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authorMarc Mutz <marc.mutz@kdab.com>2016-05-02 15:40:33 +0200
committerSean Harmer <sean.harmer@kdab.com>2016-05-05 17:32:34 +0000
commita234bbbf648c777153013ce747ddad84a84894af (patch)
tree0595dcca5adb6f8adfe62dd4e411d29944851fb6 /src/plugins
parent6706cb46eb463357cffe7c57988a768156b2ae79 (diff)
GLTFIO: avoid some hidden detaches
... using qAsConst() or just declaring variables const in the first place. Saves a few bytes on text size, too. Change-Id: I2f4510cf3cdd092b1e1308f9f09c8b694de355e6 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/plugins')
-rw-r--r--src/plugins/sceneparsers/gltf/gltfio.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/plugins/sceneparsers/gltf/gltfio.cpp b/src/plugins/sceneparsers/gltf/gltfio.cpp
index 939404fcd..2b8dea4da 100644
--- a/src/plugins/sceneparsers/gltf/gltfio.cpp
+++ b/src/plugins/sceneparsers/gltf/gltfio.cpp
@@ -268,7 +268,7 @@ Qt3DCore::QEntity* GLTFIO::node(const QString &id)
case 0:
break;
case 1:
- result = entities.first();
+ result = qAsConst(entities).first();
default:
result = new QEntity;
for (QEntity *entity : qAsConst(entities))
@@ -1280,7 +1280,7 @@ QVariant GLTFIO::parameterValueFromJSON(int type, const QJsonValue &value) const
}
} else if (value.isArray()) {
- QJsonArray valueArray = value.toArray();
+ const QJsonArray valueArray = value.toArray();
QVector2D vector2D;
QVector3D vector3D;