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authorLaszlo Agocs <laszlo.agocs@theqtcompany.com>2015-12-02 14:56:05 +0100
committerLaszlo Agocs <laszlo.agocs@theqtcompany.com>2015-12-04 11:28:51 +0000
commit9ca806af52108baa80dafa2d9c3161f1baae3af0 (patch)
tree713afc57e4bb547ae318b925231c54da2d3fb4ad /src/quick3d/imports/render/defaults/qml/DiffuseSpecularMapMaterial.qml
parent25d72d8dbaa8a615a0d9893e755b404dc20c04a7 (diff)
Migrate NormalDiffuseSpecularMapMaterial to be light-aware
Remove duplicated vertex shaders in the process. [normal]diffusespecularmap.vert is the same as [normal]diffusemap.vert hence there is no need for the former. Change-Id: If448005c593c765551ca239af6789df2f6e53af6 Reviewed-by: Kevin Ottens <kevin.ottens@kdab.com> Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
Diffstat (limited to 'src/quick3d/imports/render/defaults/qml/DiffuseSpecularMapMaterial.qml')
-rw-r--r--src/quick3d/imports/render/defaults/qml/DiffuseSpecularMapMaterial.qml4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/quick3d/imports/render/defaults/qml/DiffuseSpecularMapMaterial.qml b/src/quick3d/imports/render/defaults/qml/DiffuseSpecularMapMaterial.qml
index 919805a2e..1684af789 100644
--- a/src/quick3d/imports/render/defaults/qml/DiffuseSpecularMapMaterial.qml
+++ b/src/quick3d/imports/render/defaults/qml/DiffuseSpecularMapMaterial.qml
@@ -84,13 +84,13 @@ Material {
effect: Effect {
ShaderProgram {
id: gl2Es2Shader
- vertexShaderCode: loadSource("qrc:/shaders/es2/diffusespecularmap.vert")
+ vertexShaderCode: loadSource("qrc:/shaders/es2/diffusemap.vert")
fragmentShaderCode: loadSource("qrc:/shaders/es2/diffusespecularmap.frag")
}
ShaderProgram {
id: gl3Shader
- vertexShaderCode: loadSource("qrc:/shaders/gl3/diffusespecularmap.vert")
+ vertexShaderCode: loadSource("qrc:/shaders/gl3/diffusemap.vert")
fragmentShaderCode: loadSource("qrc:/shaders/gl3/diffusespecularmap.frag")
}