diff options
author | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2015-12-02 14:56:05 +0100 |
---|---|---|
committer | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2015-12-04 11:28:51 +0000 |
commit | 9ca806af52108baa80dafa2d9c3161f1baae3af0 (patch) | |
tree | 713afc57e4bb547ae318b925231c54da2d3fb4ad /src/quick3d/imports/render/defaults/qml/NormalDiffuseSpecularMapMaterial.qml | |
parent | 25d72d8dbaa8a615a0d9893e755b404dc20c04a7 (diff) |
Migrate NormalDiffuseSpecularMapMaterial to be light-aware
Remove duplicated vertex shaders in the process.
[normal]diffusespecularmap.vert is the same as [normal]diffusemap.vert
hence there is no need for the former.
Change-Id: If448005c593c765551ca239af6789df2f6e53af6
Reviewed-by: Kevin Ottens <kevin.ottens@kdab.com>
Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
Diffstat (limited to 'src/quick3d/imports/render/defaults/qml/NormalDiffuseSpecularMapMaterial.qml')
-rw-r--r-- | src/quick3d/imports/render/defaults/qml/NormalDiffuseSpecularMapMaterial.qml | 10 |
1 files changed, 2 insertions, 8 deletions
diff --git a/src/quick3d/imports/render/defaults/qml/NormalDiffuseSpecularMapMaterial.qml b/src/quick3d/imports/render/defaults/qml/NormalDiffuseSpecularMapMaterial.qml index 36de0b302..ab1727e2d 100644 --- a/src/quick3d/imports/render/defaults/qml/NormalDiffuseSpecularMapMaterial.qml +++ b/src/quick3d/imports/render/defaults/qml/NormalDiffuseSpecularMapMaterial.qml @@ -97,21 +97,15 @@ Material { ] effect: Effect { - - parameters: [ - Parameter { name: "lightPosition"; value: Qt.vector4d( 0.0, 0.0, 0.0, 1.0 ) }, - Parameter { name: "lightIntensity"; value: Qt.vector3d( 1.0, 1.0, 1.0 ) } - ] - ShaderProgram { id: gl2Es2Shader - vertexShaderCode: loadSource("qrc:/shaders/es2/normaldiffusespecularmap.vert") + vertexShaderCode: loadSource("qrc:/shaders/es2/normaldiffusemap.vert") fragmentShaderCode: loadSource("qrc:/shaders/es2/normaldiffusespecularmap.frag") } ShaderProgram { id: gl3Shader - vertexShaderCode: loadSource("qrc:/shaders/gl3/normaldiffusespecularmap.vert") + vertexShaderCode: loadSource("qrc:/shaders/gl3/normaldiffusemap.vert") fragmentShaderCode: loadSource("qrc:/shaders/gl3/normaldiffusespecularmap.frag") } |