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authorPaul Lemire <paul.lemire@kdab.com>2016-04-26 08:38:15 +0200
committerSean Harmer <sean.harmer@kdab.com>2016-05-01 12:17:58 +0000
commit3da9e8d6714da3d9d6aec6932e4edae0a2135065 (patch)
tree054ed3f57c9c8f6822a98dc3ef6d5e55ebd3ada9 /src/quick3d/quick3dextras/qt3dquickwindow.h
parent5eb447f4ecbbab387573c3bb8a34298b652c032a (diff)
Move last remaining pieces of examples-common to Qt3DExtras
Also created a Quick3DExtras for QML related extras (Qt3DQuickWindow) Change-Id: I1b95ea841e07ac8d68a07a1911d783b722e6fe03 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/quick3d/quick3dextras/qt3dquickwindow.h')
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1 files changed, 140 insertions, 0 deletions
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+/****************************************************************************
+**
+** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3DEXTRAS_QUICK_QT3DQUICKWINDOW_H
+#define QT3DEXTRAS_QUICK_QT3DQUICKWINDOW_H
+
+#include <Qt3DQuickExtras/qt3dquickextras_global.h>
+#include <QQuickWindow>
+#include <QtCore/qpointer.h>
+#include <QUrl>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DCore {
+class QAbstractAspect;
+namespace Quick {
+class QQmlAspectEngine;
+}
+}
+
+namespace Qt3DRender {
+class QRenderAspect;
+class QCamera;
+}
+
+namespace Qt3DInput {
+class QInputAspect;
+}
+
+namespace Qt3DLogic {
+class QLogicAspect;
+}
+
+namespace Qt3DExtras {
+
+namespace Quick {
+
+class QT3DQUICKEXTRASSHARED_EXPORT Qt3DQuickWindow : public QQuickWindow
+{
+ Q_OBJECT
+ Q_PROPERTY(CameraAspectRatioMode cameraAspectRatioMode READ cameraAspectRatioMode WRITE setCameraAspectRatioMode NOTIFY cameraAspectRatioModeChanged)
+
+public:
+ Qt3DQuickWindow(QWindow *parent = Q_NULLPTR);
+ ~Qt3DQuickWindow();
+
+ void registerAspect(Qt3DCore::QAbstractAspect *aspect);
+ void registerAspect(const QString &name);
+
+ void setSource(const QUrl &source);
+ Qt3DCore::Quick::QQmlAspectEngine *engine() const;
+
+ enum CameraAspectRatioMode {
+ AutomaticAspectRatio,
+ UserAspectRatio
+ };
+ Q_ENUM(CameraAspectRatioMode);
+
+ void setCameraAspectRatioMode(CameraAspectRatioMode mode);
+ CameraAspectRatioMode cameraAspectRatioMode() const;
+
+Q_SIGNALS:
+ void cameraAspectRatioModeChanged(CameraAspectRatioMode mode);
+
+protected:
+ void showEvent(QShowEvent *e) Q_DECL_OVERRIDE;
+
+private:
+ void onSceneCreated(QObject *rootObject);
+ void setWindowSurface(QObject *rootObject);
+ void setCameraAspectModeHelper();
+ void updateCameraAspectRatio();
+
+ QScopedPointer<Qt3DCore::Quick::QQmlAspectEngine> m_engine;
+
+ // Aspects
+ Qt3DRender::QRenderAspect *m_renderAspect;
+ Qt3DInput::QInputAspect *m_inputAspect;
+ Qt3DLogic::QLogicAspect *m_logicAspect;
+
+ QUrl m_source;
+ bool m_initialized;
+ QPointer<Qt3DRender::QCamera> m_camera;
+ CameraAspectRatioMode m_cameraAspectRatioMode;
+};
+
+} // Quick
+
+} // Qt3DExtras
+
+QT_END_NAMESPACE
+
+#endif // QT3DEXTRAS_QUICK_QT3DQUICKWINDOW_H