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authorPaul Lemire <paul.lemire@kdab.com>2016-04-11 14:58:17 +0200
committerSimon Hausmann <simon.hausmann@theqtcompany.com>2016-04-23 11:14:30 +0000
commit0542f1614aa6d50c4c9809fb0ce5f1adb5666d67 (patch)
tree77a1ed41c16262f5cc7aa9ddb2d66d3f9b61a719 /src/quick3d/imports/render/defaults/qml/PhongMaterial.qml
parent8677f62fa690efa29fbb6f870af1ea2b4e7111cf (diff)
Move defaults and geometries out of Qt3DRender and into Qt3DExtras
QBoundingVolumeDebug has been disabled for now. Will be re-enabled later on. Change-Id: Id6b0abab2ec2aa697330bd20d782f9d104d25d50 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/quick3d/imports/render/defaults/qml/PhongMaterial.qml')
-rw-r--r--src/quick3d/imports/render/defaults/qml/PhongMaterial.qml123
1 files changed, 0 insertions, 123 deletions
diff --git a/src/quick3d/imports/render/defaults/qml/PhongMaterial.qml b/src/quick3d/imports/render/defaults/qml/PhongMaterial.qml
deleted file mode 100644
index e60bcefc8..000000000
--- a/src/quick3d/imports/render/defaults/qml/PhongMaterial.qml
+++ /dev/null
@@ -1,123 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import Qt3D.Core 2.0
-import Qt3D.Render 2.0
-
-Material {
- id:root
- property color ambient: Qt.rgba( 0.05, 0.05, 0.05, 1.0 )
- property color diffuse: Qt.rgba( 0.7, 0.7, 0.7, 1.0 )
- property color specular: Qt.rgba( 0.01, 0.01, 0.01, 1.0 )
- property real shininess: 150.0
-
-
- ShaderProgram {
- id: gl3PhongShader
- vertexShaderCode: loadSource("qrc:/shaders/gl3/phong.vert")
- fragmentShaderCode: loadSource("qrc:/shaders/gl3/phong.frag")
- }
-
- ShaderProgram {
- id: gl2es2PhongShader
- vertexShaderCode: loadSource("qrc:/shaders/es2/phong.vert")
- fragmentShaderCode: loadSource("qrc:/shaders/es2/phong.frag")
- }
-
- effect: Effect {
-
- FilterKey {
- id: forward
- name: "renderingStyle"
- value: "forward"
- }
-
- parameters: [
- Parameter { name: "ka"; value: Qt.vector3d(root.ambient.r, root.ambient.g, root.ambient.b) },
- Parameter { name: "kd"; value: Qt.vector3d(root.diffuse.r, root.diffuse.g, root.diffuse.b) },
- Parameter { name: "ks"; value: Qt.vector3d(root.specular.r, root.specular.g, root.specular.b) },
- Parameter { name: "shininess"; value: root.shininess }
- ]
-
- techniques: [
- // GL 3 Technique
- Technique {
- filterKeys: [ forward ]
- graphicsApiFilter {
- api: GraphicsApiFilter.OpenGL
- profile: GraphicsApiFilter.CoreProfile
- majorVersion: 3
- minorVersion: 1
- }
- renderPasses: RenderPass {
- shaderProgram: gl3PhongShader
- }
- },
-
- // GL 2 Technique
- Technique {
- filterKeys: [ forward ]
- graphicsApiFilter {
- api: GraphicsApiFilter.OpenGL
- profile: GraphicsApiFilter.NoProfile
- majorVersion: 2
- minorVersion: 0
- }
- renderPasses: RenderPass {
- shaderProgram: gl2es2PhongShader
- }
- },
-
- // ES 2 Technique
- Technique {
- filterKeys: [ forward ]
- graphicsApiFilter {
- api: GraphicsApiFilter.OpenGLES
- profile: GraphicsApiFilter.NoProfile
- majorVersion: 2
- minorVersion: 0
- }
- renderPasses: RenderPass {
- shaderProgram: gl2es2PhongShader
- }
- }
- ]
- }
-}
-