diff options
author | Paul Lemire <paul.lemire.ecortex@kdab.com> | 2014-12-04 11:54:55 +0100 |
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committer | Sean Harmer <sean.harmer@kdab.com> | 2014-12-12 14:17:39 +0100 |
commit | 87401507ec111dc1b6bf252a8662d90d5caae523 (patch) | |
tree | 425b1a632b798e68d6cb1a95119cde7914a3dcc0 /src/quick3d/quick3drenderer/items/quick3dshaderdataarray.h | |
parent | 634285f5e0c2555bd108f5f8ed979a0a18505429 (diff) |
Quick3DShaderDataArray
QML allows property var array: [] of simple types only.
We can't use a var property to store an array of ShaderDataObject so
Quick3DShaderDataArray was introduce to overcome that issue.
It contains a QQmlListProperty<Quick3DShaderData>.
This is only needed for QML, in C++ providing a QVariantList of QShaderData is
enough.
Change-Id: I768f5189252c219c5a1718b4c4da128bbaff008e
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/quick3d/quick3drenderer/items/quick3dshaderdataarray.h')
-rw-r--r-- | src/quick3d/quick3drenderer/items/quick3dshaderdataarray.h | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/src/quick3d/quick3drenderer/items/quick3dshaderdataarray.h b/src/quick3d/quick3drenderer/items/quick3dshaderdataarray.h new file mode 100644 index 000000000..710d16519 --- /dev/null +++ b/src/quick3d/quick3drenderer/items/quick3dshaderdataarray.h @@ -0,0 +1,93 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and Digia. For licensing terms and +** conditions see http://qt.digia.com/licensing. For further information +** use the contact form at http://qt.digia.com/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Digia gives you certain additional +** rights. These rights are described in the Digia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QT3D_RENDER_QUICK_QUICK3DSHADERDATAARRAY_H +#define QT3D_RENDER_QUICK_QUICK3DSHADERDATAARRAY_H + +#include <Qt3DCore/qnode.h> +#include <Qt3DQuickRenderer/qt3dquickrenderer_global.h> +#include <Qt3DQuickRenderer/quick3dshaderdata.h> +#include <QQmlListProperty> + +QT_BEGIN_NAMESPACE + +namespace Qt3D { + +namespace Render { + +namespace Quick { + +class Quick3DShaderDataArrayPrivate; +class Quick3DShaderData; + +class QT3DQUICKRENDERERSHARED_EXPORT Quick3DShaderDataArray : public QNode +{ + Q_OBJECT + Q_PROPERTY(QQmlListProperty<Qt3D::Render::Quick::Quick3DShaderData> values READ valuesList) + Q_CLASSINFO("DefaultProperty", "values") +public: + explicit Quick3DShaderDataArray(QNode *parent = 0); + QQmlListProperty<Quick3DShaderData> valuesList(); + QList<Quick3DShaderData *> values() const; + +protected: + void copy(const QNode *ref) Q_DECL_OVERRIDE; + +private: + static void appendValue(QQmlListProperty<Quick3DShaderData> *list, Quick3DShaderData *bar); + static Quick3DShaderData *valueAt(QQmlListProperty<Quick3DShaderData> *list, int index); + static int valueCount(QQmlListProperty<Quick3DShaderData> *list); + static void clearValues(QQmlListProperty<Quick3DShaderData> *list); + Q_DECLARE_PRIVATE(Quick3DShaderDataArray) + QT3D_CLONEABLE(Quick3DShaderDataArray) +}; + +} // Quick + +} // Render + +} // Qt3D + +QT_END_NAMESPACE + +Q_DECLARE_METATYPE(Qt3D::Render::Quick::Quick3DShaderDataArray *) + +#endif // QT3D_RENDER_QUICK_QUICK3DSHADERDATAARRAY_H |