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authorAndy Nichols <andy.nichols@theqtcompany.com>2015-11-03 18:21:58 +0100
committerAndy Nichols <andy.nichols@theqtcompany.com>2015-11-04 16:03:09 +0000
commit03d2259029cafe89c87d49c142131bd16d837c69 (patch)
treebdd7a21bbab058bb496a56a5528d5a6cc4abc56a /src/plugins/sceneparsers/gltf/gltfparser.cpp
parent6806287f41efdaacb1efb006c3cec0a760f64b68 (diff)
Create proper plugin infrastructure for sceneloaders
Now Qt3D sceneloaders plugins follow the same pattern as the rest of Qt. This also makes the loading much more standard and less error prone. Change-Id: Ibb5aae0a16d9d197a9c34fe2885dd5435e68d7eb Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/plugins/sceneparsers/gltf/gltfparser.cpp')
-rw-r--r--src/plugins/sceneparsers/gltf/gltfparser.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/plugins/sceneparsers/gltf/gltfparser.cpp b/src/plugins/sceneparsers/gltf/gltfparser.cpp
index 07399716f..5c21604bc 100644
--- a/src/plugins/sceneparsers/gltf/gltfparser.cpp
+++ b/src/plugins/sceneparsers/gltf/gltfparser.cpp
@@ -35,7 +35,7 @@
**
****************************************************************************/
-#include "gltfparser_p.h"
+#include "gltfparser.h"
#include <QtCore/QDir>
#include <QtCore/QFileInfo>
@@ -150,7 +150,7 @@ const QString KEY_TECHNIQUE_GL2 = QStringLiteral("techniqueGL2");
} // of anonymous namespace
-GLTFParser::GLTFParser() : AbstractSceneParser(),
+GLTFParser::GLTFParser() : QAbstractSceneParser(),
m_parseDone(false)
{
}