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author | Paul Lemire <paul.lemire@kdab.com> | 2017-08-24 07:20:26 +0200 |
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committer | Paul Lemire <paul.lemire@kdab.com> | 2019-12-19 07:31:15 +0100 |
commit | 082ded6a34b88c2d0b6c2a30e0d2ee9a5cee9a4d (patch) | |
tree | 2bd3d7d329c964d4087c381e50ff5edc473307a0 /src/plugins/renderers/opengl/renderer/renderview.cpp | |
parent | d3042802000902add8662b2fb66e76cc9abb6b5c (diff) |
QShaderProgram: add a format property
Can be either GLSL (default) or SPIRV at the moment. This variable will be
used by the rendering backend to know what type of shader code was provided
(e.g with Vulkan, the GLSL could be internally converted to SPIRV)
Change-Id: I1f9b734a675c581ef0721edc4464e466a18afbb0
Diffstat (limited to 'src/plugins/renderers/opengl/renderer/renderview.cpp')
0 files changed, 0 insertions, 0 deletions