diff options
author | Paul Lemire <paul.lemire@kdab.com> | 2020-08-21 11:09:44 +0200 |
---|---|---|
committer | Paul Lemire <paul.lemire@kdab.com> | 2020-08-25 16:45:59 +0200 |
commit | 09eb4028e1221a8aaca8b563a1dba2ae6c39b92c (patch) | |
tree | 796ec16f1cec8b65368587e8e734ee9c536706d6 /src/plugins | |
parent | 4c7cfd85abdd4a914a5b80e7c406b7cc823840a6 (diff) |
Rework Scene3D to fix potential crash on shutdown
- Rework Scene3DRenderer/Scene3DItem to remove coupling and help
simplify the flow
- Introduce a Scene3DManagerNode to manager lifetime of the
Scene3DRenderer. Rely on the Scene3DManagerNode dtor to know
to shutdown the Qt3D renderer in the proper thread.
- Try to handle the fact that destruction order between Item and SGNode
is random by using an AspectEngineDestroyer helper
- Stop using a sharedptr to store the QEntity on the Scene3DItem side.
This can lead to crashes as the AspectEngine assumes it is the sole
owner of the Entity ptr.
Change-Id: I14915705eb9ab1195b2b783cbbb45076acc2ac1a
Task-number: QTBUG-84847
Reviewed-by: Mike Krus <mike.krus@kdab.com>
Diffstat (limited to 'src/plugins')
-rw-r--r-- | src/plugins/renderers/opengl/renderer/renderer.cpp | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/src/plugins/renderers/opengl/renderer/renderer.cpp b/src/plugins/renderers/opengl/renderer/renderer.cpp index 27e00d9cb..27c3a61ca 100644 --- a/src/plugins/renderers/opengl/renderer/renderer.cpp +++ b/src/plugins/renderers/opengl/renderer/renderer.cpp @@ -534,7 +534,11 @@ void Renderer::shutdown() QMutexLocker lock(&m_hasBeenInitializedMutex); qCDebug(Backend) << Q_FUNC_INFO << "Requesting renderer shutdown"; - m_running.storeRelaxed(0); + const bool wasRunning = m_running.testAndSetRelaxed(1, 0); + + // We might have already been shutdown + if (!wasRunning) + return; // We delete any renderqueue that we may not have had time to render // before the surface was destroyed @@ -1780,7 +1784,7 @@ bool Renderer::shouldRender() const { // Only render if something changed during the last frame, or the last frame // was not rendered successfully (or render-on-demand is disabled) - return (m_settings->renderPolicy() == QRenderSettings::Always + return ((m_settings && m_settings->renderPolicy() == QRenderSettings::Always) || m_dirtyBits.marked != 0 || m_dirtyBits.remaining != 0 || !m_lastFrameCorrect.loadRelaxed()); |