diff options
author | Sean Harmer <sean.harmer@kdab.com> | 2015-10-18 09:58:19 +0100 |
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committer | Sean Harmer <sean.harmer@kdab.com> | 2015-10-19 10:51:25 +0000 |
commit | 18964d9ebed281a72506eccdf26319ce18be46d7 (patch) | |
tree | 9c184a8645f0d3ea72fc692f84332fc9be01bf2e /src/quick3d/quick3drender/items/items.pri | |
parent | d9ae5577ea87ae23731fe54dd79fd80ecd1de1fa (diff) |
Rename Renderer -> Render throughout
This is for consistency between the C++ namespaces and QML imports and
with the other aspects.
Change-Id: I73392f138b4e519b12888f52530123e3d0ba445e
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/quick3d/quick3drender/items/items.pri')
-rw-r--r-- | src/quick3d/quick3drender/items/items.pri | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/src/quick3d/quick3drender/items/items.pri b/src/quick3d/quick3drender/items/items.pri new file mode 100644 index 000000000..881923b59 --- /dev/null +++ b/src/quick3d/quick3drender/items/items.pri @@ -0,0 +1,44 @@ +HEADERS += \ + $$PWD/quick3drenderpassfilter.h \ + $$PWD/quick3drendertarget.h \ + $$PWD/quick3dtechniquefilter.h \ + $$PWD/quick3dviewport.h \ + $$PWD/quick3dmaterial.h \ + $$PWD/quick3dtechnique.h \ + $$PWD/quick3deffect.h \ + $$PWD/quick3dscene.h \ + $$PWD/shaderpropertyparser_p.h \ + $$PWD/quick3dtexture.h \ + $$PWD/quick3drenderpass.h \ + $$PWD/quick3dsortmethod.h \ + $$PWD/quick3dparameter_p.h \ + $$PWD/quick3dparameter.h \ + $$PWD/quick3dshaderdata.h \ + $$PWD/quick3dshaderdataarray.h \ + $$PWD/quick3dstateset.h \ + $$PWD/quick3drendertargetselector.h \ + $$PWD/quick3dgeometry.h \ + $$PWD/quick3dbuffer.h + +SOURCES += \ + $$PWD/quick3drenderpassfilter.cpp \ + $$PWD/quick3drendertarget.cpp \ + $$PWD/quick3dtechniquefilter.cpp \ + $$PWD/quick3dviewport.cpp \ + $$PWD/quick3dmaterial.cpp \ + $$PWD/quick3dtechnique.cpp \ + $$PWD/quick3deffect.cpp \ + $$PWD/quick3dscene.cpp \ + $$PWD/shaderpropertyparser.cpp \ + $$PWD/quick3dtexture.cpp \ + $$PWD/quick3drenderpass.cpp \ + $$PWD/quick3dsortmethod.cpp \ + $$PWD/quick3dparameter.cpp \ + $$PWD/quick3dshaderdata.cpp \ + $$PWD/quick3dshaderdataarray.cpp \ + $$PWD/quick3dstateset.cpp \ + $$PWD/quick3drendertargetselector.cpp \ + $$PWD/quick3dgeometry.cpp \ + $$PWD/quick3dbuffer.cpp + +INCLUDEPATH += $$PWD |