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authorSean Harmer <sean.harmer@kdab.com>2015-03-13 13:52:49 +0000
committerSean Harmer <sean.harmer@kdab.com>2015-07-04 11:22:43 +0000
commitb0148f11dc87e455e8e0e711eb9950824fae9da9 (patch)
tree4e7e9d5ba07f9f796714960d8bdde9e7ca40d9dd /src/quick3d/imports/render/defaults/qml/GoochMaterial.qml
parent454356fb663329bc075398196548472aa0c93b78 (diff)
Add gooch material and example
Edge inking will come later. So many techniques to choose from. Change-Id: Ibbea66c09c158bebba5d8efaf08d18417fa9b161 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/quick3d/imports/render/defaults/qml/GoochMaterial.qml')
-rw-r--r--src/quick3d/imports/render/defaults/qml/GoochMaterial.qml116
1 files changed, 116 insertions, 0 deletions
diff --git a/src/quick3d/imports/render/defaults/qml/GoochMaterial.qml b/src/quick3d/imports/render/defaults/qml/GoochMaterial.qml
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+++ b/src/quick3d/imports/render/defaults/qml/GoochMaterial.qml
@@ -0,0 +1,116 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D 2.0
+import Qt3D.Renderer 2.0
+
+Material {
+ id:root
+ property color diffuse: Qt.rgba( 0.0, 0.0, 0.0, 1.0 )
+ property color specular: Qt.rgba( 0.0, 0.0, 0.0, 1.0 )
+ property color coolColor: Qt.rgba( 0.0, 0.0, 0.4, 1.0 )
+ property color warmColor: Qt.rgba( 0.4, 0.4, 0.0, 1.0 )
+ property real alpha: 0.25
+ property real beta: 0.5
+ property real shininess: 100.0
+
+ ShaderProgram {
+ id: gl3GoochShader
+ vertexShaderCode: loadSource("qrc:/shaders/gl3/gooch.vert")
+ fragmentShaderCode: loadSource("qrc:/shaders/gl3/gooch.frag")
+ }
+
+ ShaderProgram {
+ id: gl2es2GoochShader
+ vertexShaderCode: loadSource("qrc:/shaders/es2/gooch.vert")
+ fragmentShaderCode: loadSource("qrc:/shaders/es2/gooch.frag")
+ }
+
+ effect: Effect {
+ parameters: [
+ Parameter { name: "kd"; value: root.diffuse },
+ Parameter { name: "ks"; value: root.specular },
+ Parameter { name: "kblue"; value: root.coolColor },
+ Parameter { name: "kyellow"; value: root.warmColor },
+ Parameter { name: "alpha"; value: root.alpha },
+ Parameter { name: "beta"; value: root.beta },
+ Parameter { name: "shininess"; value: root.shininess },
+ Parameter { name: "lightPosition"; value: Qt.vector4d(10.0, 10.0, -10.0, 1.0) }
+ ]
+
+ techniques: [
+ // GL 3 Technique
+ Technique {
+ openGLFilter {
+ api: OpenGLFilter.Desktop
+ profile: OpenGLFilter.Core
+ majorVersion: 3
+ minorVersion: 2
+ }
+ renderPasses: RenderPass {
+ shaderProgram: gl3GoochShader
+ }
+ },
+
+ // GL 2 Technique
+ Technique {
+ openGLFilter {
+ api: OpenGLFilter.Desktop
+ profile: OpenGLFilter.None
+ majorVersion: 2
+ minorVersion: 0
+ }
+ renderPasses: RenderPass {
+ shaderProgram: gl2es2GoochShader
+ }
+ },
+
+ // ES 2 Technique
+ Technique {
+ openGLFilter {
+ api: OpenGLFilter.ES
+ profile: OpenGLFilter.None
+ majorVersion: 2
+ minorVersion: 0
+ }
+ renderPasses: RenderPass {
+ shaderProgram: gl2es2GoochShader
+ }
+ }
+ ]
+ }
+}
+