diff options
author | Paul Lemire <paul.lemire@kdab.com> | 2015-01-06 09:18:10 +0100 |
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committer | Sean Harmer <sean.harmer@kdab.com> | 2015-01-10 20:58:22 +0100 |
commit | d443ed0b742ed37abf80b554a00a3f4b3328f552 (patch) | |
tree | 64175409907663d6771d176b6d2c34f3a89360e3 /src/quick3d/imports/render/defaults/qml/DiffuseSpecularMapMaterial.qml | |
parent | 69123a4ca74cbc37a5c3eab1ee3c0ba14faa9062 (diff) |
Added default QML Materials
Use them in material-qml example. Chest, Barrel and HousePlant
simplified.
Change-Id: I4161c79869d79a7bcacadd1d82e5b282deac7df0
Task-number: QTBUG-41548
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/quick3d/imports/render/defaults/qml/DiffuseSpecularMapMaterial.qml')
-rw-r--r-- | src/quick3d/imports/render/defaults/qml/DiffuseSpecularMapMaterial.qml | 141 |
1 files changed, 141 insertions, 0 deletions
diff --git a/src/quick3d/imports/render/defaults/qml/DiffuseSpecularMapMaterial.qml b/src/quick3d/imports/render/defaults/qml/DiffuseSpecularMapMaterial.qml new file mode 100644 index 000000000..367d0b9ef --- /dev/null +++ b/src/quick3d/imports/render/defaults/qml/DiffuseSpecularMapMaterial.qml @@ -0,0 +1,141 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and Digia. For licensing terms and +** conditions see http://qt.digia.com/licensing. For further information +** use the contact form at http://qt.digia.com/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Digia gives you certain additional +** rights. These rights are described in the Digia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import Qt3D 2.0 +import Qt3D.Render 2.0 + +Material { + id: root + + property color ambient: Qt.rgba( 0.05, 0.05, 0.05, 1.0 ) + property alias diffuse: diffuseTexture.source + property alias specular: specularTexture.source + property real shininess: 150.0 + property real textureScale: 1.0 + + parameters: [ + Parameter { name: "ka"; value: Qt.vector3d(root.ambient.r, root.ambient.g, root.ambient.b) }, + Parameter { + name: "diffuseTexture" + value: Texture2D { + id: diffuseTexture + minificationFilter: Texture.LinearMipMapLinear + magnificationFilter: Texture.Linear + wrapMode { + x: WrapMode.Repeat + y: WrapMode.Repeat + } + generateMipMaps: true + maximumAnisotropy: 16.0 + } + }, + Parameter { name: "specularTexture"; + value: Texture2D { + id: specularTexture + minificationFilter: Texture.LinearMipMapLinear + magnificationFilter: Texture.Linear + wrapMode { + x: WrapMode.Repeat + y: WrapMode.Repeat + } + generateMipMaps: true + maximumAnisotropy: 16.0 + } + }, + Parameter { name: "shininess"; value: root.shininess }, + Parameter { name: "texCoordScale"; value: textureScale } + ] + + effect: Effect { + + parameters: [ + Parameter { name: "lightPosition"; value: Qt.vector4d( 0.0, 0.0, 0.0, 1.0 ) }, + Parameter { name: "lightIntensity"; value: Qt.vector3d( 1.0, 1.0, 1.0 ) } + ] + + ShaderProgram { + id: gl2Es2Shader + vertexShaderCode: loadSource("qrc:/shaders/es2/diffusespecularmap.vert") + fragmentShaderCode: loadSource("qrc:/shaders/es2/diffusespecularmap.frag") + } + + ShaderProgram { + id: gl3Shader + vertexShaderCode: loadSource("qrc:/shaders/gl3/diffusespecularmap.vert") + fragmentShaderCode: loadSource("qrc:/shaders/gl3/diffusespecularmap.frag") + } + + techniques: [ + // OpenGL 3.1 + Technique { + openGLFilter { + api: OpenGLFilter.Desktop + profile: OpenGLFilter.Core + majorVersion: 3 + minorVersion: 1 + } + renderPasses: RenderPass { shaderProgram: gl3Shader } + }, + + // OpenGL 2.1 + Technique { + openGLFilter { + api: OpenGLFilter.Desktop + profile: OpenGLFilter.None + majorVersion: 2 + minorVersion: 0 + } + renderPasses: RenderPass { shaderProgram: gl2Es2Shader } + }, + + // OpenGL ES 2 + Technique { + openGLFilter { + api: OpenGLFilter.ES + profile: OpenGLFilter.None + majorVersion: 2 + minorVersion: 0 + } + renderPasses: RenderPass { shaderProgram: gl2Es2Shader } + } + ] + } +} |