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authorPaul Lemire <paul.lemire@kdab.com>2018-03-12 08:32:35 +0100
committerPaul Lemire <paul.lemire@kdab.com>2020-02-05 11:33:49 +0100
commit0e115ff000fb294de8519bf5b39beee0d6bfa605 (patch)
treec66c1f19ad5e4b7fc4f3be7951fa74d1d4df64bb /src/plugins/renderers/opengl/graphicshelpers/submissioncontext_p.h
parentf1f387c22dac8748a7edb1f4aa1ea6dac7dfbdfd (diff)
Make the OpenGL renderer a plugin
By default the QRenderAspect will try to load this plugin Change-Id: Ie55e207fb8e6d0b64f717bbb99699eb669eaa3f2 Task-number: QTBUG-61151 Reviewed-by: Mike Krus <mike.krus@kdab.com>
Diffstat (limited to 'src/plugins/renderers/opengl/graphicshelpers/submissioncontext_p.h')
-rw-r--r--src/plugins/renderers/opengl/graphicshelpers/submissioncontext_p.h234
1 files changed, 234 insertions, 0 deletions
diff --git a/src/plugins/renderers/opengl/graphicshelpers/submissioncontext_p.h b/src/plugins/renderers/opengl/graphicshelpers/submissioncontext_p.h
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+++ b/src/plugins/renderers/opengl/graphicshelpers/submissioncontext_p.h
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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3DRENDER_RENDER_SUBMISSIONCONTEXT_H
+#define QT3DRENDER_RENDER_SUBMISSIONCONTEXT_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists for the convenience
+// of other Qt classes. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+
+#include <glbuffer_p.h>
+#include <glfence_p.h>
+#include <graphicscontext_p.h>
+#include <texturesubmissioncontext_p.h>
+#include <imagesubmissioncontext_p.h>
+#include <Qt3DRender/qclearbuffers.h>
+#include <Qt3DRender/qattribute.h>
+#include <Qt3DRender/private/handle_types_p.h>
+
+QT_BEGIN_NAMESPACE
+
+class QAbstractOpenGLFunctions;
+
+namespace Qt3DRender {
+
+namespace Render {
+
+class Renderer;
+class GraphicsHelperInterface;
+class RenderStateSet;
+class Material;
+class GLTexture;
+class RenderCommand;
+class RenderTarget;
+class AttachmentPack;
+class Attribute;
+class Buffer;
+class ShaderManager;
+struct StateVariant;
+
+typedef QPair<QString, int> NamedUniformLocation;
+
+class Q_AUTOTEST_EXPORT SubmissionContext : public GraphicsContext
+{
+public:
+ SubmissionContext();
+ ~SubmissionContext();
+
+ int id() const; // unique, small integer ID of this context
+ void setRenderer(Renderer *renderer) { m_renderer = renderer; }
+
+ bool beginDrawing(QSurface *surface);
+ void endDrawing(bool swapBuffers);
+ void releaseOpenGL();
+ void setOpenGLContext(QOpenGLContext* ctx);
+
+ // Viewport
+ void setViewport(const QRectF &viewport, const QSize &surfaceSize);
+ QRectF viewport() const { return m_viewport; }
+
+ // Shaders
+ bool activateShader(GLShader *shader);
+ QOpenGLShaderProgram *activeShader() const { return m_activeShader; }
+
+ // FBO
+ GLuint activeFBO() const { return m_activeFBO; }
+ void activateRenderTarget(const Qt3DCore::QNodeId id, const AttachmentPack &attachments, GLuint defaultFboId);
+ QSize renderTargetSize(const QSize &surfaceSize) const;
+ QImage readFramebuffer(const QRect &rect);
+ void blitFramebuffer(Qt3DCore::QNodeId outputRenderTargetId, Qt3DCore::QNodeId inputRenderTargetId,
+ QRect inputRect,
+ QRect outputRect, uint defaultFboId,
+ QRenderTargetOutput::AttachmentPoint inputAttachmentPoint,
+ QRenderTargetOutput::AttachmentPoint outputAttachmentPoint,
+ QBlitFramebuffer::InterpolationMethod interpolationMethod);
+
+ // Attributes
+ void specifyAttribute(const Attribute *attribute,
+ Buffer *buffer,
+ const ShaderAttribute *attributeDescription);
+ void specifyIndices(Buffer *buffer);
+
+ // Buffer
+ void updateBuffer(Buffer *buffer);
+ QByteArray downloadBufferContent(Buffer *buffer);
+ void releaseBuffer(Qt3DCore::QNodeId bufferId);
+ bool hasGLBufferForBuffer(Buffer *buffer);
+ GLBuffer *glBufferForRenderBuffer(Buffer *buf);
+
+ // Parameters
+ bool setParameters(ShaderParameterPack &parameterPack);
+
+ // RenderState
+ void setCurrentStateSet(RenderStateSet* ss);
+ RenderStateSet *currentStateSet() const;
+ void applyState(const StateVariant &state);
+
+ void resetMasked(qint64 maskOfStatesToReset);
+ void applyStateSet(RenderStateSet *ss);
+
+ // Wrappers
+ void clearColor(const QColor &color);
+ void clearDepthValue(float depth);
+ void clearStencilValue(int stencil);
+
+
+ // Fences
+ GLFence fenceSync();
+ void clientWaitSync(GLFence sync, GLuint64 nanoSecTimeout);
+ void waitSync(GLFence sync);
+ bool wasSyncSignaled(GLFence sync);
+ void deleteSync(GLFence sync);
+
+private:
+ void initialize();
+
+ // Material
+ Material* activeMaterial() const { return m_material; }
+ void setActiveMaterial(Material* rmat);
+
+ // FBO
+ void bindFrameBufferAttachmentHelper(GLuint fboId, const AttachmentPack &attachments);
+ void activateDrawBuffers(const AttachmentPack &attachments);
+ void resolveRenderTargetFormat();
+ GLuint createRenderTarget(Qt3DCore::QNodeId renderTargetNodeId, const AttachmentPack &attachments);
+ GLuint updateRenderTarget(Qt3DCore::QNodeId renderTargetNodeId, const AttachmentPack &attachments, bool isActiveRenderTarget);
+
+ // Buffers
+ HGLBuffer createGLBufferFor(Buffer *buffer);
+ void uploadDataToGLBuffer(Buffer *buffer, GLBuffer *b, bool releaseBuffer = false);
+ QByteArray downloadDataFromGLBuffer(Buffer *buffer, GLBuffer *b);
+ bool bindGLBuffer(GLBuffer *buffer, GLBuffer::Type type);
+
+ bool m_ownCurrent;
+ const unsigned int m_id;
+ QSurface *m_surface;
+ QSize m_surfaceSize;
+
+ QOpenGLShaderProgram *m_activeShader;
+
+ QHash<Qt3DCore::QNodeId, HGLBuffer> m_renderBufferHash;
+ QHash<Qt3DCore::QNodeId, GLuint> m_renderTargets;
+ QHash<GLuint, QSize> m_renderTargetsSize;
+ QAbstractTexture::TextureFormat m_renderTargetFormat;
+
+ // cache some current state, to make sure we don't issue unnecessary GL calls
+ int m_currClearStencilValue;
+ float m_currClearDepthValue;
+ QColor m_currClearColorValue;
+
+ Material* m_material;
+ QRectF m_viewport;
+ GLuint m_activeFBO;
+
+ GLBuffer *m_boundArrayBuffer;
+ RenderStateSet* m_stateSet;
+ Renderer *m_renderer;
+ QByteArray m_uboTempArray;
+
+ TextureSubmissionContext m_textureContext;
+ ImageSubmissionContext m_imageContext;
+
+ // Attributes
+ friend class OpenGLVertexArrayObject;
+
+ struct VAOVertexAttribute
+ {
+ HGLBuffer bufferHandle;
+ GLBuffer::Type attributeType;
+ int location;
+ GLint dataType;
+ uint byteOffset;
+ uint vertexSize;
+ uint byteStride;
+ uint divisor;
+ GLenum shaderDataType;
+ };
+
+ using VAOIndexAttribute = HGLBuffer;
+ void enableAttribute(const VAOVertexAttribute &attr);
+ void disableAttribute(const VAOVertexAttribute &attr);
+};
+
+} // namespace Render
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE
+
+#endif // QT3DRENDER_RENDER_SUBMISSIONCONTEXT_H