diff options
author | Kevin Ottens <kevin.ottens@kdab.com> | 2017-01-25 15:22:04 +0100 |
---|---|---|
committer | Kevin Ottens <kevin.ottens@kdab.com> | 2017-01-27 14:59:06 +0000 |
commit | 633c2efcc5b7d6d4943985e9ea0a9b6ff90becbf (patch) | |
tree | d2f90b1ed983028555832914eec9eeafbd8090af /src/quick3d/imports/extras | |
parent | fbb3c3f59fdb7a60fdbf9590baf953920585957e (diff) |
Remove OrbitCameraController.qml
It completely duplicates QOrbitCameraController behavior, let's use it
instead.
Change-Id: I5fee3c16360461f2a918b0ec1428b3cc7f20ec04
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/quick3d/imports/extras')
3 files changed, 4 insertions, 238 deletions
diff --git a/src/quick3d/imports/extras/defaults/defaults.pri b/src/quick3d/imports/extras/defaults/defaults.pri index 57ef15f08..464c0ce6a 100644 --- a/src/quick3d/imports/extras/defaults/defaults.pri +++ b/src/quick3d/imports/extras/defaults/defaults.pri @@ -6,6 +6,5 @@ # To have the plugin register them as types, add an entries to the # qmldir array in qt3dquick3dextrasplugin.cpp QML_FILES = \ - $$PWD/qml/OrbitCameraController.qml \ $$PWD/qml/FirstPersonCameraController.qml \ $$PWD/qml/LevelOfDetailLoader.qml diff --git a/src/quick3d/imports/extras/defaults/qml/OrbitCameraController.qml b/src/quick3d/imports/extras/defaults/qml/OrbitCameraController.qml deleted file mode 100644 index ae8869473..000000000 --- a/src/quick3d/imports/extras/defaults/qml/OrbitCameraController.qml +++ /dev/null @@ -1,236 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2015 Paul Lemire <paul.lemire350@gmail.com> -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the Qt3D module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** BSD License Usage -** Alternatively, you may use this file under the terms of the BSD license -** as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of The Qt Company Ltd nor the names of its -** contributors may be used to endorse or promote products derived -** from this software without specific prior written permission. -** -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -import Qt3D.Core 2.0 -import Qt3D.Render 2.0 -import Qt3D.Input 2.0 -import Qt3D.Logic 2.0 -import QtQml 2.2 - -Entity { - id: root - property Camera camera - property real linearSpeed: 10.0 - property real lookSpeed: 180.0 - property real zoomLimit: 2.0 - - QtObject { - id: d - readonly property vector3d firstPersonUp: Qt.vector3d(0, 1, 0) - readonly property bool leftMouseButtonPressed: leftMouseButtonAction.active - readonly property bool rightMouseButtonPressed: rightMouseButtonAction.active - readonly property bool shiftPressed: shiftAction.active - readonly property bool altPressed: altAction.active - property real translationX: clampInputs(leftMouseButtonPressed ? mouseXAxis.value : 0, keyboardXAxis.value) * linearSpeed; - property real translationY: clampInputs(leftMouseButtonPressed ? mouseYAxis.value : 0, keyboardYAxis.value) * linearSpeed; - property real translationZ: keyboardZAxis.value * linearSpeed; - property real orbitX: clampInputs(rightMouseButtonPressed ? mouseXAxis.value : 0, keyboardXAxis.value) * lookSpeed; - property real orbitY: clampInputs(rightMouseButtonPressed ? mouseYAxis.value : 0, keyboardYAxis.value) * lookSpeed; - } - - function clampInputs(input1, input2) { - var axisValue = input1 + input2; - return (axisValue < -1) ? -1 : (axisValue > 1) ? 1 : axisValue; - } - - function zoomDistance(firstPoint, secondPoint) { - var u = secondPoint.minus(firstPoint); u = u.times(u); - return u.x + u.y + u.z; - } - - KeyboardDevice { - id: keyboardSourceDevice - } - - MouseDevice { - id: mouseSourceDevice - sensitivity: 0.1 - } - - components: [ - - LogicalDevice { - enabled: root.enabled - actions: [ - Action { - id: leftMouseButtonAction - ActionInput { - sourceDevice: mouseSourceDevice - buttons: [MouseEvent.LeftButton] - } - }, - Action { - id: rightMouseButtonAction - ActionInput { - sourceDevice: mouseSourceDevice - buttons: [MouseEvent.RightButton] - } - }, - Action { - id: shiftAction - ActionInput { - sourceDevice: keyboardSourceDevice - buttons: [Qt.Key_Shift] - } - }, - Action { - id: altAction - ActionInput { - sourceDevice: keyboardSourceDevice - buttons: [Qt.Key_Alt] - } - } - ] // actions - - axes: [ - // Mouse - Axis { - id: mouseXAxis - AnalogAxisInput { - sourceDevice: mouseSourceDevice - axis: MouseDevice.X - } - }, - Axis { - id: mouseYAxis - AnalogAxisInput { - sourceDevice: mouseSourceDevice - axis: MouseDevice.Y - } - }, - // Keyboard - Axis { - id: keyboardXAxis - ButtonAxisInput { - sourceDevice: keyboardSourceDevice - buttons: [Qt.Key_Left] - scale: -1.0 - } - ButtonAxisInput { - sourceDevice: keyboardSourceDevice - buttons: [Qt.Key_Right] - scale: 1.0 - } - }, - Axis { - id: keyboardZAxis - ButtonAxisInput { - sourceDevice: keyboardSourceDevice - buttons: [Qt.Key_PageUp] - scale: 1.0 - } - ButtonAxisInput { - sourceDevice: keyboardSourceDevice - buttons: [Qt.Key_PageDown] - scale: -1.0 - } - }, - Axis { - id: keyboardYAxis - ButtonAxisInput { - sourceDevice: keyboardSourceDevice - buttons: [Qt.Key_Up] - scale: 1.0 - } - ButtonAxisInput { - sourceDevice: keyboardSourceDevice - buttons: [Qt.Key_Down] - scale: -1.0 - } - } - ] // axes - }, - - FrameAction { - onTriggered: { - // The time difference since the last frame is passed in as the - // argument dt. It is a floating point value in units of seconds. - - // Mouse input - if (d.leftMouseButtonPressed) { - if (d.rightMouseButtonPressed) { - if (zoomDistance(root.camera.position, root.camera.viewCenter) > root.zoomLimit * root.zoomLimit) { - // Dolly up to limit - root.camera.translate(Qt.vector3d(0, 0, d.translationY).times(dt), Camera.DontTranslateViewCenter); - } else { - // Too close, Dolly backwards - root.camera.translate(Qt.vector3d(0, 0, -1).times(dt), Camera.DontTranslateViewCenter); - } - } else { - // Translate - root.camera.translate(Qt.vector3d(d.translationX, d.translationY, 0).times(dt)); - } - return - } else if (d.rightMouseButtonPressed) { - // Orbit - root.camera.panAboutViewCenter(d.orbitX * dt, d.firstPersonUp); - root.camera.tiltAboutViewCenter(d.orbitY * dt); - } - // Keyboard input - if (d.altPressed) { - // Orbit - root.camera.panAboutViewCenter(d.orbitX * dt, d.firstPersonUp); - root.camera.tiltAboutViewCenter(d.orbitY * dt); - } else if (d.shiftPressed) { - if (zoomDistance(root.camera.position, root.camera.viewCenter) > root.zoomLimit * root.zoomLimit) { - // Dolly up to limit - root.camera.translate(Qt.vector3d(0, 0, d.translationY).times(dt), Camera.DontTranslateViewCenter); - } else { - // Too close, Dolly backwards - root.camera.translate(Qt.vector3d(0, 0, -1).times(dt), Camera.DontTranslateViewCenter); - } - } else { - // Translate - root.camera.translate(Qt.vector3d(d.translationX, d.translationY, d.translationZ).times(dt)); - } - } - } - ] // components -} diff --git a/src/quick3d/imports/extras/qt3dquick3dextrasplugin.cpp b/src/quick3d/imports/extras/qt3dquick3dextrasplugin.cpp index 998d94cbf..c6223adf2 100644 --- a/src/quick3d/imports/extras/qt3dquick3dextrasplugin.cpp +++ b/src/quick3d/imports/extras/qt3dquick3dextrasplugin.cpp @@ -48,6 +48,7 @@ #include <Qt3DExtras/qnormaldiffusemapalphamaterial.h> #include <Qt3DExtras/qnormaldiffusemapmaterial.h> #include <Qt3DExtras/qnormaldiffusespecularmapmaterial.h> +#include <Qt3DExtras/qorbitcameracontroller.h> #include <Qt3DExtras/qpervertexcolormaterial.h> #include <Qt3DExtras/qphongalphamaterial.h> #include <Qt3DExtras/qphongmaterial.h> @@ -75,7 +76,6 @@ static const struct { // Scene Graph { "LevelOfDetailLoader", 2, 2 }, // Camera Controllers - { "OrbitCameraController", 2, 0 }, { "FirstPersonCameraController", 2, 0 }, }; @@ -87,6 +87,9 @@ void Qt3DQuick3DExtrasPlugin::registerTypes(const char *uri) // Entities qmlRegisterType<Qt3DExtras::QSkyboxEntity>(uri, 2, 0, "SkyboxEntity"); + // Camera Controllers + qmlRegisterType<Qt3DExtras::QOrbitCameraController>(uri, 2, 0, "OrbitCameraController"); + // Materials qmlRegisterType<Qt3DExtras::QPhongMaterial>(uri, 2, 0, "PhongMaterial"); qmlRegisterType<Qt3DExtras::QPhongAlphaMaterial>(uri, 2, 0, "PhongAlphaMaterial"); |