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authorLaszlo Agocs <laszlo.agocs@theqtcompany.com>2015-12-02 14:56:05 +0100
committerLaszlo Agocs <laszlo.agocs@theqtcompany.com>2015-12-04 11:28:51 +0000
commit9ca806af52108baa80dafa2d9c3161f1baae3af0 (patch)
tree713afc57e4bb547ae318b925231c54da2d3fb4ad /src/quick3d/imports/render/defaults/qml/NormalDiffuseSpecularMapMaterial.qml
parent25d72d8dbaa8a615a0d9893e755b404dc20c04a7 (diff)
Migrate NormalDiffuseSpecularMapMaterial to be light-aware
Remove duplicated vertex shaders in the process. [normal]diffusespecularmap.vert is the same as [normal]diffusemap.vert hence there is no need for the former. Change-Id: If448005c593c765551ca239af6789df2f6e53af6 Reviewed-by: Kevin Ottens <kevin.ottens@kdab.com> Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
Diffstat (limited to 'src/quick3d/imports/render/defaults/qml/NormalDiffuseSpecularMapMaterial.qml')
-rw-r--r--src/quick3d/imports/render/defaults/qml/NormalDiffuseSpecularMapMaterial.qml10
1 files changed, 2 insertions, 8 deletions
diff --git a/src/quick3d/imports/render/defaults/qml/NormalDiffuseSpecularMapMaterial.qml b/src/quick3d/imports/render/defaults/qml/NormalDiffuseSpecularMapMaterial.qml
index 36de0b302..ab1727e2d 100644
--- a/src/quick3d/imports/render/defaults/qml/NormalDiffuseSpecularMapMaterial.qml
+++ b/src/quick3d/imports/render/defaults/qml/NormalDiffuseSpecularMapMaterial.qml
@@ -97,21 +97,15 @@ Material {
]
effect: Effect {
-
- parameters: [
- Parameter { name: "lightPosition"; value: Qt.vector4d( 0.0, 0.0, 0.0, 1.0 ) },
- Parameter { name: "lightIntensity"; value: Qt.vector3d( 1.0, 1.0, 1.0 ) }
- ]
-
ShaderProgram {
id: gl2Es2Shader
- vertexShaderCode: loadSource("qrc:/shaders/es2/normaldiffusespecularmap.vert")
+ vertexShaderCode: loadSource("qrc:/shaders/es2/normaldiffusemap.vert")
fragmentShaderCode: loadSource("qrc:/shaders/es2/normaldiffusespecularmap.frag")
}
ShaderProgram {
id: gl3Shader
- vertexShaderCode: loadSource("qrc:/shaders/gl3/normaldiffusespecularmap.vert")
+ vertexShaderCode: loadSource("qrc:/shaders/gl3/normaldiffusemap.vert")
fragmentShaderCode: loadSource("qrc:/shaders/gl3/normaldiffusespecularmap.frag")
}