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authorLouai Al-Khanji <louai.al-khanji@digia.com>2014-08-15 13:39:14 +0300
committerLouai Al-Khanji <louai.al-khanji@digia.com>2014-08-15 14:57:35 +0200
commit35e00094cefd43200df96ba09f548486a86bdef4 (patch)
tree69d677aff4995fab76cb16e3836ad909f462e24d /src/quick3d/quick3drenderer
parent37b1b13ef5f7f0b8c8ab712d57d681ef5f0c45d5 (diff)
Avoid naming classes DrawState
Since winuser.h contains a DrawState #define, this tends to wreck havoc on Windows. This patch respectively renames QDrawState, Qt3D::Render::DrawState and Qt3D::Render::DrawStateSet to QRenderState, Qt3D::Render::RenderState and Qt3D::Render::RenderStateSet. While this is more invasive than just undefining DrawState, it should be more foolproof too. Change-Id: I9fa86e5bf1fe41fb4839bd146822cc43e26019e6 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/quick3d/quick3drenderer')
-rw-r--r--src/quick3d/quick3drenderer/items/quick3drenderpass.cpp31
-rw-r--r--src/quick3d/quick3drenderer/items/quick3drenderpass.h13
2 files changed, 23 insertions, 21 deletions
diff --git a/src/quick3d/quick3drenderer/items/quick3drenderpass.cpp b/src/quick3d/quick3drenderer/items/quick3drenderpass.cpp
index a41f83ebe..815bceb0a 100644
--- a/src/quick3d/quick3drenderer/items/quick3drenderpass.cpp
+++ b/src/quick3d/quick3drenderer/items/quick3drenderpass.cpp
@@ -1,6 +1,7 @@
/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
@@ -73,13 +74,13 @@ QQmlListProperty<QParameterMapper> Quick3DRenderPass::bindingList()
&Quick3DRenderPass::clearBindings);
}
-QQmlListProperty<QDrawState> Quick3DRenderPass::drawStateList()
+QQmlListProperty<QRenderState> Quick3DRenderPass::renderStateList()
{
- return QQmlListProperty<Qt3D::QDrawState>(this, 0,
- &Quick3DRenderPass::appendDrawState,
- &Quick3DRenderPass::drawStateCount,
- &Quick3DRenderPass::drawStateAt,
- &Quick3DRenderPass::clearDrawStates);
+ return QQmlListProperty<Qt3D::QRenderState>(this, 0,
+ &Quick3DRenderPass::appendRenderState,
+ &Quick3DRenderPass::renderStateCount,
+ &Quick3DRenderPass::renderStateAt,
+ &Quick3DRenderPass::clearRenderStates);
}
void Quick3DRenderPass::appendCriteria(QQmlListProperty<QCriterion> *list, QCriterion *criterion)
@@ -132,29 +133,29 @@ void Quick3DRenderPass::clearBindings(QQmlListProperty<QParameterMapper> *list)
rPass->parentRenderPass()->removeBinding(binding);
}
-void Quick3DRenderPass::appendDrawState(QQmlListProperty<QDrawState> *list, QDrawState *state)
+void Quick3DRenderPass::appendRenderState(QQmlListProperty<QRenderState> *list, QRenderState *state)
{
Quick3DRenderPass *rPass = qobject_cast<Quick3DRenderPass *>(list->object);
- rPass->parentRenderPass()->addDrawState(state);
+ rPass->parentRenderPass()->addRenderState(state);
}
-QDrawState *Quick3DRenderPass::drawStateAt(QQmlListProperty<QDrawState> *list, int index)
+QRenderState *Quick3DRenderPass::renderStateAt(QQmlListProperty<QRenderState> *list, int index)
{
Quick3DRenderPass *rPass = qobject_cast<Quick3DRenderPass *>(list->object);
- return rPass->parentRenderPass()->drawStates().at(index);
+ return rPass->parentRenderPass()->renderStates().at(index);
}
-int Quick3DRenderPass::drawStateCount(QQmlListProperty<QDrawState> *list)
+int Quick3DRenderPass::renderStateCount(QQmlListProperty<QRenderState> *list)
{
Quick3DRenderPass *rPass = qobject_cast<Quick3DRenderPass *>(list->object);
- return rPass->parentRenderPass()->drawStates().count();
+ return rPass->parentRenderPass()->renderStates().count();
}
-void Quick3DRenderPass::clearDrawStates(QQmlListProperty<QDrawState> *list)
+void Quick3DRenderPass::clearRenderStates(QQmlListProperty<QRenderState> *list)
{
Quick3DRenderPass *rPass = qobject_cast<Quick3DRenderPass *>(list->object);
- Q_FOREACH (QDrawState *s, rPass->parentRenderPass()->drawStates())
- rPass->parentRenderPass()->removeDrawState(s);
+ Q_FOREACH (QRenderState *s, rPass->parentRenderPass()->renderStates())
+ rPass->parentRenderPass()->removeRenderState(s);
}
} // Quick
diff --git a/src/quick3d/quick3drenderer/items/quick3drenderpass.h b/src/quick3d/quick3drenderer/items/quick3drenderpass.h
index 6ac7e1dd1..5e30a4aa0 100644
--- a/src/quick3d/quick3drenderer/items/quick3drenderpass.h
+++ b/src/quick3d/quick3drenderer/items/quick3drenderpass.h
@@ -1,6 +1,7 @@
/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
@@ -59,13 +60,13 @@ class QT3DQUICKRENDERERSHARED_EXPORT Quick3DRenderPass : public QObject
Q_OBJECT
Q_PROPERTY(QQmlListProperty<Qt3D::QCriterion> criteria READ criteriaList)
Q_PROPERTY(QQmlListProperty<Qt3D::QParameterMapper> bindings READ bindingList)
- Q_PROPERTY(QQmlListProperty<Qt3D::QDrawState> drawStates READ drawStateList)
+ Q_PROPERTY(QQmlListProperty<Qt3D::QRenderState> renderStates READ renderStateList)
public:
explicit Quick3DRenderPass(QObject *parent = 0);
QQmlListProperty<Qt3D::QCriterion> criteriaList();
QQmlListProperty<Qt3D::QParameterMapper> bindingList();
- QQmlListProperty<Qt3D::QDrawState> drawStateList();
+ QQmlListProperty<Qt3D::QRenderState> renderStateList();
inline QRenderPass *parentRenderPass() const { return qobject_cast<QRenderPass *>(parent()); }
private:
@@ -79,10 +80,10 @@ private:
static int bindingsCount(QQmlListProperty<Qt3D::QParameterMapper> *list);
static void clearBindings(QQmlListProperty<Qt3D::QParameterMapper> *list);
- static void appendDrawState(QQmlListProperty<Qt3D::QDrawState> *list, QDrawState *state);
- static QDrawState *drawStateAt(QQmlListProperty<Qt3D::QDrawState> *list, int index);
- static int drawStateCount(QQmlListProperty<Qt3D::QDrawState> *list);
- static void clearDrawStates(QQmlListProperty<Qt3D::QDrawState> *list);
+ static void appendRenderState(QQmlListProperty<Qt3D::QRenderState> *list, QRenderState *state);
+ static QRenderState *renderStateAt(QQmlListProperty<Qt3D::QRenderState> *list, int index);
+ static int renderStateCount(QQmlListProperty<Qt3D::QRenderState> *list);
+ static void clearRenderStates(QQmlListProperty<Qt3D::QRenderState> *list);
};
} // Quick