diff options
author | Sean Harmer <sean.harmer@kdab.com> | 2017-01-28 15:56:26 +0000 |
---|---|---|
committer | Sean Harmer <sean.harmer@kdab.com> | 2017-01-29 10:17:49 +0000 |
commit | 8ef8c094dd55d198c5601689e0f1cc9fcc14274b (patch) | |
tree | fbdd6c1e35a6f2606286752a98a9018213fdb789 /src/quick3d/quick3drender | |
parent | 9c5bf588ab310e274fddffb252962e8abfa66bd2 (diff) | |
parent | 2f3cfb7f19911f29e6ea7c0528b26f9263d38121 (diff) |
Merge branch 'wip/qtquickintegration' into dev
Conflicts:
src/quick3d/imports/render/qt3dquick3drenderplugin.cpp
src/render/backend/triangleboundingvolume.cpp
src/render/backend/triangleboundingvolume_p.h
src/render/frontend/qrenderaspect.cpp
src/render/frontend/sphere.cpp
src/render/frontend/sphere_p.h
src/render/jobs/pickboundingvolumejob.cpp
src/render/jobs/pickboundingvolumejob_p.h
src/render/picking/objectpicker.cpp
src/render/raycasting/qcollisionqueryresult_p.h
src/render/render.pro
src/src.pro
tests/auto/render/objectpicker/tst_objectpicker.cpp
tests/auto/render/render.pro
Change-Id: I95717c7855887850d5c90e7ad8f19f1ffb37a545
Diffstat (limited to 'src/quick3d/quick3drender')
-rw-r--r-- | src/quick3d/quick3drender/qt3dquickrender_logging.cpp | 49 | ||||
-rw-r--r-- | src/quick3d/quick3drender/qt3dquickrender_logging_p.h | 65 | ||||
-rw-r--r-- | src/quick3d/quick3drender/quick3drender.pro | 7 | ||||
-rw-r--r-- | src/quick3d/quick3drender/scene2d/qscene2d.cpp | 697 | ||||
-rw-r--r-- | src/quick3d/quick3drender/scene2d/qscene2d.h | 117 | ||||
-rw-r--r-- | src/quick3d/quick3drender/scene2d/qscene2d_p.h | 219 | ||||
-rw-r--r-- | src/quick3d/quick3drender/scene2d/scene2d.cpp | 363 | ||||
-rw-r--r-- | src/quick3d/quick3drender/scene2d/scene2d.pri | 10 | ||||
-rw-r--r-- | src/quick3d/quick3drender/scene2d/scene2d_p.h | 127 |
9 files changed, 1652 insertions, 2 deletions
diff --git a/src/quick3d/quick3drender/qt3dquickrender_logging.cpp b/src/quick3d/quick3drender/qt3dquickrender_logging.cpp new file mode 100644 index 000000000..b9e5d2e08 --- /dev/null +++ b/src/quick3d/quick3drender/qt3dquickrender_logging.cpp @@ -0,0 +1,49 @@ +/**************************************************************************** +** +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: http://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qt3dquickrender_logging_p.h" + +QT_BEGIN_NAMESPACE + +namespace Qt3DRender { +namespace Quick { + +Q_LOGGING_CATEGORY(Scene2D, "Qt3D.Scene2D") + +} // Quick +} // Qt3DRender + +QT_END_NAMESPACE diff --git a/src/quick3d/quick3drender/qt3dquickrender_logging_p.h b/src/quick3d/quick3drender/qt3dquickrender_logging_p.h new file mode 100644 index 000000000..c34abfdd3 --- /dev/null +++ b/src/quick3d/quick3drender/qt3dquickrender_logging_p.h @@ -0,0 +1,65 @@ +/**************************************************************************** +** +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: http://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QT3DQUICKRENDER_LOGGING_P_H +#define QT3DQUICKRENDER_LOGGING_P_H + +// +// W A R N I N G +// ------------- +// +// This file is not part of the Qt API. It exists purely as an +// implementation detail. This header file may change from version to +// version without notice, or even be removed. +// +// We mean it. +// + +#include <QLoggingCategory> + +QT_BEGIN_NAMESPACE + +namespace Qt3DRender { +namespace Quick { + +Q_DECLARE_LOGGING_CATEGORY(Scene2D) + +} // Quick +} // Qt3DRender + +QT_END_NAMESPACE + +#endif // QT3DQUICKRENDER_LOGGING_P_H diff --git a/src/quick3d/quick3drender/quick3drender.pro b/src/quick3d/quick3drender/quick3drender.pro index 88d7a9556..b1b904e12 100644 --- a/src/quick3d/quick3drender/quick3drender.pro +++ b/src/quick3d/quick3drender/quick3drender.pro @@ -14,16 +14,19 @@ gcov { SOURCES += \ qt3dquickrender_global.cpp \ - qt3dquickrendernodefactory.cpp + qt3dquickrendernodefactory.cpp \ + qt3dquickrender_logging.cpp HEADERS += \ qt3dquickrendernodefactory_p.h \ qt3dquickrender_global_p.h \ - qt3dquickrender_global.h + qt3dquickrender_global.h \ + qt3dquickrender_logging_p.h # otherwise mingw headers do not declare common functions like ::strcasecmp win32-g++*:QMAKE_CXXFLAGS_CXX11 = -std=gnu++0x include(./items/items.pri) +include(./scene2d/scene2d.pri) load(qt_module) diff --git a/src/quick3d/quick3drender/scene2d/qscene2d.cpp b/src/quick3d/quick3drender/scene2d/qscene2d.cpp new file mode 100644 index 000000000..fa46cd3d2 --- /dev/null +++ b/src/quick3d/quick3drender/scene2d/qscene2d.cpp @@ -0,0 +1,697 @@ +/**************************************************************************** +** +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: http://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qscene2d.h" +#include "qscene2d_p.h" +#include "scene2d_p.h" + +#include <Qt3DCore/QPropertyUpdatedChange> + +#include <QtGui/QOpenGLContext> + +QT_BEGIN_NAMESPACE + +using namespace Qt3DCore; + +namespace Qt3DRender { + +namespace Quick { + +/*! + \class Qt3DRender::QScene2D + \inmodule Qt3DRender + + \brief This class enables rendering qml into a texture, which then can be + used as a part of 3D scene. + + The component uses QQuickRenderControl to render the given QML source into an + offscreen surface, which is attached to a texture provided by the user. This allows the + component to directly render into the texture without intermediate copy and the user to + freely specify how the texture is used in the 3D scene. + + \since 5.9 +*/ + +/*! + \qmltype Scene2D + \inqmlmodule Qt3D.Render + \since + \ingroup + \instantiates Qt3DRender::QScene2D + \brief Scene2D + */ + +/*! + \enum QScene2D::RenderPolicy + + This enum type describes types of render policies available. + \value Continuous The Scene2D is rendering continuously. This is the default render policy. + \value SingleShot The Scene2D renders to the texture only once after which the resources + allocated for rendering are released. +*/ + +/*! + \qmlproperty RenderTargetOutput Qt3D.Render::Scene2D::output + Holds the RenderTargetOutput, which specifies where the Scene2D is rendering to. + */ + +/*! + \qmlproperty QUrl Qt3D.Render::Scene2D::source + Holds the qml source url. + */ + +/*! + \qmlproperty enumeration Qt3D.Render::Scene2D::renderPolicy + Holds the render policy of this Scene2D. + */ + +/*! + \qmlproperty bool Qt3D.Render::Scene2D::loaded + Holds whether the source has been loaded. + */ + +class RenderControl : public QQuickRenderControl +{ +public: + RenderControl(QWindow *w) : m_window(w) { } + QWindow *renderWindow(QPoint *offset) Q_DECL_OVERRIDE; + +private: + QWindow *m_window; +}; + +QWindow *RenderControl::renderWindow(QPoint *offset) +{ + if (offset) + *offset = QPoint(0, 0); + return m_window; +} + +/*! + \internal + Constructs object shared by the front-end and back-end to synchronize the rendering. + */ +Scene2DSharedObject::Scene2DSharedObject(Scene2DManager *manager) + : m_quit(false) + , m_requestSync(false) + , m_prepared(false) + , m_initialized(false) + , m_renderControl(nullptr) + , m_quickWindow(nullptr) + , m_renderManager(manager) + , m_surface(nullptr) + , m_renderObject(nullptr) + , m_disallowed(false) +{ +} + +Scene2DSharedObject::~Scene2DSharedObject() +{ +} + +void Scene2DSharedObject::cleanup() +{ + delete m_renderControl; + delete m_quickWindow; + delete m_surface; + m_renderControl = nullptr; + m_quickWindow = nullptr; + m_surface = nullptr; + m_initialized = false; +} + +bool Scene2DSharedObject::canRender() const +{ + return m_initialized && m_prepared && !m_disallowed; +} + +bool Scene2DSharedObject::isInitialized() const +{ + return m_initialized; +} + +void Scene2DSharedObject::disallowRender() +{ + m_disallowed = true; +} + +void Scene2DSharedObject::setInitialized() +{ + m_initialized = true; +} + +bool Scene2DSharedObject::isPrepared() const +{ + return m_prepared; +} + +void Scene2DSharedObject::setPrepared() +{ + m_prepared = true; +} + +// not protected, call only from main thread +bool Scene2DSharedObject::isQuit() const +{ + Q_ASSERT(QThread::currentThread() == QCoreApplication::instance()->thread()); + return m_quit; +} + +// not protected, call only from main thread +void Scene2DSharedObject::requestQuit() +{ + Q_ASSERT(QThread::currentThread() == QCoreApplication::instance()->thread()); + m_quit = true; + QCoreApplication::postEvent(m_renderObject, new QEvent(QUIT)); +} + +bool Scene2DSharedObject::isSyncRequested() const +{ + return m_requestSync; +} + +void Scene2DSharedObject::requestRender(bool sync) +{ + m_requestSync = sync; + QCoreApplication::postEvent(m_renderObject, new QEvent(RENDER)); +} + +void Scene2DSharedObject::wait() +{ + m_cond.wait(&m_mutex); +} + +void Scene2DSharedObject::wake() +{ + m_cond.wakeOne(); +} + +void Scene2DSharedObject::clearSyncRequest() +{ + m_requestSync = false; +} + +/*! + \internal + Constructs qml render manager. + */ +Scene2DManager::Scene2DManager(QScene2DPrivate *priv) + : m_priv(priv) + , m_qmlEngine(nullptr) + , m_qmlComponent(nullptr) + , m_rootItem(nullptr) + , m_source(nullptr) + , m_requested(false) + , m_initialized(false) + , m_renderSyncRequested(false) + , m_sharedObject(new Scene2DSharedObject(this)) + , m_renderPolicy(QScene2D::Continuous) + , m_backendInitialized(false) + , m_noSourceMode(false) + , m_item(nullptr) + , m_ownEngine(false) +{ + m_sharedObject->m_surface = new QOffscreenSurface; + m_sharedObject->m_surface->setFormat(QSurfaceFormat::defaultFormat()); + m_sharedObject->m_surface->create(); + + // Create render control + m_sharedObject->m_renderControl = new RenderControl(nullptr); + + // Create window to render the QML with + m_sharedObject->m_quickWindow = new QQuickWindow(m_sharedObject->m_renderControl); + m_sharedObject->m_quickWindow->setClearBeforeRendering(false); + + connect(m_sharedObject->m_renderControl, &QQuickRenderControl::renderRequested, + this, &Scene2DManager::requestRender); + connect(m_sharedObject->m_renderControl, &QQuickRenderControl::sceneChanged, + this, &Scene2DManager::requestRenderSync); +} + +Scene2DManager::~Scene2DManager() +{ + m_sharedObject = nullptr; +} + +void Scene2DManager::requestRender() +{ + // Don't request render until the backend is initialized. + if (m_sharedObject->canRender()) { + if (!m_requested) { + m_requested = true; + QCoreApplication::postEvent(this, new QEvent(RENDER)); + } + } +} + +void Scene2DManager::requestRenderSync() +{ + // Don't request render until the backed is initialized. + if (m_sharedObject->canRender()) { + if (!m_requested) { + m_requested = true; + QCoreApplication::postEvent(this, new QEvent(RENDERSYNC)); + } + } else { + m_renderSyncRequested = true; + } +} + +void Scene2DManager::startIfInitialized() +{ + if (!m_initialized && m_backendInitialized) { + if (m_source.isValid() && !m_noSourceMode) { + // Create a QML engine. + if (!m_qmlEngine) { + m_qmlEngine = new QQmlEngine; + if (!m_qmlEngine->incubationController()) { + m_qmlEngine->setIncubationController(m_sharedObject->m_quickWindow + ->incubationController()); + } + } + + // create component + m_ownEngine = true; + m_qmlComponent = new QQmlComponent(m_qmlEngine, m_source); + if (m_qmlComponent->isLoading()) { + connect(m_qmlComponent, &QQmlComponent::statusChanged, + this, &Scene2DManager::run); + } else { + run(); + } + } else if (m_item != nullptr) { + m_rootItem = m_item; + + // Associate root item with the window. + m_rootItem->setParentItem(m_sharedObject->m_quickWindow->contentItem()); + + // Update window size. + updateSizes(); + + m_initialized = true; + m_sharedObject->setInitialized(); + } + } +} + +void Scene2DManager::stopAndClean() +{ + if (m_sharedObject->isInitialized()) { + QMutexLocker lock(&m_sharedObject->m_mutex); + m_sharedObject->requestQuit(); + m_sharedObject->wait(); + m_sharedObject->cleanup(); + if (m_ownEngine) { + QObject::disconnect(m_connection); + delete m_qmlEngine; + } + delete m_qmlComponent; + m_qmlEngine = nullptr; + m_qmlComponent = nullptr; + } +} + +void Scene2DManager::run() +{ + disconnect(m_qmlComponent, &QQmlComponent::statusChanged, this, &Scene2DManager::run); + + if (m_qmlComponent->isError()) { + QList<QQmlError> errorList = m_qmlComponent->errors(); + for (const QQmlError &error: errorList) + qWarning() << error.url() << error.line() << error; + return; + } + + QObject *rootObject = m_qmlComponent->create(); + if (m_qmlComponent->isError()) { + QList<QQmlError> errorList = m_qmlComponent->errors(); + for (const QQmlError &error: errorList) + qWarning() << error.url() << error.line() << error; + return; + } + + m_rootItem = qobject_cast<QQuickItem *>(rootObject); + if (!m_rootItem) { + qWarning("QScene2D: Root item is not a QQuickItem."); + delete rootObject; + return; + } + + // The root item is ready. Associate it with the window. + m_rootItem->setParentItem(m_sharedObject->m_quickWindow->contentItem()); + + // Update window size. + updateSizes(); + + m_initialized = true; + m_sharedObject->setInitialized(); + + emit onLoadedChanged(); +} + +void Scene2DManager::updateSizes() +{ + const int width = m_rootItem->width(); + const int height = m_rootItem->height(); + if (width == 0 || height == 0) { + qWarning() << "QScene2D: Root item size not set."; + return; + } + m_sharedObject->m_quickWindow->setGeometry(0, 0, width, height); +} + +void Scene2DManager::setSource(const QUrl &url) +{ + m_source = url; + startIfInitialized(); +} + +void Scene2DManager::setItem(QQuickItem *item) +{ + m_noSourceMode = true; + m_item = item; + startIfInitialized(); +} + +bool Scene2DManager::event(QEvent *e) +{ + switch (e->type()) { + + case RENDER: { + // just render request, don't need to call sync in render thread + QMutexLocker lock(&m_sharedObject->m_mutex); + m_sharedObject->requestRender(false); + m_requested = false; + return true; + } + + case RENDERSYNC: { + // sync and render request, main and render threads must be synchronized + if (!m_sharedObject->isQuit()) + doRenderSync(); + m_requested = false; + return true; + } + + case PREPARE: { + m_sharedObject->m_renderControl->prepareThread(m_sharedObject->m_renderThread); + m_sharedObject->setPrepared(); + + if (m_renderSyncRequested) { + if (!m_requested) { + m_requested = true; + QCoreApplication::postEvent(this, new QEvent(RENDERSYNC)); + } + m_renderSyncRequested = false; + } + return true; + } + + case INITIALIZED: { + // backend is initialized, start the qml + m_backendInitialized = true; + startIfInitialized(); + return true; + } + + case RENDERED: { + // render is done, excellent, now clean anything not needed anymore. + stopAndClean(); + return true; + } + + default: + break; + } + return QObject::event(e); +} + +bool Scene2DManager::forwardEvent(QEvent *event) +{ + switch (event->type()) { + + case QEvent::MouseMove: + case QEvent::MouseButtonDblClick: + case QEvent::MouseButtonPress: + case QEvent::MouseButtonRelease: { + QMouseEvent* me = static_cast<QMouseEvent *>(event); + QPointF pos = me->localPos(); + pos = QPointF(pos.x() * m_rootItem->width(), pos.y() * m_rootItem->height()); + QMouseEvent nme = QMouseEvent(me->type(), pos, pos, pos, me->button(), me->buttons(), + me->modifiers(), Qt::MouseEventSynthesizedByApplication); + QCoreApplication::sendEvent(m_sharedObject->m_quickWindow, &nme); + } break; + + case QEvent::KeyPress: + case QEvent::KeyRelease: { + QCoreApplication::sendEvent(m_sharedObject->m_quickWindow, event); + } break; + + default: + break; + } + return false; +} + +void Scene2DManager::doRenderSync() +{ + QMutexLocker lock(&m_sharedObject->m_mutex); + + m_sharedObject->requestRender(true); + m_sharedObject->m_renderControl->polishItems(); + + // begin waiting render thread + m_sharedObject->wait(); + m_requested = false; +} + +void Scene2DManager::cleanup() +{ + stopAndClean(); +} + +void Scene2DManager::setEngine(QQmlEngine *engine) +{ + m_qmlEngine = engine; + m_ownEngine = false; + if (engine) { + m_connection = QObject::connect(engine, &QObject::destroyed, + this, &Scene2DManager::engineDestroyed); + } +} + +void Scene2DManager::engineDestroyed() +{ + QObject::disconnect(m_connection); + m_qmlEngine = nullptr; + m_ownEngine = false; +} + + +QScene2DPrivate::QScene2DPrivate() + : Qt3DCore::QNodePrivate() + , m_renderManager(new Scene2DManager(this)) + , m_output(nullptr) +{ +} + +QScene2DPrivate::~QScene2DPrivate() +{ + m_renderManager->cleanup(); + delete m_renderManager; +} + + +/*! + The constructor creates a new QScene2D instance with the specified \a parent. + */ +QScene2D::QScene2D(Qt3DCore::QNode *parent) + : Qt3DCore::QNode(*new QScene2DPrivate, parent) +{ + Q_D(QScene2D); + connect(d->m_renderManager, &Scene2DManager::onLoadedChanged, + this, &QScene2D::sourceLoaded); +} + +QScene2D::QScene2D(QQmlEngine *engine, Qt3DCore::QNode *parent) + : Qt3DCore::QNode(*new QScene2DPrivate, parent) +{ + Q_D(QScene2D); + connect(d->m_renderManager, &Scene2DManager::onLoadedChanged, + this, &QScene2D::sourceLoaded); + d->m_renderManager->setEngine(engine); +} + +QScene2D::~QScene2D() +{ +} + +bool QScene2D::loaded() const +{ + Q_D(const QScene2D); + return d->m_renderManager->m_initialized; +} + +/*! + \property QScene2D::source + \brief Specifies the url for the qml. + + This property specifies the url to the qml being rendered to the texture. + The source must specify QQuickItem as a root. The item must specify width + and height. The rendered qml is scaled to the texture size. + The property can not be changed after the rendering has been initialized. + */ +QUrl QScene2D::source() const +{ + Q_D(const QScene2D); + return d->m_renderManager->m_source; +} + +void QScene2D::setSource(const QUrl &url) +{ + Q_D(QScene2D); + if (d->m_renderManager->m_initialized) { + qWarning() << "Unable to set source after initialization."; + return; + } + if (d->m_renderManager->m_source != url) { + d->m_renderManager->setSource(url); + emit sourceChanged(url); + } +} + +QQuickItem* QScene2D::item() const +{ + Q_D(const QScene2D); + return d->m_renderManager->m_item; +} + +void QScene2D::setItem(QQuickItem *item) +{ + Q_D(QScene2D); + if (d->m_renderManager->m_initialized) { + qWarning() << "Unable to set item after initialization."; + return; + } + if (d->m_renderManager->m_item != item) { + d->m_renderManager->setItem(item); + emit itemChanged(item); + } +} + +/*! + \property QScene2D::renderPolicy + + Holds the render policy of this Scene2D. + */ +QScene2D::RenderPolicy QScene2D::renderPolicy() const +{ + Q_D(const QScene2D); + return d->m_renderManager->m_renderPolicy; +} + +void QScene2D::setRenderPolicy(QScene2D::RenderPolicy renderPolicy) +{ + Q_D(const QScene2D); + if (d->m_renderManager->m_renderPolicy != renderPolicy) { + d->m_renderManager->m_renderPolicy = renderPolicy; + emit renderPolicyChanged(renderPolicy); + } +} + +/*! + \property QScene2D::output + Holds the QRenderTargetOutput, which specifies where the QScene2D is + rendering to. + */ +Qt3DRender::QRenderTargetOutput *QScene2D::output() const +{ + Q_D(const QScene2D); + return d->m_output; +} + +void QScene2D::setOutput(Qt3DRender::QRenderTargetOutput *output) +{ + Q_D(QScene2D); + if (d->m_output != output) { + if (d->m_output) + d->unregisterDestructionHelper(d->m_output); + d->m_output = output; + if (output) + d->registerDestructionHelper(output, &QScene2D::setOutput, d->m_output); + emit outputChanged(output); + } +} + +Qt3DCore::QNodeCreatedChangeBasePtr QScene2D::createNodeCreationChange() const +{ + auto creationChange = Qt3DCore::QNodeCreatedChangePtr<QScene2DData>::create(this); + auto &data = creationChange->data; + Q_D(const QScene2D); + data.renderPolicy = d->m_renderManager->m_renderPolicy; + data.sharedObject = d->m_renderManager->m_sharedObject; + data.output = d->m_output ? d->m_output->id() : Qt3DCore::QNodeId(); + return creationChange; +} + +bool QScene2D::event(QEvent *event) +{ + Q_D(QScene2D); + d->m_renderManager->forwardEvent(event); + return true; +} + +/*! + Returns the qml engine used by the QScene2D. + */ +QQmlEngine *QScene2D::engine() const +{ + Q_D(const QScene2D); + return d->m_renderManager->m_qmlEngine; +} + +/*! + \internal + */ +void QScene2D::sourceLoaded() +{ + emit loadedChanged(true); +} + +} // namespace Quick +} // namespace Qt3DRender + +QT_END_NAMESPACE diff --git a/src/quick3d/quick3drender/scene2d/qscene2d.h b/src/quick3d/quick3drender/scene2d/qscene2d.h new file mode 100644 index 000000000..0a7e943d6 --- /dev/null +++ b/src/quick3d/quick3drender/scene2d/qscene2d.h @@ -0,0 +1,117 @@ +/**************************************************************************** +** +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: http://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QT3DRENDER_QUICK3DRENDER_QSCENE2D_H +#define QT3DRENDER_QUICK3DRENDER_QSCENE2D_H + +#include <Qt3DQuickRender/qt3dquickrender_global.h> +#include <Qt3DRender/qrendertargetoutput.h> + +#include <QtCore/QUrl> +#include <QtCore/QEvent> + +#include <Qt3DCore/qnode.h> + +#include <QtQuick/qquickitem.h> + +QT_BEGIN_NAMESPACE + +namespace Qt3DRender { + +namespace Quick { + +class QScene2DPrivate; + +class QT3DQUICKRENDERSHARED_EXPORT QScene2D : public Qt3DCore::QNode +{ + Q_OBJECT + + Q_PROPERTY(Qt3DRender::QRenderTargetOutput *output READ output WRITE setOutput NOTIFY outputChanged) + Q_PROPERTY(QUrl source READ source WRITE setSource NOTIFY sourceChanged) + Q_PROPERTY(QScene2D::RenderPolicy renderPolicy READ renderPolicy WRITE setRenderPolicy NOTIFY renderPolicyChanged) + Q_PROPERTY(bool loaded READ loaded NOTIFY loadedChanged) + Q_PROPERTY(QQuickItem *item READ item WRITE setItem NOTIFY itemChanged) + + Q_CLASSINFO("DefaultProperty", "item") + +public: + + enum RenderPolicy { + Continuous, + SingleShot + }; + Q_ENUM(RenderPolicy) + + explicit QScene2D(Qt3DCore::QNode *parent = nullptr); + QScene2D(QQmlEngine *engine, Qt3DCore::QNode *parent = nullptr); + ~QScene2D(); + + Qt3DRender::QRenderTargetOutput *output() const; + QUrl source() const; + bool loaded() const; + QScene2D::RenderPolicy renderPolicy() const; + QQuickItem *item() const; + QQmlEngine *engine() const; + bool event(QEvent *event) Q_DECL_OVERRIDE; + +public Q_SLOTS: + void setOutput(Qt3DRender::QRenderTargetOutput *output); + void setSource(const QUrl &url); + void setRenderPolicy(QScene2D::RenderPolicy policy); + void setItem(QQuickItem *item); + +Q_SIGNALS: + void outputChanged(Qt3DRender::QRenderTargetOutput *output); + void sourceChanged(const QUrl &url); + void loadedChanged(bool loaded); + void renderPolicyChanged(QScene2D::RenderPolicy policy); + void itemChanged(QQuickItem *item); + +protected: + Q_DECLARE_PRIVATE(QScene2D) + +private: + Qt3DCore::QNodeCreatedChangeBasePtr createNodeCreationChange() const Q_DECL_OVERRIDE; + + void sourceLoaded(); +}; + +} // namespace Quick +} // namespace Qt3DRender + +QT_END_NAMESPACE + +#endif // QT3DRENDER_QUICK3DRENDER_QSCENE2D_H diff --git a/src/quick3d/quick3drender/scene2d/qscene2d_p.h b/src/quick3d/quick3drender/scene2d/qscene2d_p.h new file mode 100644 index 000000000..34b54b231 --- /dev/null +++ b/src/quick3d/quick3drender/scene2d/qscene2d_p.h @@ -0,0 +1,219 @@ +/**************************************************************************** +** +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: http://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QT3DRENDER_QUICK3DRENDER_QSCENE2D_P_H +#define QT3DRENDER_QUICK3DRENDER_QSCENE2D_P_H + +// +// W A R N I N G +// ------------- +// +// This file is not part of the Qt API. It exists for the convenience +// of other Qt classes. This header file may change from version to +// version without notice, or even be removed. +// +// We mean it. +// + +#include <QtQml/QQmlEngine> +#include <QtQml/QQmlComponent> +#include <QtQuick/QQuickItem> +#include <QtQuick/QQuickWindow> +#include <QtQuick/QQuickRenderControl> +#include <QtGui/QOffscreenSurface> +#include <QtCore/QCoreApplication> +#include <QtCore/QWaitCondition> +#include <QtCore/QThread> + +#include <Qt3DQuickRender/qscene2d.h> +#include <Qt3DRender/qabstracttexture.h> + +#include <private/qobject_p.h> +#include <private/qnode_p.h> + +QT_BEGIN_NAMESPACE + +namespace Qt3DRender { + +namespace Quick { + +class QScene2D; +class Scene2DManager; + +// render thread -> render thread +static const QEvent::Type INITIALIZE = QEvent::Type(QEvent::User + 1); + +// main thread -> main thread, render thread +static const QEvent::Type RENDER = QEvent::Type(QEvent::User + 2); + +// main thread -> main thread +static const QEvent::Type RENDERSYNC = QEvent::Type(QEvent::User + 3); + +// render thread -> main thread +static const QEvent::Type PREPARE = QEvent::Type(QEvent::User + 4); +static const QEvent::Type INITIALIZED = QEvent::Type(QEvent::User + 5); +static const QEvent::Type RENDERED = QEvent::Type(QEvent::User + 6); + +// main thread -> render thread +static const QEvent::Type QUIT = QEvent::Type(QEvent::User + 7); + +class Q_AUTOTEST_EXPORT Scene2DSharedObject +{ +public: + Scene2DSharedObject(Scene2DManager *manager); + ~Scene2DSharedObject(); + + QQuickRenderControl *m_renderControl; + QQuickWindow *m_quickWindow; + Scene2DManager *m_renderManager; + QOffscreenSurface *m_surface; + + QThread *m_renderThread; + QObject *m_renderObject; + + QWaitCondition m_cond; + QMutex m_mutex; + + bool isInitialized() const; + void setInitialized(); + + void requestQuit(); + bool isQuit() const; + + void requestRender(bool sync); + + bool isSyncRequested() const; + void clearSyncRequest(); + + void wait(); + void wake(); + + bool isPrepared() const; + void setPrepared(); + + void disallowRender(); + bool canRender() const; + + void cleanup(); + +private: + + bool m_disallowed; + bool m_quit; + bool m_requestSync; + bool m_requestRender; + bool m_prepared; + bool m_initialized; +}; + +typedef QSharedPointer<Scene2DSharedObject> Scene2DSharedObjectPtr; + +class Q_AUTOTEST_EXPORT QScene2DPrivate : public Qt3DCore::QNodePrivate +{ +public: + Q_DECLARE_PUBLIC(QScene2D) + + QScene2DPrivate(); + ~QScene2DPrivate(); + + Scene2DManager *m_renderManager; + QMetaObject::Connection m_textureDestroyedConnection; + Qt3DRender::QRenderTargetOutput *m_output; +}; + +struct QScene2DData +{ + QScene2D::RenderPolicy renderPolicy; + Scene2DSharedObjectPtr sharedObject; + Qt3DCore::QNodeId output; +}; + +class Scene2DManager : public QObject +{ + Q_OBJECT +public: + Scene2DManager(QScene2DPrivate *priv); + ~Scene2DManager(); + + QQmlEngine *m_qmlEngine; + QQmlComponent *m_qmlComponent; + QQuickItem *m_rootItem; + QQuickItem *m_item; + + QScene2DPrivate *m_priv; + QSharedPointer<Scene2DSharedObject> m_sharedObject; + + QUrl m_source; + Qt3DCore::QNodeId m_id; + QMetaObject::Connection m_connection; + QScene2D::RenderPolicy m_renderPolicy; + + bool m_requested; + bool m_initialized; + bool m_renderSyncRequested; + bool m_backendInitialized; + bool m_noSourceMode; + bool m_ownEngine; + + void requestRender(); + void requestRenderSync(); + void doRenderSync(); + void startIfInitialized(); + void stopAndClean(); + void run(); + void updateSizes(); + + void setSource(const QUrl &url); + void setItem(QQuickItem *item); + + bool event(QEvent *e) Q_DECL_OVERRIDE; + bool forwardEvent(QEvent *event); + + Q_SIGNAL void onLoadedChanged(); + + void cleanup(); + void setEngine(QQmlEngine *engine); + void engineDestroyed(); +}; + +} // namespace Quick +} // namespace Qt3DRender + +QT_END_NAMESPACE + +Q_DECLARE_METATYPE(Qt3DRender::Quick::Scene2DSharedObjectPtr) + +#endif // QT3DRENDER_QUICK3DRENDER_QSCENE2D_P_H diff --git a/src/quick3d/quick3drender/scene2d/scene2d.cpp b/src/quick3d/quick3drender/scene2d/scene2d.cpp new file mode 100644 index 000000000..227829f3e --- /dev/null +++ b/src/quick3d/quick3drender/scene2d/scene2d.cpp @@ -0,0 +1,363 @@ +/**************************************************************************** +** +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: http://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include <Qt3DCore/qpropertyupdatedchange.h> +#include <Qt3DQuickRender/qscene2d.h> + +#include <QtCore/qthread.h> +#include <QtCore/qatomic.h> + +#include <private/qscene2d_p.h> +#include <private/scene2d_p.h> +#include <private/graphicscontext_p.h> +#include <private/texture_p.h> +#include <private/nodemanagers_p.h> +#include <private/resourceaccessor_p.h> +#include <private/attachmentpack_p.h> +#include <private/qt3dquickrender_logging_p.h> + +QT_BEGIN_NAMESPACE + +#ifndef GL_DEPTH24_STENCIL8 +#define GL_DEPTH24_STENCIL8 0x88F0 +#endif + +using namespace Qt3DRender::Quick; + +namespace Qt3DRender { + +namespace Render { + +namespace Quick { + +Q_GLOBAL_STATIC(QThread, renderThread) +Q_GLOBAL_STATIC(QAtomicInt, renderThreadClientCount) + +#ifndef GL_DEPTH24_STENCIL8 +#define GL_DEPTH24_STENCIL8 0x88F0 +#endif + +RenderQmlEventHandler::RenderQmlEventHandler(Scene2D *node) + : QObject() + , m_node(node) +{ +} + +// Event handler for the RenderQmlToTexture::renderThread +bool RenderQmlEventHandler::event(QEvent *e) +{ + switch (e->type()) { + + case RENDER: { + m_node->render(); + return true; + } + + case INITIALIZE: { + m_node->initializeRender(); + return true; + } + + case QUIT: { + m_node->cleanup(); + return true; + } + + default: + break; + } + return QObject::event(e); +} + +Scene2D::Scene2D() + : m_context(nullptr) + , m_shareContext(nullptr) + , m_sharedObject(nullptr) + , m_renderThread(nullptr) + , m_initialized(false) + , m_renderInitialized(false) + , m_renderPolicy(Qt3DRender::Quick::QScene2D::Continuous) + , m_fbo(0) + , m_rbo(0) +{ + renderThreadClientCount->fetchAndAddAcquire(1); +} + +Scene2D::~Scene2D() +{ + // this gets called from aspect thread. Wait for the render thread then delete it. + // TODO: render thread deletion +// if (m_renderThread) { +// m_renderThread->wait(1000); +// delete m_renderThread; +// } +} + +void Scene2D::setOutput(Qt3DCore::QNodeId outputId) +{ + m_outputId = outputId; +} + +void Scene2D::initializeSharedObject() +{ + if (!m_initialized) { + + renderThread->setObjectName(QStringLiteral("Scene2D::renderThread")); + m_renderThread = renderThread; + m_sharedObject->m_renderThread = m_renderThread; + + // Create event handler for the render thread + m_sharedObject->m_renderObject = new RenderQmlEventHandler(this); + m_sharedObject->m_renderObject->moveToThread(m_sharedObject->m_renderThread); + if (!m_sharedObject->m_renderThread->isRunning()) + m_sharedObject->m_renderThread->start(); + + // Notify main thread we have been initialized + if (m_sharedObject->m_renderManager) + QCoreApplication::postEvent(m_sharedObject->m_renderManager, new QEvent(INITIALIZED)); + + // Initialize render thread + QCoreApplication::postEvent(m_sharedObject->m_renderObject, new QEvent(INITIALIZE)); + + m_initialized = true; + } +} + +void Scene2D::initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &change) +{ + const auto typedChange = qSharedPointerCast<Qt3DCore::QNodeCreatedChange<QScene2DData>>(change); + const auto &data = typedChange->data; + m_renderPolicy = data.renderPolicy; + setSharedObject(data.sharedObject); + setOutput(data.output); + m_shareContext = renderer()->shareContext(); +} + +void Scene2D::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) +{ + if (e->type() == Qt3DCore::PropertyUpdated) { + Qt3DCore::QPropertyUpdatedChangePtr propertyChange + = qSharedPointerCast<Qt3DCore::QPropertyUpdatedChange>(e); + if (propertyChange->propertyName() == QByteArrayLiteral("renderPolicy")) { + m_renderPolicy = propertyChange->value().value<QScene2D::RenderPolicy>(); + } else if (propertyChange->propertyName() == QByteArrayLiteral("output")) { + Qt3DCore::QNodeId outputId = propertyChange->value().value<Qt3DCore::QNodeId>(); + setOutput(outputId); + } else if (propertyChange->propertyName() == QByteArrayLiteral("sharedObject")) { + const Scene2DSharedObjectPtr sharedObject + = propertyChange->value().value<Scene2DSharedObjectPtr>(); + setSharedObject(sharedObject); + } + } + BackendNode::sceneChangeEvent(e); +} + +void Scene2D::setSharedObject(Qt3DRender::Quick::Scene2DSharedObjectPtr sharedObject) +{ + m_sharedObject = sharedObject; + if (!m_initialized) + initializeSharedObject(); +} + +void Scene2D::initializeRender() +{ + if (!m_renderInitialized && m_sharedObject.data() != nullptr) { + + QSurfaceFormat format; + format.setDepthBufferSize(24); + format.setStencilBufferSize(8); + + m_context = new QOpenGLContext(); + m_context->setFormat(format); + m_context->setShareContext(m_shareContext); + m_context->create(); + + m_context->makeCurrent(m_sharedObject->m_surface); + m_sharedObject->m_renderControl->initialize(m_context); + m_context->doneCurrent(); + + QCoreApplication::postEvent(m_sharedObject->m_renderManager, new QEvent(PREPARE)); + m_renderInitialized = true; + } +} + +bool Scene2D::updateFbo(QOpenGLTexture *texture) +{ + QOpenGLFunctions *gl = m_context->functions(); + if (m_fbo == 0) { + gl->glGenFramebuffers(1, &m_fbo); + gl->glGenRenderbuffers(1, &m_rbo); + } + // TODO: Add another codepath when GL_DEPTH24_STENCIL8 is not supported + gl->glBindRenderbuffer(GL_RENDERBUFFER, m_rbo); + gl->glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, + m_textureSize.width(), m_textureSize.height()); + gl->glBindRenderbuffer(GL_RENDERBUFFER, 0); + + gl->glBindFramebuffer(GL_FRAMEBUFFER, m_fbo); + gl->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, + GL_TEXTURE_2D, texture->textureId(), 0); + gl->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_rbo); + GLenum status = gl->glCheckFramebufferStatus(GL_FRAMEBUFFER); + gl->glBindFramebuffer(GL_FRAMEBUFFER, 0); + + if (status != GL_FRAMEBUFFER_COMPLETE) + return false; + return true; +} + +void Scene2D::syncRenderControl() +{ + if (m_sharedObject->isSyncRequested()) { + + m_sharedObject->clearSyncRequest(); + + m_sharedObject->m_renderControl->sync(); + + // gui thread can now continue + m_sharedObject->wake(); + } +} + +void Scene2D::render() +{ + if (m_initialized && m_renderInitialized && m_sharedObject.data() != nullptr) { + + QMutexLocker lock(&m_sharedObject->m_mutex); + + QOpenGLTexture *texture = nullptr; + const Qt3DRender::Render::Attachment *attachmentData = nullptr; + QMutex *textureLock = nullptr; + + m_context->makeCurrent(m_sharedObject->m_surface); + + if (resourceAccessor()->accessResource(m_outputId, (void**)&attachmentData, nullptr)) { + if (!resourceAccessor()->accessResource(attachmentData->m_textureUuid, + (void**)&texture, &textureLock)) { + // Need to call sync even if the texture is not in use + syncRenderControl(); + m_context->doneCurrent(); + qCWarning(Qt3DRender::Quick::Scene2D) << Q_FUNC_INFO << "Texture not in use."; + QCoreApplication::postEvent(m_sharedObject->m_renderObject, new QEvent(RENDER)); + return; + } + textureLock->lock(); + const QSize textureSize = QSize(texture->width(), texture->height()); + if (m_attachmentData.m_textureUuid != attachmentData->m_textureUuid + || m_attachmentData.m_point != attachmentData->m_point + || m_attachmentData.m_face != attachmentData->m_face + || m_attachmentData.m_layer != attachmentData->m_layer + || m_attachmentData.m_mipLevel != attachmentData->m_mipLevel + || m_textureSize != textureSize) { + m_textureSize = textureSize; + m_attachmentData = *attachmentData; + if (!updateFbo(texture)) { + // Need to call sync even if the fbo is not usable + syncRenderControl(); + textureLock->unlock(); + m_context->doneCurrent(); + qCWarning(Qt3DRender::Quick::Scene2D) << Q_FUNC_INFO << "Fbo not initialized."; + return; + } + } + } + + if (m_fbo != m_sharedObject->m_quickWindow->renderTargetId()) + m_sharedObject->m_quickWindow->setRenderTarget(m_fbo, m_textureSize); + + // Call disallow rendering while mutex is locked + if (m_renderPolicy == QScene2D::SingleShot) + m_sharedObject->disallowRender(); + + // Sync + if (m_sharedObject->isSyncRequested()) { + + m_sharedObject->clearSyncRequest(); + + m_sharedObject->m_renderControl->sync(); + } + + // Render + m_sharedObject->m_renderControl->render(); + + // Tell main thread we are done so it can begin cleanup if this is final frame + if (m_renderPolicy == QScene2D::SingleShot) + QCoreApplication::postEvent(m_sharedObject->m_renderManager, new QEvent(RENDERED)); + + m_sharedObject->m_quickWindow->resetOpenGLState(); + m_context->functions()->glFlush(); + if (texture->isAutoMipMapGenerationEnabled()) + texture->generateMipMaps(); + textureLock->unlock(); + m_context->doneCurrent(); + + // gui thread can now continue + m_sharedObject->wake(); + } +} + +// this function gets called while the main thread is waiting +void Scene2D::cleanup() +{ + if (m_renderInitialized && m_initialized) { + m_context->makeCurrent(m_sharedObject->m_surface); + m_sharedObject->m_renderControl->invalidate(); + m_context->functions()->glDeleteFramebuffers(1, &m_fbo); + m_context->functions()->glDeleteRenderbuffers(1, &m_rbo); + m_context->doneCurrent(); + m_renderInitialized = false; + } + if (m_initialized) { + delete m_sharedObject->m_renderObject; + m_sharedObject->m_renderObject = nullptr; + delete m_context; + m_context = nullptr; + m_initialized = false; + } + // wake up the main thread + m_sharedObject->wake(); + m_sharedObject = nullptr; + + renderThreadClientCount->fetchAndSubAcquire(1); + if (renderThreadClientCount->load() == 0) + renderThread->quit(); +} + +} // namespace Quick +} // namespace Render +} // namespace Qt3DRender + +QT_END_NAMESPACE diff --git a/src/quick3d/quick3drender/scene2d/scene2d.pri b/src/quick3d/quick3drender/scene2d/scene2d.pri new file mode 100644 index 000000000..4635c43e1 --- /dev/null +++ b/src/quick3d/quick3drender/scene2d/scene2d.pri @@ -0,0 +1,10 @@ +HEADERS += \ + $$PWD/qscene2d.h \ + $$PWD/qscene2d_p.h \ + $$PWD/scene2d_p.h + +SOURCES += \ + $$PWD/qscene2d.cpp \ + $$PWD/scene2d.cpp + +INCLUDEPATH += $$PWD diff --git a/src/quick3d/quick3drender/scene2d/scene2d_p.h b/src/quick3d/quick3drender/scene2d/scene2d_p.h new file mode 100644 index 000000000..3a8ccf531 --- /dev/null +++ b/src/quick3d/quick3drender/scene2d/scene2d_p.h @@ -0,0 +1,127 @@ +/**************************************************************************** +** +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: http://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QT3DRENDER_RENDER_QUICK_SCENE2D_P_H +#define QT3DRENDER_RENDER_QUICK_SCENE2D_P_H + +// +// W A R N I N G +// ------------- +// +// This file is not part of the Qt API. It exists for the convenience +// of other Qt classes. This header file may change from version to +// version without notice, or even be removed. +// +// We mean it. +// + +#include <Qt3DCore/qnodeid.h> +#include <Qt3DQuickRender/qscene2d.h> + +#include <QtCore/QCoreApplication> +#include <QtCore/QSemaphore> + +#include <private/qscene2d_p.h> +#include <private/qrendertargetoutput_p.h> +#include <private/backendnode_p.h> +#include <private/attachmentpack_p.h> + +QT_BEGIN_NAMESPACE + +namespace Qt3DRender { + +namespace Render { + +class GraphicsContext; + +namespace Quick { + +class Scene2D; + +class RenderQmlEventHandler : public QObject +{ + Q_OBJECT +public: + RenderQmlEventHandler(Scene2D *node); + bool event(QEvent *e) Q_DECL_OVERRIDE; + +private: + Scene2D *m_node; +}; + +class QT3DQUICKRENDERSHARED_EXPORT Scene2D : public Qt3DRender::Render::BackendNode +{ +public: + Scene2D(); + ~Scene2D(); + + void render(); + void initializeRender(); + void setSharedObject(Qt3DRender::Quick::Scene2DSharedObjectPtr sharedObject); + void cleanup(); + void setOutput(Qt3DCore::QNodeId outputId); + void initializeSharedObject(); + + void initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &change) Q_DECL_OVERRIDE; + void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) Q_DECL_OVERRIDE; + + bool updateFbo(QOpenGLTexture *texture); + void syncRenderControl(); + + QOpenGLContext *m_context; + QOpenGLContext *m_shareContext; + QThread *m_renderThread; + Qt3DCore::QNodeId m_outputId; + QSharedPointer<Qt3DRender::Quick::Scene2DSharedObject> m_sharedObject; + Qt3DCore::QNodeId m_peerId; + Qt3DRender::Render::Attachment m_attachmentData; + + GLuint m_fbo; + GLuint m_rbo; + QSize m_textureSize; + + bool m_initialized; + bool m_renderInitialized; + Qt3DRender::Quick::QScene2D::RenderPolicy m_renderPolicy; +}; + +} // Quick +} // Render +} // Qt3DRender + +QT_END_NAMESPACE + +#endif // QT3DRENDER_RENDER_QUICK_SCENE2D_P_H |