputhandler.cpp b/src/input/backend/inputhandler.cpp
index a26ebce61..82b017b1c 100644
--- a/src/input/backend/inputhandler.cpp
+++ b/src/input/backend/inputhandler.cpp
@@ -309,6 +309,16 @@ void InputHandler::updateEventSource()
}
}
+AbstractActionInput *InputHandler::lookupActionInput(Qt3DCore::QNodeId id) const
+{
+ AbstractActionInput *input = nullptr;
+ if ((input = actionInputManager()->lookupResource(id)) != nullptr)
+ return input;
+ if ((input = inputSequenceManager()->lookupResource(id)) != nullptr)
+ return input;
+ return inputChordManager()->lookupResource(id); // nullptr if not found
+}
+
} // namespace Input
} // namespace Qt3DInput
diff --git a/src/input/backend/inputhandler_p.h b/src/input/backend/inputhandler_p.h
index 72078b54c..2cfb56e3f 100644
--- a/src/input/backend/inputhandler_p.h
+++ b/src/input/backend/inputhandler_p.h
@@ -61,6 +61,7 @@ QT_BEGIN_NAMESPACE
namespace Qt3DCore {
class QEventFilterService;
+class QNodeId;
}
namespace Qt3DInput {
@@ -69,6 +70,7 @@ class QInputDeviceIntegration;
namespace Input {
+class AbstractActionInput;
class KeyboardInputManager;
class KeyboardDeviceManager;
class KeyboardEventFilter;
@@ -144,6 +146,8 @@ public:
void updateEventSource();
+ AbstractActionInput *lookupActionInput(Qt3DCore::QNodeId id) const;
+
private:
KeyboardDeviceManager *m_keyboardDeviceManager;
KeyboardInputManager *m_keyboardInputManager;
diff --git a/src/input/backend/inputsequence.cpp b/src/input/backend/inputsequence.cpp
index aae88f9a1..378a7d33d 100644
--- a/src/input/backend/inputsequence.cpp
+++ b/src/input/backend/inputsequence.cpp
@@ -41,6 +41,7 @@
#include <Qt3DInput/qinputsequence.h>
#include <Qt3DInput/qabstractphysicaldevice.h>
#include <Qt3DInput/private/qinputsequence_p.h>
+#include <Qt3DInput/private/inputhandler_p.h>
#include <Qt3DCore/qpropertyupdatedchange.h>
#include <Qt3DCore/qpropertynodeaddedchange.h>
#include <Qt3DCore/qpropertynoderemovedchange.h>
@@ -53,7 +54,7 @@ namespace Qt3DInput {
namespace Input {
InputSequence::InputSequence()
- : Qt3DCore::QBackendNode()
+ : AbstractActionInput()
, m_sequences()
, m_inputsToTrigger()
, m_timeout(0)
@@ -68,13 +69,14 @@ void InputSequence::initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr
const auto typedChange = qSharedPointerCast<Qt3DCore::QNodeCreatedChange<QInputSequenceData>>(change);
const QInputSequenceData &data = typedChange->data;
m_sequences = data.sequenceIds;
- m_timeout = data.timeout;
- m_buttonInterval = data.buttonInterval;
+ m_timeout = milliToNano(data.timeout);
+ m_buttonInterval = milliToNano(data.buttonInterval);
+ m_inputsToTrigger = m_sequences;
}
void InputSequence::cleanup()
{
- QBackendNode::setEnabled(false);
+ setEnabled(false);
m_timeout = 0;
m_buttonInterval = 0;
m_startTime = 0;
@@ -99,6 +101,9 @@ void InputSequence::reset()
bool InputSequence::actionTriggered(Qt3DCore::QNodeId input, const qint64 currentTime)
{
+ if (input != m_inputsToTrigger.first())
+ return false;
+
// Save the last input
m_lastInputId = input;
// Return false if we've spent too much time in between two sequences
@@ -126,9 +131,9 @@ void InputSequence::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
case Qt3DCore::PropertyUpdated: {
const auto change = qSharedPointerCast<Qt3DCore::QPropertyUpdatedChange>(e);
if (change->propertyName() == QByteArrayLiteral("timeout")) {
- m_timeout = change->value().toInt();
+ m_timeout = milliToNano(change->value().toInt());
} else if (change->propertyName() == QByteArrayLiteral("buttonInterval")) {
- m_buttonInterval = change->value().toInt();
+ m_buttonInterval = milliToNano(change->value().toInt());
}
break;
}
@@ -154,7 +159,29 @@ void InputSequence::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
default:
break;
}
- QBackendNode::sceneChangeEvent(e);
+ AbstractActionInput::sceneChangeEvent(e);
+}
+
+bool InputSequence::process(InputHandler *inputHandler, qint64 currentTime)
+{
+ if (m_startTime != 0) {
+ // Check if we are still inside the time limit for the sequence
+ if ((currentTime - m_startTime) > m_timeout) {
+ reset();
+ return false;
+ }
+ }
+
+ bool triggered = false;
+ for (const Qt3DCore::QNodeId &actionInputId : qAsConst(m_sequences)) {
+ AbstractActionInput *actionInput = inputHandler->lookupActionInput(actionInputId);
+ if (actionInput && actionInput->process(inputHandler, currentTime)) {
+ triggered |= actionTriggered(actionInputId, currentTime);
+ if (m_startTime == 0)
+ m_startTime = currentTime;
+ }
+ }
+ return triggered;
}
} // namespace Input
diff --git a/src/input/backend/inputsequence_p.h b/src/input/backend/inputsequence_p.h
index a76457f4e..28cb1c0e1 100644
--- a/src/input/backend/inputsequence_p.h
+++ b/src/input/backend/inputsequence_p.h
@@ -51,7 +51,7 @@
// We mean it.
//
-#include <Qt3DCore/qbackendnode.h>
+#include <Qt3DInput/private/abstractactioninput_p.h>
#include <Qt3DCore/qnodeid.h>
QT_BEGIN_NAMESPACE
@@ -60,15 +60,15 @@ namespace Qt3DInput {
namespace Input {
-class Q_AUTOTEST_EXPORT InputSequence : public Qt3DCore::QBackendNode
+class Q_AUTOTEST_EXPORT InputSequence : public AbstractActionInput
{
public:
InputSequence();
void cleanup();
inline QVector<Qt3DCore::QNodeId> sequences() const { return m_sequences; }
- inline int timeout() const { return m_timeout; }
- inline int buttonInterval() const { return m_buttonInterval; }
+ inline qint64 timeout() const { return m_timeout; }
+ inline qint64 buttonInterval() const { return m_buttonInterval; }
inline qint64 startTime() const { return m_startTime; }
void setStartTime(qint64 time);
bool sequenceTriggered() const;
@@ -76,13 +76,15 @@ public:
bool actionTriggered(Qt3DCore::QNodeId input, const qint64 currentTime);
void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ bool process(InputHandler *inputHandler, qint64 currentTime) Q_DECL_OVERRIDE;
+
private:
void initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &change) Q_DECL_FINAL;
QVector<Qt3DCore::QNodeId> m_sequences;
QVector<Qt3DCore::QNodeId> m_inputsToTrigger;
- int m_timeout;
- int m_buttonInterval;
+ qint64 m_timeout;
+ qint64 m_buttonInterval;
qint64 m_startTime;
qint64 m_lastInputTime;
Qt3DCore::QNodeId m_lastInputId;
diff --git a/src/input/backend/updateaxisactionjob.cpp b/src/input/backend/updateaxisactionjob.cpp
index 3a1bfb465..0cbd325c9 100644
--- a/src/input/backend/updateaxisactionjob.cpp
+++ b/src/input/backend/updateaxisactionjob.cpp
@@ -101,65 +101,9 @@ void UpdateAxisActionJob::updateAction(LogicalDevice *device)
bool UpdateAxisActionJob::processActionInput(const Qt3DCore::QNodeId actionInputId)
{
-
- if (m_handler->actionInputManager()->lookupResource(actionInputId)) {
- ActionInput *actionInput = m_handler->actionInputManager()->lookupResource(actionInputId);
- QAbstractPhysicalDeviceBackendNode *physicalDeviceBackend = nullptr;
-
- const auto integrations = m_handler->inputDeviceIntegrations();
- for (QInputDeviceIntegration *integration : integrations) {
- if ((physicalDeviceBackend = integration->physicalDevice(actionInput->sourceDevice())) != nullptr)
- break;
- }
-
- if (physicalDeviceBackend != nullptr) {
- // Update the value
- return anyOfRequiredButtonsPressed(actionInput->buttons(), physicalDeviceBackend);
- }
- } else if (m_handler->inputSequenceManager()->lookupResource(actionInputId)) {
- InputSequence *inputSequence = m_handler->inputSequenceManager()->lookupResource(actionInputId);
- const qint64 startTime = inputSequence->startTime();
- if (startTime != 0) {
- // Check if we are still inside the time limit for the chord
- if ((m_currentTime - startTime) > inputSequence->timeout()) {
- inputSequence->reset();
- return false;
- }
- }
- bool actionTriggered = false;
- const auto actionInputIds = inputSequence->sequences();
- for (const Qt3DCore::QNodeId actionInputId : actionInputIds) {
- if (processActionInput(actionInputId)){
- actionTriggered |= inputSequence->actionTriggered(actionInputId, m_currentTime);
- // Set the start time if it wasn't set before
- if (startTime == 0)
- inputSequence->setStartTime(m_currentTime);
- }
- }
- return actionTriggered;
- } else if (m_handler->inputChordManager()->lookupResource(actionInputId)) {
- InputChord *inputChord = m_handler->inputChordManager()->lookupResource(actionInputId);
- const qint64 startTime = inputChord->startTime();
- if (startTime != 0) {
- // Check if we are still inside the time limit for the chord
- if ((m_currentTime - startTime) > inputChord->timeout()) {
- inputChord->reset();
- return false;
- }
- }
- bool actionTriggered = false;
- const auto actionInputIds = inputChord->chords();
- for (const Qt3DCore::QNodeId actionInputId : actionInputIds) {
- if (processActionInput(actionInputId)){
- actionTriggered |= inputChord->actionTriggered(actionInputId);
- if (startTime == 0)
- inputChord->setStartTime(m_currentTime);
- }
- }
- return actionTriggered;
- }
- //Should Never reach this point
- return false;
+ AbstractActionInput *actionInput = m_handler->lookupActionInput(actionInputId);
+ Q_ASSERT(actionInput);
+ return actionInput->process(m_handler, m_currentTime);
}
void UpdateAxisActionJob::updateAxis(LogicalDevice *device)
diff --git a/src/input/frontend/qinputaspect.cpp b/src/input/frontend/qinputaspect.cpp
index d544bed70..342998556 100644
--- a/src/input/frontend/qinputaspect.cpp
+++ b/src/input/frontend/qinputaspect.cpp
@@ -214,7 +214,6 @@ QStringList QInputAspect::availablePhysicalDevices() const
*/
QVector<QAspectJobPtr> QInputAspect::jobsToExecute(qint64 time)
{
- Q_UNUSED(time);
Q_D(QInputAspect);
QVector<QAspectJobPtr> jobs;