diff options
author | Mike Krus <mike.krus@kdab.com> | 2017-06-28 23:13:41 +0200 |
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committer | Sean Harmer <sean.harmer@kdab.com> | 2017-07-08 09:08:40 +0000 |
commit | a61bc1bd653559637146d9e0ba0884de3e3f1a12 (patch) | |
tree | 1e08702bfc4aaa779c26bc1e0d25703818ddcb44 /src/quick3d/quick3dextras/items/quick3dspritesheet_p.h | |
parent | 55844801dc09da2d05e6f581ce7ad3d4d334b5c1 (diff) |
Introduce QSpriteSheet
a generalised non-regular grid sprite sheet. Sprites are
defined by a list of QSpriteSheetItem, essentially QRect
for now (may introduce rotation later)
Uses wrapper class to expose qml property list.
Change-Id: I5a8d6804c32d59c27e1dc823c61d56bb169ca498
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/quick3d/quick3dextras/items/quick3dspritesheet_p.h')
-rw-r--r-- | src/quick3d/quick3dextras/items/quick3dspritesheet_p.h | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/src/quick3d/quick3dextras/items/quick3dspritesheet_p.h b/src/quick3d/quick3dextras/items/quick3dspritesheet_p.h new file mode 100644 index 000000000..38a92dd2a --- /dev/null +++ b/src/quick3d/quick3dextras/items/quick3dspritesheet_p.h @@ -0,0 +1,89 @@ +/**************************************************************************** +** +** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QT3DEXTRAS_EXTRAS_QUICK_QUICK3DSPRITESHEET_P_H +#define QT3DEXTRAS_EXTRAS_QUICK_QUICK3DSPRITESHEET_P_H + +// +// W A R N I N G +// ------------- +// +// This file is not part of the Qt API. It exists for the convenience +// of other Qt classes. This header file may change from version to +// version without notice, or even be removed. +// +// We mean it. +// + +#include <Qt3DQuickExtras/qt3dquickextras_global.h> +#include <Qt3DExtras/qspritesheet.h> +#include <QtQml/QQmlListProperty> + +QT_BEGIN_NAMESPACE + +namespace Qt3DExtras { +namespace Extras { +namespace Quick { + +class QT3DQUICKEXTRASSHARED_EXPORT Quick3DSpriteSheet : public QObject +{ + Q_OBJECT + Q_PROPERTY(QQmlListProperty<Qt3DExtras::QSpriteSheetItem> sprites READ sprites CONSTANT) + Q_CLASSINFO("DefaultProperty", "sprites") +public: + explicit Quick3DSpriteSheet(QObject *parent = 0); + ~Quick3DSpriteSheet(); + + QQmlListProperty<Qt3DExtras::QSpriteSheetItem> sprites(); + inline QSpriteSheet *parentSpriteSheet() const { return qobject_cast<QSpriteSheet *>(parent()); } + +private: + static void appendSprite(QQmlListProperty<Qt3DExtras::QSpriteSheetItem> *list, Qt3DExtras::QSpriteSheetItem *state); + static Qt3DExtras::QSpriteSheetItem *spriteAt(QQmlListProperty<Qt3DExtras::QSpriteSheetItem> *list, int index); + static int spriteCount(QQmlListProperty<Qt3DExtras::QSpriteSheetItem> *list); + static void clearSprites(QQmlListProperty<Qt3DExtras::QSpriteSheetItem> *list); +}; + +} // namespace Quick +} // namespace Extras +} // namespace Qt3DExtras + +QT_END_NAMESPACE + +#endif // QT3DEXTRAS_EXTRAS_QUICK_QUICK3DSPRITESHEET_P_H |