diff options
author | Sean Harmer <sean.harmer@kdab.com> | 2015-06-11 14:55:32 +0100 |
---|---|---|
committer | Sean Harmer <sean.harmer@kdab.com> | 2015-06-11 14:15:39 +0000 |
commit | b21dfb2db3b48192e05dfdca9fdb85ed4bca02f2 (patch) | |
tree | 710dff61506b2feff8d625fb50c845501b40b2c0 /src/quick3d/imports/render/qt3dquick3drenderplugin.cpp | |
parent | 09a701b0aecd199a210df971fb0f13bd37c24430 (diff) |
Use Qt3D.Renderer rather than Render
This should make the documentation and code terminology consistent
throughout. We can rename the source directories at a later date if
needed.
Task-number: QTBUG-46622
Change-Id: I2737e54192341808f4a0270ad19ba70f6c4af589
Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com>
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
Diffstat (limited to 'src/quick3d/imports/render/qt3dquick3drenderplugin.cpp')
-rw-r--r-- | src/quick3d/imports/render/qt3dquick3drenderplugin.cpp | 253 |
1 files changed, 0 insertions, 253 deletions
diff --git a/src/quick3d/imports/render/qt3dquick3drenderplugin.cpp b/src/quick3d/imports/render/qt3dquick3drenderplugin.cpp deleted file mode 100644 index 4c3959c93..000000000 --- a/src/quick3d/imports/render/qt3dquick3drenderplugin.cpp +++ /dev/null @@ -1,253 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). -** Copyright (C) 2015 The Qt Company Ltd and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the Qt3D module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL3$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see http://www.qt.io/terms-conditions. For further -** information use the contact form at http://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPLv3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or later as published by the Free -** Software Foundation and appearing in the file LICENSE.GPL included in -** the packaging of this file. Please review the following information to -** ensure the GNU General Public License version 2.0 requirements will be -** met: http://www.gnu.org/licenses/gpl-2.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include <QtQml> -#include "qt3dquick3drenderplugin.h" -#include <Qt3DRenderer/qabstractmesh.h> -#include <Qt3DRenderer/qabstractsceneloader.h> -#include <Qt3DRenderer/qsceneloader.h> -#include <Qt3DRenderer/qmesh.h> -#include <Qt3DRenderer/qrenderpass.h> -#include <Qt3DRenderer/qshaderprogram.h> -#include <Qt3DRenderer/qviewport.h> -#include <Qt3DRenderer/qrenderpassfilter.h> -#include <Qt3DRenderer/qtechniquefilter.h> -#include <Qt3DRenderer/qrendertargetselector.h> -#include <Qt3DRenderer/qtexture.h> -#include <Qt3DRenderer/qframegraph.h> -#include <Qt3DRenderer/qtechnique.h> -#include <Qt3DRenderer/qcameraselector.h> -#include <Qt3DRenderer/qeffect.h> -#include <Qt3DRenderer/qparameter.h> -#include <Qt3DRenderer/qannotation.h> -#include <Qt3DRenderer/qparametermapping.h> -#include <Qt3DRenderer/qcuboidmesh.h> -#include <Qt3DRenderer/qcylindermesh.h> -#include <Qt3DRenderer/qplanemesh.h> -#include <Qt3DRenderer/qspheremesh.h> -#include <Qt3DRenderer/qtorusmesh.h> -#include <Qt3DRenderer/qlayer.h> -#include <Qt3DRenderer/qlayerfilter.h> -#include <Qt3DRenderer/qabstractlight.h> -#include <Qt3DRenderer/qspotlight.h> -#include <Qt3DRenderer/qdirectionallight.h> -#include <Qt3DRenderer/qpointlight.h> -#include <Qt3DRenderer/qopenglfilter.h> -#include <Qt3DRenderer/qrenderstate.h> -#include <Qt3DRenderer/qblendstate.h> -#include <Qt3DRenderer/qblendequation.h> -#include <Qt3DRenderer/qalphatest.h> -#include <Qt3DRenderer/qdepthtest.h> -#include <Qt3DRenderer/qdepthmask.h> -#include <Qt3DRenderer/qcullface.h> -#include <Qt3DRenderer/qfrontface.h> -#include <Qt3DRenderer/qstenciltest.h> -#include <Qt3DRenderer/qscissortest.h> -#include <Qt3DRenderer/qdithering.h> -#include <Qt3DRenderer/qrenderattachment.h> -#include <Qt3DRenderer/qclearbuffer.h> -#include <Qt3DRenderer/qsortcriterion.h> -#include <Qt3DRenderer/qalphacoverage.h> -#include <Qt3DRenderer/qpolygonoffset.h> -#include <Qt3DRenderer/qcolormask.h> -#include <Qt3DRenderer/qshaderdata.h> -#include <Qt3DRenderer/qnodraw.h> -#include <Qt3DQuickRenderer/quick3dtechnique.h> -#include <Qt3DQuickRenderer/quick3dmaterial.h> -#include <Qt3DQuickRenderer/quick3dtechniquefilter.h> -#include <Qt3DQuickRenderer/quick3dviewport.h> -#include <Qt3DQuickRenderer/quick3drenderpassfilter.h> -#include <Qt3DQuickRenderer/quick3drendertarget.h> -#include <Qt3DQuickRenderer/quick3deffect.h> -#include <Qt3DQuickRenderer/quick3dscene.h> -#include <Qt3DQuickRenderer/quick3dtexture.h> -#include <Qt3DQuickRenderer/private/shaderpropertyparser_p.h> -#include <Qt3DQuickRenderer/quick3drenderpass.h> -#include <Qt3DQuickRenderer/quick3dsortmethod.h> -#include <Qt3DQuickRenderer/quick3dparameter.h> -#include <Qt3DQuickRenderer/quick3dshaderdata.h> -#include <Qt3DQuickRenderer/quick3dshaderdataarray.h> -#include <Qt3DQuickRenderer/quick3dstateset.h> -#include <Qt3DQuickRenderer/quick3drendertargetselector.h> - -static void initResources() -{ - Q_INIT_RESOURCE(defaults); -} - -QT_BEGIN_NAMESPACE - -static const struct { - const char *type; - int major, minor; -} qmldir [] = { - // Materials - { "PhongMaterial", 2, 0 }, - { "DiffuseMapMaterial", 2, 0 }, - { "DiffuseSpecularMapMaterial", 2, 0 }, - { "NormalDiffuseMapAlphaMaterial", 2, 0 }, - { "NormalDiffuseMapMaterial", 2, 0 }, - { "NormalDiffuseSpecularMapMaterial", 2, 0 }, - { "PerVertexColorMaterial", 2, 0 }, - // FrameGraphs - { "ForwardRenderer", 2, 0 }, - // Entities - { "SkyboxEntity", 2, 0 } -}; - -QVariantList Quick3DShaderDataArrayToVariantListConverter(Qt3D::Render::Quick::Quick3DShaderDataArray *array) -{ - QList<Qt3D::QShaderData *> arrayValues = array->values(); - QVariantList values; - values.reserve(arrayValues.size()); - Q_FOREACH (Qt3D::QShaderData *data, arrayValues) - values.append(QVariant::fromValue(data)); - return values; -} - -void Qt3DQuick3DRenderPlugin::registerTypes(const char *uri) -{ - // Init resources for defaults QML files - initResources(); - - // Converters - QMetaType::registerConverter<Qt3D::Render::Quick::Quick3DShaderDataArray*, QVariantList>(Quick3DShaderDataArrayToVariantListConverter); - - // @uri Qt3D.Render - qmlRegisterUncreatableType<Qt3D::Render::QAbstractSceneLoader>(uri, 2, 0, "QAbstractSceneLoader", "QAbstractScene is abstract"); - qmlRegisterExtendedType<Qt3D::QSceneLoader, Qt3D::Render::Quick::Quick3DScene>(uri, 2, 0, "SceneLoader"); -// qmlRegisterCustomType<Qt3D::Effect>(uri, 2, 0, "Effect", new Qt3D::Render::Quick::ShaderPropertyParser()); - qmlRegisterExtendedType<Qt3D::QEffect, Qt3D::Render::Quick::Quick3DEffect>(uri, 2, 0, "Effect"); - qmlRegisterExtendedType<Qt3D::QTechnique, Qt3D::Render::Quick::Quick3DTechnique>(uri, 2, 0, "Technique"); - qmlRegisterType<Qt3D::QAnnotation>(uri, 2, 0, "Annotation"); - qmlRegisterType<Qt3D::QOpenGLFilter>(uri, 2, 0, "OpenGLFilter"); - qmlRegisterUncreatableType<Qt3D::QParameter>(uri, 2, 0, "QParameter", "Quick3D should instantiate Quick3DParameter only"); - qmlRegisterType<Qt3D::Render::Quick::Quick3DParameter>(uri, 2, 0, "Parameter"); - qmlRegisterType<Qt3D::QParameterMapping>(uri, 2, 0, "ParameterMapping"); - qmlRegisterExtendedType<Qt3D::QMaterial, Qt3D::Render::Quick::Quick3DMaterial>(uri, 2, 0, "Material"); - qmlRegisterExtendedType<Qt3D::QRenderPass, Qt3D::Render::Quick::Quick3DRenderPass>(uri, 2, 0, "RenderPass"); - qmlRegisterType<Qt3D::QShaderProgram>(uri, 2, 0, "ShaderProgram"); - qmlRegisterUncreatableType<Qt3D::QShaderData>(uri, 2, 0, "QShaderData", "Quick3D should instantiate Quick3DShaderData only"); - qmlRegisterType<Qt3D::Render::Quick::Quick3DShaderDataArray>(uri, 2, 0, "ShaderDataArray"); - qmlRegisterType<Qt3D::Render::Quick::Quick3DShaderData>(uri, 2, 0, "ShaderData"); - - // Textures - qmlRegisterType<Qt3D::QTextureWrapMode>(uri, 2, 0, "WrapMode");//, QStringLiteral("QTextureWrapMode cannot be created from QML")); - qmlRegisterUncreatableType<Qt3D::QAbstractTextureProvider>(uri, 2, 0, "Texture", QStringLiteral("Texture should be created from one of the subclasses")); - qmlRegisterExtendedType<Qt3D::QTexture1D, Qt3D::Render::Quick::Quick3DTextureExtension>(uri, 2, 0, "Texture1D"); - qmlRegisterExtendedType<Qt3D::QTexture1DArray, Qt3D::Render::Quick::Quick3DTextureExtension>(uri, 2, 0, "Texture1DArray"); - qmlRegisterExtendedType<Qt3D::QTexture2D, Qt3D::Render::Quick::Quick3DTextureExtension>(uri, 2, 0, "Texture2D"); - qmlRegisterExtendedType<Qt3D::QTexture2DArray, Qt3D::Render::Quick::Quick3DTextureExtension>(uri, 2, 0, "Texture2DArray"); - qmlRegisterExtendedType<Qt3D::QTexture3D, Qt3D::Render::Quick::Quick3DTextureExtension>(uri, 2, 0, "Texture3D"); - qmlRegisterExtendedType<Qt3D::QTextureCubeMap, Qt3D::Render::Quick::Quick3DTextureExtension>(uri, 2, 0, "TextureCubeMap"); - qmlRegisterExtendedType<Qt3D::QTextureCubeMapArray, Qt3D::Render::Quick::Quick3DTextureExtension>(uri, 2, 0, "TextureCubeMapArray"); - qmlRegisterExtendedType<Qt3D::QTexture2DMultisample, Qt3D::Render::Quick::Quick3DTextureExtension>(uri, 2, 0, "Texture2DMultisample"); - qmlRegisterExtendedType<Qt3D::QTexture2DMultisampleArray, Qt3D::Render::Quick::Quick3DTextureExtension>(uri, 2, 0, "Texture2DMultisampleArray"); - qmlRegisterExtendedType<Qt3D::QTextureRectangle, Qt3D::Render::Quick::Quick3DTextureExtension>(uri, 2, 0, "TextureRectangle"); - qmlRegisterExtendedType<Qt3D::QTextureBuffer, Qt3D::Render::Quick::Quick3DTextureExtension>(uri, 2, 0, "TextureBuffer"); - qmlRegisterUncreatableType<Qt3D::QAbstractTextureImage>(uri, 2, 0, "QAbstractTextureImage", QStringLiteral("QAbstractTextureImage is abstract")); - qmlRegisterType<Qt3D::QTextureImage>(uri, 2, 0, "TextureImage"); - - // Meshes - qmlRegisterUncreatableType<Qt3D::QAbstractMesh>(uri, 2, 0, "QAbstractMesh", QStringLiteral("QAbstractMesh is abstract")); - qmlRegisterType<Qt3D::QMesh>(uri, 2, 0, "Mesh"); - qmlRegisterType<Qt3D::QCuboidMesh>(uri, 2, 0, "CuboidMesh"); - qmlRegisterType<Qt3D::QCylinderMesh>(uri, 2, 0, "CylinderMesh"); - qmlRegisterType<Qt3D::QPlaneMesh>(uri, 2, 0, "PlaneMesh"); - qmlRegisterType<Qt3D::QTorusMesh>(uri, 2, 0, "TorusMesh"); - qmlRegisterType<Qt3D::QSphereMesh>(uri, 2, 0, "SphereMesh"); - - // Layers - qmlRegisterType<Qt3D::QLayer>(uri, 2, 0, "Layer"); - qmlRegisterType<Qt3D::QLayerFilter>(uri, 2, 0, "LayerFilter"); - - // Lights - qmlRegisterUncreatableType<Qt3D::QAbstractLight>(uri, 2, 0, "QAbstractLight", QStringLiteral("QAbstractLight is abstract")); - qmlRegisterType<Qt3D::QPointLight>(uri, 2, 0, "PointLight"); - qmlRegisterType<Qt3D::QDirectionalLight>(uri, 2, 0, "DirectionalLight"); - qmlRegisterType<Qt3D::QSpotLight>(uri, 2, 0, "SpotLight"); - - // FrameGraph - qmlRegisterExtendedType<Qt3D::QCameraSelector, Qt3D::Quick::Quick3DNode>(uri, 2, 0, "CameraSelector"); - qmlRegisterExtendedType<Qt3D::QRenderPassFilter, Qt3D::Render::Quick::Quick3DRenderPassFilter>(uri, 2, 0, "RenderPassFilter"); - qmlRegisterExtendedType<Qt3D::QTechniqueFilter, Qt3D::Render::Quick::Quick3DTechniqueFilter>(uri, 2, 0, "TechniqueFilter"); - qmlRegisterExtendedType<Qt3D::QViewport, Qt3D::Render::Quick::Quick3DViewport>(uri, 2, 0, "Viewport"); - qmlRegisterExtendedType<Qt3D::QRenderTargetSelector, Qt3D::Render::Quick::Quick3DRenderTargetSelector>(uri, 2, 0, "RenderTargetSelector"); - qmlRegisterType<Qt3D::QClearBuffer>(uri, 2, 0, "ClearBuffer"); - qmlRegisterUncreatableType<Qt3D::QFrameGraphNode>(uri, 2, 0, "FrameGraphNode", QStringLiteral("FrameGraphNode is a base class")); - qmlRegisterExtendedType<Qt3D::QStateSet, Qt3D::Render::Quick::Quick3DStateSet>(uri, 2, 0, "StateSet"); - qmlRegisterType<Qt3D::QNoDraw>(uri, 2, 0, "NoDraw"); - qmlRegisterType<Qt3D::QFrameGraph>(uri, 2, 0, "FrameGraph"); - - // RenderTarget - qmlRegisterType<Qt3D::QRenderAttachment>(uri, 2, 0, "RenderAttachment"); - qmlRegisterExtendedType<Qt3D::QRenderTarget, Qt3D::Render::Quick::Quick3DRenderTarget>(uri, 2, 0, "RenderTarget"); - - // Sorting - qmlRegisterType<Qt3D::QSortCriterion>(uri, 2, 0, "SortCriterion"); - qmlRegisterExtendedType<Qt3D::QSortMethod, Qt3D::Render::Quick::Quick3DSortMethod>(uri, 2, 0, "SortMethod"); - - // RenderStates - qmlRegisterUncreatableType<Qt3D::QRenderState>(uri, 2, 0, "RenderState", QStringLiteral("QRenderState is a base class")); - qmlRegisterType<Qt3D::QBlendState>(uri, 2, 0, "BlendState"); - qmlRegisterType<Qt3D::QBlendStateSeparate>(uri, 2, 0, "BlendStateSeparate"); - qmlRegisterType<Qt3D::QBlendEquation>(uri, 2, 0, "BlendEquation"); - qmlRegisterType<Qt3D::QAlphaTest>(uri, 2, 0, "AlphaTest"); - qmlRegisterType<Qt3D::QDepthTest>(uri, 2, 0, "DepthTest"); - qmlRegisterType<Qt3D::QDepthMask>(uri, 2, 0, "DepthMask"); - qmlRegisterType<Qt3D::QCullFace>(uri, 2, 0, "CullFace"); - qmlRegisterType<Qt3D::QFrontFace>(uri, 2, 0, "FrontFace"); - qmlRegisterType<Qt3D::QStencilTest>(uri, 2, 0, "StencilTest"); - qmlRegisterType<Qt3D::QScissorTest>(uri, 2, 0, "ScissorTest"); - qmlRegisterType<Qt3D::QDithering>(uri, 2, 0, "Dithering"); - qmlRegisterType<Qt3D::QAlphaCoverage>(uri, 2, 0, "AlphaCoverage"); - qmlRegisterType<Qt3D::QPolygonOffset>(uri, 2, 0, "PolygonOffset"); - qmlRegisterType<Qt3D::QColorMask>(uri, 2, 0, "ColorMask"); - - // Register types provided as QML files compiled into the plugin - for (int i = 0; i < int(sizeof(qmldir) / sizeof(qmldir[0])); i++) { - QString path = QStringLiteral("qrc:/Qt3D/Render/defaults/qml/"); - qmlRegisterType(QUrl(path + qmldir[i].type + QStringLiteral(".qml")), - uri, - qmldir[i].major, qmldir[i].minor, - qmldir[i].type); - } -} - -QT_END_NAMESPACE - - |