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authorSean Harmer <sean.harmer@kdab.com>2015-10-18 09:58:19 +0100
committerSean Harmer <sean.harmer@kdab.com>2015-10-19 10:51:25 +0000
commit18964d9ebed281a72506eccdf26319ce18be46d7 (patch)
tree9c184a8645f0d3ea72fc692f84332fc9be01bf2e /src/quick3d/quick3drender/items/items.pri
parentd9ae5577ea87ae23731fe54dd79fd80ecd1de1fa (diff)
Rename Renderer -> Render throughout
This is for consistency between the C++ namespaces and QML imports and with the other aspects. Change-Id: I73392f138b4e519b12888f52530123e3d0ba445e Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/quick3d/quick3drender/items/items.pri')
-rw-r--r--src/quick3d/quick3drender/items/items.pri44
1 files changed, 44 insertions, 0 deletions
diff --git a/src/quick3d/quick3drender/items/items.pri b/src/quick3d/quick3drender/items/items.pri
new file mode 100644
index 000000000..881923b59
--- /dev/null
+++ b/src/quick3d/quick3drender/items/items.pri
@@ -0,0 +1,44 @@
+HEADERS += \
+ $$PWD/quick3drenderpassfilter.h \
+ $$PWD/quick3drendertarget.h \
+ $$PWD/quick3dtechniquefilter.h \
+ $$PWD/quick3dviewport.h \
+ $$PWD/quick3dmaterial.h \
+ $$PWD/quick3dtechnique.h \
+ $$PWD/quick3deffect.h \
+ $$PWD/quick3dscene.h \
+ $$PWD/shaderpropertyparser_p.h \
+ $$PWD/quick3dtexture.h \
+ $$PWD/quick3drenderpass.h \
+ $$PWD/quick3dsortmethod.h \
+ $$PWD/quick3dparameter_p.h \
+ $$PWD/quick3dparameter.h \
+ $$PWD/quick3dshaderdata.h \
+ $$PWD/quick3dshaderdataarray.h \
+ $$PWD/quick3dstateset.h \
+ $$PWD/quick3drendertargetselector.h \
+ $$PWD/quick3dgeometry.h \
+ $$PWD/quick3dbuffer.h
+
+SOURCES += \
+ $$PWD/quick3drenderpassfilter.cpp \
+ $$PWD/quick3drendertarget.cpp \
+ $$PWD/quick3dtechniquefilter.cpp \
+ $$PWD/quick3dviewport.cpp \
+ $$PWD/quick3dmaterial.cpp \
+ $$PWD/quick3dtechnique.cpp \
+ $$PWD/quick3deffect.cpp \
+ $$PWD/quick3dscene.cpp \
+ $$PWD/shaderpropertyparser.cpp \
+ $$PWD/quick3dtexture.cpp \
+ $$PWD/quick3drenderpass.cpp \
+ $$PWD/quick3dsortmethod.cpp \
+ $$PWD/quick3dparameter.cpp \
+ $$PWD/quick3dshaderdata.cpp \
+ $$PWD/quick3dshaderdataarray.cpp \
+ $$PWD/quick3dstateset.cpp \
+ $$PWD/quick3drendertargetselector.cpp \
+ $$PWD/quick3dgeometry.cpp \
+ $$PWD/quick3dbuffer.cpp
+
+INCLUDEPATH += $$PWD