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authorPaul Lemire <paul.lemire@kdab.com>2016-03-16 17:20:37 +0100
committerSean Harmer <sean.harmer@kdab.com>2016-03-21 19:15:33 +0000
commitacb32c488b9ad6802b3e8b0d4293ae15748fb65e (patch)
tree1c34613ce1c30e3b43f96d5f23c7662720e5af25 /src/plugins
parent002bb76d8c8c0c3188d9ce83888cde883627a629 (diff)
QDepthMask transformed into QNoDepthMask
By default the absence of a QNoDepthMask node in a RenderStateSet implies depth mask is enabled. Its presence, disables it. Change-Id: Iaa22b6cee12ee76e64d66a00e97f8aadfa82398b Task-number: QTBUG-51433 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/plugins')
-rw-r--r--src/plugins/sceneparsers/gltf/gltfparser.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/plugins/sceneparsers/gltf/gltfparser.cpp b/src/plugins/sceneparsers/gltf/gltfparser.cpp
index 71dc23b22..b1167579a 100644
--- a/src/plugins/sceneparsers/gltf/gltfparser.cpp
+++ b/src/plugins/sceneparsers/gltf/gltfparser.cpp
@@ -58,7 +58,7 @@
#include <Qt3DRender/QBlendStateSeparate>
#include <Qt3DRender/QColorMask>
#include <Qt3DRender/QCullFace>
-#include <Qt3DRender/QDepthMask>
+#include <Qt3DRender/QNoDepthMask>
#include <Qt3DRender/QDepthTest>
#include <Qt3DRender/QEffect>
#include <Qt3DRender/QFrontFace>
@@ -1512,8 +1512,11 @@ QRenderState* GLTFParser::buildState(const QString& functionName, const QJsonVal
}
if (functionName == QStringLiteral("depthMask")) {
- QDepthMask *depthMask = new QDepthMask;
- depthMask->setMask(values.at(0).toBool(true));
+ if (!values.at(0).toBool(true)) {
+ QNoDepthMask *depthMask = new QNoDepthMask;
+ return depthMask;
+ }
+ return Q_NULLPTR;
}
if (functionName == QStringLiteral("depthRange")) {