diff options
author | Sean Harmer <sean.harmer@kdab.com> | 2015-03-13 13:52:49 +0000 |
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committer | Sean Harmer <sean.harmer@kdab.com> | 2015-07-04 11:22:43 +0000 |
commit | b0148f11dc87e455e8e0e711eb9950824fae9da9 (patch) | |
tree | 4e7e9d5ba07f9f796714960d8bdde9e7ca40d9dd /src/quick3d/imports/render/defaults/qml/GoochMaterial.qml | |
parent | 454356fb663329bc075398196548472aa0c93b78 (diff) |
Add gooch material and example
Edge inking will come later. So many techniques to choose from.
Change-Id: Ibbea66c09c158bebba5d8efaf08d18417fa9b161
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/quick3d/imports/render/defaults/qml/GoochMaterial.qml')
-rw-r--r-- | src/quick3d/imports/render/defaults/qml/GoochMaterial.qml | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/src/quick3d/imports/render/defaults/qml/GoochMaterial.qml b/src/quick3d/imports/render/defaults/qml/GoochMaterial.qml new file mode 100644 index 000000000..dac326514 --- /dev/null +++ b/src/quick3d/imports/render/defaults/qml/GoochMaterial.qml @@ -0,0 +1,116 @@ +/**************************************************************************** +** +** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import Qt3D 2.0 +import Qt3D.Renderer 2.0 + +Material { + id:root + property color diffuse: Qt.rgba( 0.0, 0.0, 0.0, 1.0 ) + property color specular: Qt.rgba( 0.0, 0.0, 0.0, 1.0 ) + property color coolColor: Qt.rgba( 0.0, 0.0, 0.4, 1.0 ) + property color warmColor: Qt.rgba( 0.4, 0.4, 0.0, 1.0 ) + property real alpha: 0.25 + property real beta: 0.5 + property real shininess: 100.0 + + ShaderProgram { + id: gl3GoochShader + vertexShaderCode: loadSource("qrc:/shaders/gl3/gooch.vert") + fragmentShaderCode: loadSource("qrc:/shaders/gl3/gooch.frag") + } + + ShaderProgram { + id: gl2es2GoochShader + vertexShaderCode: loadSource("qrc:/shaders/es2/gooch.vert") + fragmentShaderCode: loadSource("qrc:/shaders/es2/gooch.frag") + } + + effect: Effect { + parameters: [ + Parameter { name: "kd"; value: root.diffuse }, + Parameter { name: "ks"; value: root.specular }, + Parameter { name: "kblue"; value: root.coolColor }, + Parameter { name: "kyellow"; value: root.warmColor }, + Parameter { name: "alpha"; value: root.alpha }, + Parameter { name: "beta"; value: root.beta }, + Parameter { name: "shininess"; value: root.shininess }, + Parameter { name: "lightPosition"; value: Qt.vector4d(10.0, 10.0, -10.0, 1.0) } + ] + + techniques: [ + // GL 3 Technique + Technique { + openGLFilter { + api: OpenGLFilter.Desktop + profile: OpenGLFilter.Core + majorVersion: 3 + minorVersion: 2 + } + renderPasses: RenderPass { + shaderProgram: gl3GoochShader + } + }, + + // GL 2 Technique + Technique { + openGLFilter { + api: OpenGLFilter.Desktop + profile: OpenGLFilter.None + majorVersion: 2 + minorVersion: 0 + } + renderPasses: RenderPass { + shaderProgram: gl2es2GoochShader + } + }, + + // ES 2 Technique + Technique { + openGLFilter { + api: OpenGLFilter.ES + profile: OpenGLFilter.None + majorVersion: 2 + minorVersion: 0 + } + renderPasses: RenderPass { + shaderProgram: gl2es2GoochShader + } + } + ] + } +} + |