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authorTomi Korpipää <tomi.korpipaa@theqtcompany.com>2015-11-03 09:32:21 +0200
committerJędrzej Nowacki <jedrzej.nowacki@theqtcompany.com>2015-11-04 12:52:22 +0000
commit29aa70ec0eb8f408d5960cf4186ed77f3c3d4b38 (patch)
tree823794f99fbaecc8d0152256ad11ef6d9f06f1c6 /src/quick3d/imports/render/qt3dquick3drenderplugin.cpp
parent091f62e3d388649b9e3bd9ed32518805c23a5924 (diff)
Header naming fixed for quick3d parts
Change-Id: Ifd7823af9ffe5761b4863d559c9321207fb62998 Task-number: QTBUG-49138 Reviewed-by: Paul Lemire <paul.lemire@kdab.com> Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
Diffstat (limited to 'src/quick3d/imports/render/qt3dquick3drenderplugin.cpp')
-rw-r--r--src/quick3d/imports/render/qt3dquick3drenderplugin.cpp36
1 files changed, 18 insertions, 18 deletions
diff --git a/src/quick3d/imports/render/qt3dquick3drenderplugin.cpp b/src/quick3d/imports/render/qt3dquick3drenderplugin.cpp
index ccefd3769..be122e17a 100644
--- a/src/quick3d/imports/render/qt3dquick3drenderplugin.cpp
+++ b/src/quick3d/imports/render/qt3dquick3drenderplugin.cpp
@@ -99,24 +99,24 @@
#include <Qt3DRender/qgeometryrenderer.h>
#include <Qt3DRender/qcylindergeometry.h>
#include <Qt3DRender/qobjectpicker.h>
-#include <Qt3DQuickRender/quick3dtechnique.h>
-#include <Qt3DQuickRender/quick3dmaterial.h>
-#include <Qt3DQuickRender/quick3dtechniquefilter.h>
-#include <Qt3DQuickRender/quick3dviewport.h>
-#include <Qt3DQuickRender/quick3drenderpassfilter.h>
-#include <Qt3DQuickRender/quick3drendertarget.h>
-#include <Qt3DQuickRender/quick3deffect.h>
-#include <Qt3DQuickRender/quick3dscene.h>
-#include <Qt3DQuickRender/quick3dtexture.h>
-#include <Qt3DQuickRender/quick3drenderpass.h>
-#include <Qt3DQuickRender/quick3dsortmethod.h>
-#include <Qt3DQuickRender/quick3dparameter.h>
-#include <Qt3DQuickRender/quick3dshaderdata.h>
-#include <Qt3DQuickRender/quick3dshaderdataarray.h>
-#include <Qt3DQuickRender/quick3dstateset.h>
-#include <Qt3DQuickRender/quick3drendertargetselector.h>
-#include <Qt3DQuickRender/quick3dgeometry.h>
-#include <Qt3DQuickRender/quick3dbuffer.h>
+#include <Qt3DQuickRender/private/quick3dtechnique_p.h>
+#include <Qt3DQuickRender/private/quick3dmaterial_p.h>
+#include <Qt3DQuickRender/private/quick3dtechniquefilter_p.h>
+#include <Qt3DQuickRender/private/quick3dviewport_p.h>
+#include <Qt3DQuickRender/private/quick3drenderpassfilter_p.h>
+#include <Qt3DQuickRender/private/quick3drendertarget_p.h>
+#include <Qt3DQuickRender/private/quick3deffect_p.h>
+#include <Qt3DQuickRender/private/quick3dscene_p.h>
+#include <Qt3DQuickRender/private/quick3dtexture_p.h>
+#include <Qt3DQuickRender/private/quick3drenderpass_p.h>
+#include <Qt3DQuickRender/private/quick3dsortmethod_p.h>
+#include <Qt3DQuickRender/private/quick3dparameter_p.h>
+#include <Qt3DQuickRender/private/quick3dshaderdata_p.h>
+#include <Qt3DQuickRender/private/quick3dshaderdataarray_p.h>
+#include <Qt3DQuickRender/private/quick3dstateset_p.h>
+#include <Qt3DQuickRender/private/quick3drendertargetselector_p.h>
+#include <Qt3DQuickRender/private/quick3dgeometry_p.h>
+#include <Qt3DQuickRender/private/quick3dbuffer_p.h>
#include <Qt3DQuickRender/private/qt3dquickrender_global_p.h>
static void initResources()