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authorLaszlo Agocs <laszlo.agocs@theqtcompany.com>2015-08-10 10:17:53 +0200
committerLaszlo Agocs <laszlo.agocs@theqtcompany.com>2015-08-20 11:59:11 +0000
commit14bb6fb6d8e1fbde317111b57e42e3a380927d8b (patch)
treea7d85dd83aa8b72528c053733245df4a5fd5a723 /src/quick3d/imports/render/qt3dquick3drendererplugin.cpp
parent9bf2094621e3fba71710f47d7121f1182c3f3337 (diff)
Create proper Quick extended classes in scene loaders
This allows exploring the loaded subtrees from QML/Javascript code. The C++ classes are not suitable for this as they lack properties that involve QML specifics. The assimp (QML) example is updated to show how to do this (with the help of some C++ code). Say hello to the pulsating torus and the rotating monkey! Change-Id: I60401272105df5d72f4b7afebe26a3271e92f19e Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/quick3d/imports/render/qt3dquick3drendererplugin.cpp')
-rw-r--r--src/quick3d/imports/render/qt3dquick3drendererplugin.cpp54
1 files changed, 28 insertions, 26 deletions
diff --git a/src/quick3d/imports/render/qt3dquick3drendererplugin.cpp b/src/quick3d/imports/render/qt3dquick3drendererplugin.cpp
index 4edb5c2c8..36649c708 100644
--- a/src/quick3d/imports/render/qt3dquick3drendererplugin.cpp
+++ b/src/quick3d/imports/render/qt3dquick3drendererplugin.cpp
@@ -35,7 +35,6 @@
**
****************************************************************************/
-#include <QtQml>
#include "qt3dquick3drendererplugin.h"
#include <Qt3DRenderer/qabstractsceneloader.h>
#include <Qt3DRenderer/qsceneloader.h>
@@ -112,6 +111,7 @@
#include <Qt3DQuickRenderer/quick3dstateset.h>
#include <Qt3DQuickRenderer/quick3drendertargetselector.h>
#include <Qt3DQuickRenderer/quick3dgeometry.h>
+#include <Qt3DQuickRenderer/private/qt3dquickrenderer_global_p.h>
static void initResources()
{
@@ -156,22 +156,24 @@ void Qt3DQuick3DRendererPlugin::registerTypes(const char *uri)
// Init resources for defaults QML files
initResources();
+ Qt3D::Quick::Quick3DRenderer_initialize();
+
// Converters
QMetaType::registerConverter<Qt3D::Render::Quick::Quick3DShaderDataArray*, QVariantList>(Quick3DShaderDataArrayToVariantListConverter);
// @uri Qt3D.Renderer
qmlRegisterUncreatableType<Qt3D::Render::QAbstractSceneLoader>(uri, 2, 0, "QAbstractSceneLoader", "QAbstractScene is abstract");
- qmlRegisterExtendedType<Qt3D::QSceneLoader, Qt3D::Render::Quick::Quick3DScene>(uri, 2, 0, "SceneLoader");
+ Qt3D::Quick::registerExtendedType<Qt3D::QSceneLoader, Qt3D::Render::Quick::Quick3DScene>("QSceneLoader", "Qt3D.Renderer/SceneLoader", uri, 2, 0, "SceneLoader");
// qmlRegisterCustomType<Qt3D::Effect>(uri, 2, 0, "Effect", new Qt3D::Render::Quick::ShaderPropertyParser());
- qmlRegisterExtendedType<Qt3D::QEffect, Qt3D::Render::Quick::Quick3DEffect>(uri, 2, 0, "Effect");
- qmlRegisterExtendedType<Qt3D::QTechnique, Qt3D::Render::Quick::Quick3DTechnique>(uri, 2, 0, "Technique");
+ Qt3D::Quick::registerExtendedType<Qt3D::QEffect, Qt3D::Render::Quick::Quick3DEffect>("QEffect", "Qt3D.Renderer/Effect", uri, 2, 0, "Effect");
+ Qt3D::Quick::registerExtendedType<Qt3D::QTechnique, Qt3D::Render::Quick::Quick3DTechnique>("QTechnique", "Qt3D.Renderer/Technique", uri, 2, 0, "Technique");
qmlRegisterType<Qt3D::QAnnotation>(uri, 2, 0, "Annotation");
qmlRegisterType<Qt3D::QOpenGLFilter>(uri, 2, 0, "OpenGLFilter");
qmlRegisterUncreatableType<Qt3D::QParameter>(uri, 2, 0, "QParameter", "Quick3D should instantiate Quick3DParameter only");
qmlRegisterType<Qt3D::Render::Quick::Quick3DParameter>(uri, 2, 0, "Parameter");
qmlRegisterType<Qt3D::QParameterMapping>(uri, 2, 0, "ParameterMapping");
- qmlRegisterExtendedType<Qt3D::QMaterial, Qt3D::Render::Quick::Quick3DMaterial>(uri, 2, 0, "Material");
- qmlRegisterExtendedType<Qt3D::QRenderPass, Qt3D::Render::Quick::Quick3DRenderPass>(uri, 2, 0, "RenderPass");
+ Qt3D::Quick::registerExtendedType<Qt3D::QMaterial, Qt3D::Render::Quick::Quick3DMaterial>("QMaterial", "Qt3D.Renderer/Material", uri, 2, 0, "Material");
+ Qt3D::Quick::registerExtendedType<Qt3D::QRenderPass, Qt3D::Render::Quick::Quick3DRenderPass>("QRenderPass", "Qt3D.Renderer/RenderPass", uri, 2, 0, "RenderPass");
qmlRegisterType<Qt3D::QShaderProgram>(uri, 2, 0, "ShaderProgram");
qmlRegisterUncreatableType<Qt3D::QShaderData>(uri, 2, 0, "QShaderData", "Quick3D should instantiate Quick3DShaderData only");
qmlRegisterType<Qt3D::Render::Quick::Quick3DShaderDataArray>(uri, 2, 0, "ShaderDataArray");
@@ -180,17 +182,17 @@ void Qt3DQuick3DRendererPlugin::registerTypes(const char *uri)
// Textures
qmlRegisterType<Qt3D::QTextureWrapMode>(uri, 2, 0, "WrapMode");//, QStringLiteral("QTextureWrapMode cannot be created from QML"));
qmlRegisterUncreatableType<Qt3D::QAbstractTextureProvider>(uri, 2, 0, "Texture", QStringLiteral("Texture should be created from one of the subclasses"));
- qmlRegisterExtendedType<Qt3D::QTexture1D, Qt3D::Render::Quick::Quick3DTextureExtension>(uri, 2, 0, "Texture1D");
- qmlRegisterExtendedType<Qt3D::QTexture1DArray, Qt3D::Render::Quick::Quick3DTextureExtension>(uri, 2, 0, "Texture1DArray");
- qmlRegisterExtendedType<Qt3D::QTexture2D, Qt3D::Render::Quick::Quick3DTextureExtension>(uri, 2, 0, "Texture2D");
- qmlRegisterExtendedType<Qt3D::QTexture2DArray, Qt3D::Render::Quick::Quick3DTextureExtension>(uri, 2, 0, "Texture2DArray");
- qmlRegisterExtendedType<Qt3D::QTexture3D, Qt3D::Render::Quick::Quick3DTextureExtension>(uri, 2, 0, "Texture3D");
- qmlRegisterExtendedType<Qt3D::QTextureCubeMap, Qt3D::Render::Quick::Quick3DTextureExtension>(uri, 2, 0, "TextureCubeMap");
- qmlRegisterExtendedType<Qt3D::QTextureCubeMapArray, Qt3D::Render::Quick::Quick3DTextureExtension>(uri, 2, 0, "TextureCubeMapArray");
- qmlRegisterExtendedType<Qt3D::QTexture2DMultisample, Qt3D::Render::Quick::Quick3DTextureExtension>(uri, 2, 0, "Texture2DMultisample");
- qmlRegisterExtendedType<Qt3D::QTexture2DMultisampleArray, Qt3D::Render::Quick::Quick3DTextureExtension>(uri, 2, 0, "Texture2DMultisampleArray");
- qmlRegisterExtendedType<Qt3D::QTextureRectangle, Qt3D::Render::Quick::Quick3DTextureExtension>(uri, 2, 0, "TextureRectangle");
- qmlRegisterExtendedType<Qt3D::QTextureBuffer, Qt3D::Render::Quick::Quick3DTextureExtension>(uri, 2, 0, "TextureBuffer");
+ Qt3D::Quick::registerExtendedType<Qt3D::QTexture1D, Qt3D::Render::Quick::Quick3DTextureExtension>("QTexture1D", "Qt3D.Renderer/Texture1D", uri, 2, 0, "Texture1D");
+ Qt3D::Quick::registerExtendedType<Qt3D::QTexture1DArray, Qt3D::Render::Quick::Quick3DTextureExtension>("QTexture1DArray", "Qt3D.Renderer/Texture1DArray", uri, 2, 0, "Texture1DArray");
+ Qt3D::Quick::registerExtendedType<Qt3D::QTexture2D, Qt3D::Render::Quick::Quick3DTextureExtension>("QTexture2D", "Qt3D.Renderer/Texture2D", uri, 2, 0, "Texture2D");
+ Qt3D::Quick::registerExtendedType<Qt3D::QTexture2DArray, Qt3D::Render::Quick::Quick3DTextureExtension>("QTexture2DArray", "Qt3D.Renderer/Texture2DArray", uri, 2, 0, "Texture2DArray");
+ Qt3D::Quick::registerExtendedType<Qt3D::QTexture3D, Qt3D::Render::Quick::Quick3DTextureExtension>("QTexture3D", "Qt3D.Renderer/Texture3D", uri, 2, 0, "Texture3D");
+ Qt3D::Quick::registerExtendedType<Qt3D::QTextureCubeMap, Qt3D::Render::Quick::Quick3DTextureExtension>("QTextureCubeMap", "Qt3D.Renderer/TextureCubeMap", uri, 2, 0, "TextureCubeMap");
+ Qt3D::Quick::registerExtendedType<Qt3D::QTextureCubeMapArray, Qt3D::Render::Quick::Quick3DTextureExtension>("QTextureCubeMapArray", "Qt3D.Renderer/TextureCubeMapArray", uri, 2, 0, "TextureCubeMapArray");
+ Qt3D::Quick::registerExtendedType<Qt3D::QTexture2DMultisample, Qt3D::Render::Quick::Quick3DTextureExtension>("QTexture2DMultisample", "Qt3D.Renderer/Texture2DMultisample", uri, 2, 0, "Texture2DMultisample");
+ Qt3D::Quick::registerExtendedType<Qt3D::QTexture2DMultisampleArray, Qt3D::Render::Quick::Quick3DTextureExtension>("QTexture2DMultisampleArray", "Qt3D.Renderer/Texture2DMultisampleArray", uri, 2, 0, "Texture2DMultisampleArray");
+ Qt3D::Quick::registerExtendedType<Qt3D::QTextureRectangle, Qt3D::Render::Quick::Quick3DTextureExtension>("QTextureRectangle", "Qt3D.Renderer/TextureRectangle", uri, 2, 0, "TextureRectangle");
+ Qt3D::Quick::registerExtendedType<Qt3D::QTextureBuffer, Qt3D::Render::Quick::Quick3DTextureExtension>("QTextureBuffer", "Qt3D.Renderer/TextureBuffer", uri, 2, 0, "TextureBuffer");
qmlRegisterUncreatableType<Qt3D::QAbstractTextureImage>(uri, 2, 0, "QAbstractTextureImage", QStringLiteral("QAbstractTextureImage is abstract"));
qmlRegisterType<Qt3D::QTextureImage>(uri, 2, 0, "TextureImage");
@@ -199,7 +201,7 @@ void Qt3DQuick3DRendererPlugin::registerTypes(const char *uri)
qmlRegisterUncreatableType<Qt3D::QAbstractBuffer>(uri, 2, 0, "QAbstractBuffer", QStringLiteral("QAbstractBuffer is abstract"));
qmlRegisterType<Qt3D::QAttribute>(uri, 2, 0, "Attribute");
qmlRegisterType<Qt3D::QBuffer>(uri, 2, 0, "Buffer");
- qmlRegisterExtendedType<Qt3D::QGeometry, Qt3D::Render::Quick::Quick3DGeometry>(uri, 2, 0, "Geometry");
+ Qt3D::Quick::registerExtendedType<Qt3D::QGeometry, Qt3D::Render::Quick::Quick3DGeometry>("QGeometry", "Qt3D.Renderer/Geometry", uri, 2, 0, "Geometry");
qmlRegisterType<Qt3D::QGeometryRenderer>(uri, 2, 0, "GeometryRenderer");
// Meshes
@@ -221,24 +223,24 @@ void Qt3DQuick3DRendererPlugin::registerTypes(const char *uri)
qmlRegisterType<Qt3D::QSpotLight>(uri, 2, 0, "SpotLight");
// FrameGraph
- qmlRegisterExtendedType<Qt3D::QCameraSelector, Qt3D::Quick::Quick3DNode>(uri, 2, 0, "CameraSelector");
- qmlRegisterExtendedType<Qt3D::QRenderPassFilter, Qt3D::Render::Quick::Quick3DRenderPassFilter>(uri, 2, 0, "RenderPassFilter");
- qmlRegisterExtendedType<Qt3D::QTechniqueFilter, Qt3D::Render::Quick::Quick3DTechniqueFilter>(uri, 2, 0, "TechniqueFilter");
- qmlRegisterExtendedType<Qt3D::QViewport, Qt3D::Render::Quick::Quick3DViewport>(uri, 2, 0, "Viewport");
- qmlRegisterExtendedType<Qt3D::QRenderTargetSelector, Qt3D::Render::Quick::Quick3DRenderTargetSelector>(uri, 2, 0, "RenderTargetSelector");
+ Qt3D::Quick::registerExtendedType<Qt3D::QCameraSelector, Qt3D::Quick::Quick3DNode>("QCameraSelector", "Qt3D.Renderer/CameraSelector", uri, 2, 0, "CameraSelector");
+ Qt3D::Quick::registerExtendedType<Qt3D::QRenderPassFilter, Qt3D::Render::Quick::Quick3DRenderPassFilter>("QRenderPassFilter", "Qt3D.Renderer/RenderPassFilter", uri, 2, 0, "RenderPassFilter");
+ Qt3D::Quick::registerExtendedType<Qt3D::QTechniqueFilter, Qt3D::Render::Quick::Quick3DTechniqueFilter>("QTechniqueFilter", "Qt3D.Renderer/TechniqueFilter", uri, 2, 0, "TechniqueFilter");
+ Qt3D::Quick::registerExtendedType<Qt3D::QViewport, Qt3D::Render::Quick::Quick3DViewport>("QViewport", "Qt3D.Renderer/Viewport", uri, 2, 0, "Viewport");
+ Qt3D::Quick::registerExtendedType<Qt3D::QRenderTargetSelector, Qt3D::Render::Quick::Quick3DRenderTargetSelector>("QRenderTargetSelector", "Qt3D.Renderer/RenderTargetSelector", uri, 2, 0, "RenderTargetSelector");
qmlRegisterType<Qt3D::QClearBuffer>(uri, 2, 0, "ClearBuffer");
qmlRegisterUncreatableType<Qt3D::QFrameGraphNode>(uri, 2, 0, "FrameGraphNode", QStringLiteral("FrameGraphNode is a base class"));
- qmlRegisterExtendedType<Qt3D::QStateSet, Qt3D::Render::Quick::Quick3DStateSet>(uri, 2, 0, "StateSet");
+ Qt3D::Quick::registerExtendedType<Qt3D::QStateSet, Qt3D::Render::Quick::Quick3DStateSet>("QStateSet", "Qt3D.Renderer/StateSet", uri, 2, 0, "StateSet");
qmlRegisterType<Qt3D::QNoDraw>(uri, 2, 0, "NoDraw");
qmlRegisterType<Qt3D::QFrameGraph>(uri, 2, 0, "FrameGraph");
// RenderTarget
qmlRegisterType<Qt3D::QRenderAttachment>(uri, 2, 0, "RenderAttachment");
- qmlRegisterExtendedType<Qt3D::QRenderTarget, Qt3D::Render::Quick::Quick3DRenderTarget>(uri, 2, 0, "RenderTarget");
+ Qt3D::Quick::registerExtendedType<Qt3D::QRenderTarget, Qt3D::Render::Quick::Quick3DRenderTarget>("QRenderTarget", "Qt3D.Renderer/RenderTarget", uri, 2, 0, "RenderTarget");
// Sorting
qmlRegisterType<Qt3D::QSortCriterion>(uri, 2, 0, "SortCriterion");
- qmlRegisterExtendedType<Qt3D::QSortMethod, Qt3D::Render::Quick::Quick3DSortMethod>(uri, 2, 0, "SortMethod");
+ Qt3D::Quick::registerExtendedType<Qt3D::QSortMethod, Qt3D::Render::Quick::Quick3DSortMethod>("QSortMethod", "Qt3D.Renderer/SortMethod", uri, 2, 0, "SortMethod");
// RenderStates
qmlRegisterUncreatableType<Qt3D::QRenderState>(uri, 2, 0, "RenderState", QStringLiteral("QRenderState is a base class"));