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authorPaul Lemire <paul.lemire.ecortex.kdab.com>2014-10-27 12:24:37 +0100
committerPaul Lemire <paul.lemire@kdab.com>2014-10-30 07:15:13 +0100
commit2144f9c8204b27adfd298fd984ad314fbf28c0de (patch)
tree2d837856939f1aaa6b156ea07df5ad5723984924 /src/plugins
parentc2ba286730162091865ea32af648579c7d662d01 (diff)
QTexture refactoring
Target is now set in the ctor from C++. On the QML side, there's a QTexture subclass for each target. WrapMode on s, t, r for texture, accessible as a grouped property in QML. Note: I left out the static fromImage as I didn't really understand their purpose. Please let me know what I'm missing. Change-Id: I16f75283ae459cbd8ab2d1ec53584b3022bc965b Task-number: QTBUG-41537 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/plugins')
-rw-r--r--src/plugins/sceneparsers/assimp/assimpparser.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/plugins/sceneparsers/assimp/assimpparser.cpp b/src/plugins/sceneparsers/assimp/assimpparser.cpp
index 1afe1856f..ee2e6fd0c 100644
--- a/src/plugins/sceneparsers/assimp/assimpparser.cpp
+++ b/src/plugins/sceneparsers/assimp/assimpparser.cpp
@@ -593,7 +593,7 @@ void AssimpParser::loadMesh(uint meshIndex)
void AssimpParser::loadEmbeddedTexture(uint textureIndex)
{
aiTexture *assimpTexture = m_scene->m_aiScene->mTextures[textureIndex];
- QTexture *texture = new QTexture();
+ QTexture *texture = new QTexture(QTexture::Target2D);
TexImageDataPtr textureData(new TexImageData(0, 0));
bool isCompressed = assimpTexture->mHeight == 0;
@@ -773,7 +773,7 @@ void AssimpParser::copyMaterialTextures(QMaterial *material, aiMaterial *assimpM
// Load texture if not already loaded
bool textureLoaded = true;
if (!m_scene->m_materialTextures.contains(fullPath)) {
- QTexture *tex = new QTexture();
+ QTexture *tex = new QTexture(QTexture::Target2D);
QImage textureImage;
if (!textureImage.load(fullPath) || !textureImage.isNull()) {
tex->setFromQImage(textureImage);