diff options
author | Antti Määttä <antti.maatta@qt.io> | 2017-02-01 14:27:59 +0200 |
---|---|---|
committer | Antti Määttä <antti.maatta@qt.io> | 2017-02-28 09:48:24 +0000 |
commit | dbd24a90610a3a229781edf7c1eb0962b8fb0b20 (patch) | |
tree | c29d56e9e8559d4884256f23f3ab39b054a602c7 /src/quick3d/quick3dscene2d | |
parent | 154c3a9b44082a176a9700b5086a7bc758155a25 (diff) |
Split scene2d implementation to multiple files
Change-Id: I7926898be5409334ec46b59eec76678c613b0d87
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Kevin Ottens <kevin.ottens@kdab.com>
Diffstat (limited to 'src/quick3d/quick3dscene2d')
-rw-r--r-- | src/quick3d/quick3dscene2d/items/items.pri | 8 | ||||
-rw-r--r-- | src/quick3d/quick3dscene2d/items/qscene2d.cpp | 420 | ||||
-rw-r--r-- | src/quick3d/quick3dscene2d/items/qscene2d_p.h | 113 | ||||
-rw-r--r-- | src/quick3d/quick3dscene2d/items/scene2d.cpp | 1 | ||||
-rw-r--r-- | src/quick3d/quick3dscene2d/items/scene2d_p.h | 3 | ||||
-rw-r--r-- | src/quick3d/quick3dscene2d/items/scene2dmanager.cpp | 368 | ||||
-rw-r--r-- | src/quick3d/quick3dscene2d/items/scene2dmanager_p.h | 124 | ||||
-rw-r--r-- | src/quick3d/quick3dscene2d/items/scene2dsharedobject.cpp | 161 | ||||
-rw-r--r-- | src/quick3d/quick3dscene2d/items/scene2dsharedobject_p.h | 131 |
9 files changed, 793 insertions, 536 deletions
diff --git a/src/quick3d/quick3dscene2d/items/items.pri b/src/quick3d/quick3dscene2d/items/items.pri index 7a9a641f8..5faa3f729 100644 --- a/src/quick3d/quick3dscene2d/items/items.pri +++ b/src/quick3d/quick3dscene2d/items/items.pri @@ -1,10 +1,14 @@ HEADERS += \ $$PWD/scene2d_p.h \ $$PWD/qscene2d_p.h \ - $$PWD/qscene2d.h + $$PWD/qscene2d.h \ + $$PWD/scene2dmanager_p.h \ + $$PWD/scene2dsharedobject_p.h SOURCES += \ $$PWD/qscene2d.cpp \ - $$PWD/scene2d.cpp + $$PWD/scene2d.cpp \ + $$PWD/scene2dmanager.cpp \ + $$PWD/scene2dsharedobject.cpp INCLUDEPATH += $$PWD diff --git a/src/quick3d/quick3dscene2d/items/qscene2d.cpp b/src/quick3d/quick3dscene2d/items/qscene2d.cpp index fa46cd3d2..e70855ce1 100644 --- a/src/quick3d/quick3dscene2d/items/qscene2d.cpp +++ b/src/quick3d/quick3dscene2d/items/qscene2d.cpp @@ -37,11 +37,10 @@ #include "qscene2d.h" #include "qscene2d_p.h" #include "scene2d_p.h" +#include "scene2dmanager_p.h" #include <Qt3DCore/QPropertyUpdatedChange> -#include <QtGui/QOpenGLContext> - QT_BEGIN_NAMESPACE using namespace Qt3DCore; @@ -103,423 +102,6 @@ namespace Quick { Holds whether the source has been loaded. */ -class RenderControl : public QQuickRenderControl -{ -public: - RenderControl(QWindow *w) : m_window(w) { } - QWindow *renderWindow(QPoint *offset) Q_DECL_OVERRIDE; - -private: - QWindow *m_window; -}; - -QWindow *RenderControl::renderWindow(QPoint *offset) -{ - if (offset) - *offset = QPoint(0, 0); - return m_window; -} - -/*! - \internal - Constructs object shared by the front-end and back-end to synchronize the rendering. - */ -Scene2DSharedObject::Scene2DSharedObject(Scene2DManager *manager) - : m_quit(false) - , m_requestSync(false) - , m_prepared(false) - , m_initialized(false) - , m_renderControl(nullptr) - , m_quickWindow(nullptr) - , m_renderManager(manager) - , m_surface(nullptr) - , m_renderObject(nullptr) - , m_disallowed(false) -{ -} - -Scene2DSharedObject::~Scene2DSharedObject() -{ -} - -void Scene2DSharedObject::cleanup() -{ - delete m_renderControl; - delete m_quickWindow; - delete m_surface; - m_renderControl = nullptr; - m_quickWindow = nullptr; - m_surface = nullptr; - m_initialized = false; -} - -bool Scene2DSharedObject::canRender() const -{ - return m_initialized && m_prepared && !m_disallowed; -} - -bool Scene2DSharedObject::isInitialized() const -{ - return m_initialized; -} - -void Scene2DSharedObject::disallowRender() -{ - m_disallowed = true; -} - -void Scene2DSharedObject::setInitialized() -{ - m_initialized = true; -} - -bool Scene2DSharedObject::isPrepared() const -{ - return m_prepared; -} - -void Scene2DSharedObject::setPrepared() -{ - m_prepared = true; -} - -// not protected, call only from main thread -bool Scene2DSharedObject::isQuit() const -{ - Q_ASSERT(QThread::currentThread() == QCoreApplication::instance()->thread()); - return m_quit; -} - -// not protected, call only from main thread -void Scene2DSharedObject::requestQuit() -{ - Q_ASSERT(QThread::currentThread() == QCoreApplication::instance()->thread()); - m_quit = true; - QCoreApplication::postEvent(m_renderObject, new QEvent(QUIT)); -} - -bool Scene2DSharedObject::isSyncRequested() const -{ - return m_requestSync; -} - -void Scene2DSharedObject::requestRender(bool sync) -{ - m_requestSync = sync; - QCoreApplication::postEvent(m_renderObject, new QEvent(RENDER)); -} - -void Scene2DSharedObject::wait() -{ - m_cond.wait(&m_mutex); -} - -void Scene2DSharedObject::wake() -{ - m_cond.wakeOne(); -} - -void Scene2DSharedObject::clearSyncRequest() -{ - m_requestSync = false; -} - -/*! - \internal - Constructs qml render manager. - */ -Scene2DManager::Scene2DManager(QScene2DPrivate *priv) - : m_priv(priv) - , m_qmlEngine(nullptr) - , m_qmlComponent(nullptr) - , m_rootItem(nullptr) - , m_source(nullptr) - , m_requested(false) - , m_initialized(false) - , m_renderSyncRequested(false) - , m_sharedObject(new Scene2DSharedObject(this)) - , m_renderPolicy(QScene2D::Continuous) - , m_backendInitialized(false) - , m_noSourceMode(false) - , m_item(nullptr) - , m_ownEngine(false) -{ - m_sharedObject->m_surface = new QOffscreenSurface; - m_sharedObject->m_surface->setFormat(QSurfaceFormat::defaultFormat()); - m_sharedObject->m_surface->create(); - - // Create render control - m_sharedObject->m_renderControl = new RenderControl(nullptr); - - // Create window to render the QML with - m_sharedObject->m_quickWindow = new QQuickWindow(m_sharedObject->m_renderControl); - m_sharedObject->m_quickWindow->setClearBeforeRendering(false); - - connect(m_sharedObject->m_renderControl, &QQuickRenderControl::renderRequested, - this, &Scene2DManager::requestRender); - connect(m_sharedObject->m_renderControl, &QQuickRenderControl::sceneChanged, - this, &Scene2DManager::requestRenderSync); -} - -Scene2DManager::~Scene2DManager() -{ - m_sharedObject = nullptr; -} - -void Scene2DManager::requestRender() -{ - // Don't request render until the backend is initialized. - if (m_sharedObject->canRender()) { - if (!m_requested) { - m_requested = true; - QCoreApplication::postEvent(this, new QEvent(RENDER)); - } - } -} - -void Scene2DManager::requestRenderSync() -{ - // Don't request render until the backed is initialized. - if (m_sharedObject->canRender()) { - if (!m_requested) { - m_requested = true; - QCoreApplication::postEvent(this, new QEvent(RENDERSYNC)); - } - } else { - m_renderSyncRequested = true; - } -} - -void Scene2DManager::startIfInitialized() -{ - if (!m_initialized && m_backendInitialized) { - if (m_source.isValid() && !m_noSourceMode) { - // Create a QML engine. - if (!m_qmlEngine) { - m_qmlEngine = new QQmlEngine; - if (!m_qmlEngine->incubationController()) { - m_qmlEngine->setIncubationController(m_sharedObject->m_quickWindow - ->incubationController()); - } - } - - // create component - m_ownEngine = true; - m_qmlComponent = new QQmlComponent(m_qmlEngine, m_source); - if (m_qmlComponent->isLoading()) { - connect(m_qmlComponent, &QQmlComponent::statusChanged, - this, &Scene2DManager::run); - } else { - run(); - } - } else if (m_item != nullptr) { - m_rootItem = m_item; - - // Associate root item with the window. - m_rootItem->setParentItem(m_sharedObject->m_quickWindow->contentItem()); - - // Update window size. - updateSizes(); - - m_initialized = true; - m_sharedObject->setInitialized(); - } - } -} - -void Scene2DManager::stopAndClean() -{ - if (m_sharedObject->isInitialized()) { - QMutexLocker lock(&m_sharedObject->m_mutex); - m_sharedObject->requestQuit(); - m_sharedObject->wait(); - m_sharedObject->cleanup(); - if (m_ownEngine) { - QObject::disconnect(m_connection); - delete m_qmlEngine; - } - delete m_qmlComponent; - m_qmlEngine = nullptr; - m_qmlComponent = nullptr; - } -} - -void Scene2DManager::run() -{ - disconnect(m_qmlComponent, &QQmlComponent::statusChanged, this, &Scene2DManager::run); - - if (m_qmlComponent->isError()) { - QList<QQmlError> errorList = m_qmlComponent->errors(); - for (const QQmlError &error: errorList) - qWarning() << error.url() << error.line() << error; - return; - } - - QObject *rootObject = m_qmlComponent->create(); - if (m_qmlComponent->isError()) { - QList<QQmlError> errorList = m_qmlComponent->errors(); - for (const QQmlError &error: errorList) - qWarning() << error.url() << error.line() << error; - return; - } - - m_rootItem = qobject_cast<QQuickItem *>(rootObject); - if (!m_rootItem) { - qWarning("QScene2D: Root item is not a QQuickItem."); - delete rootObject; - return; - } - - // The root item is ready. Associate it with the window. - m_rootItem->setParentItem(m_sharedObject->m_quickWindow->contentItem()); - - // Update window size. - updateSizes(); - - m_initialized = true; - m_sharedObject->setInitialized(); - - emit onLoadedChanged(); -} - -void Scene2DManager::updateSizes() -{ - const int width = m_rootItem->width(); - const int height = m_rootItem->height(); - if (width == 0 || height == 0) { - qWarning() << "QScene2D: Root item size not set."; - return; - } - m_sharedObject->m_quickWindow->setGeometry(0, 0, width, height); -} - -void Scene2DManager::setSource(const QUrl &url) -{ - m_source = url; - startIfInitialized(); -} - -void Scene2DManager::setItem(QQuickItem *item) -{ - m_noSourceMode = true; - m_item = item; - startIfInitialized(); -} - -bool Scene2DManager::event(QEvent *e) -{ - switch (e->type()) { - - case RENDER: { - // just render request, don't need to call sync in render thread - QMutexLocker lock(&m_sharedObject->m_mutex); - m_sharedObject->requestRender(false); - m_requested = false; - return true; - } - - case RENDERSYNC: { - // sync and render request, main and render threads must be synchronized - if (!m_sharedObject->isQuit()) - doRenderSync(); - m_requested = false; - return true; - } - - case PREPARE: { - m_sharedObject->m_renderControl->prepareThread(m_sharedObject->m_renderThread); - m_sharedObject->setPrepared(); - - if (m_renderSyncRequested) { - if (!m_requested) { - m_requested = true; - QCoreApplication::postEvent(this, new QEvent(RENDERSYNC)); - } - m_renderSyncRequested = false; - } - return true; - } - - case INITIALIZED: { - // backend is initialized, start the qml - m_backendInitialized = true; - startIfInitialized(); - return true; - } - - case RENDERED: { - // render is done, excellent, now clean anything not needed anymore. - stopAndClean(); - return true; - } - - default: - break; - } - return QObject::event(e); -} - -bool Scene2DManager::forwardEvent(QEvent *event) -{ - switch (event->type()) { - - case QEvent::MouseMove: - case QEvent::MouseButtonDblClick: - case QEvent::MouseButtonPress: - case QEvent::MouseButtonRelease: { - QMouseEvent* me = static_cast<QMouseEvent *>(event); - QPointF pos = me->localPos(); - pos = QPointF(pos.x() * m_rootItem->width(), pos.y() * m_rootItem->height()); - QMouseEvent nme = QMouseEvent(me->type(), pos, pos, pos, me->button(), me->buttons(), - me->modifiers(), Qt::MouseEventSynthesizedByApplication); - QCoreApplication::sendEvent(m_sharedObject->m_quickWindow, &nme); - } break; - - case QEvent::KeyPress: - case QEvent::KeyRelease: { - QCoreApplication::sendEvent(m_sharedObject->m_quickWindow, event); - } break; - - default: - break; - } - return false; -} - -void Scene2DManager::doRenderSync() -{ - QMutexLocker lock(&m_sharedObject->m_mutex); - - m_sharedObject->requestRender(true); - m_sharedObject->m_renderControl->polishItems(); - - // begin waiting render thread - m_sharedObject->wait(); - m_requested = false; -} - -void Scene2DManager::cleanup() -{ - stopAndClean(); -} - -void Scene2DManager::setEngine(QQmlEngine *engine) -{ - m_qmlEngine = engine; - m_ownEngine = false; - if (engine) { - m_connection = QObject::connect(engine, &QObject::destroyed, - this, &Scene2DManager::engineDestroyed); - } -} - -void Scene2DManager::engineDestroyed() -{ - QObject::disconnect(m_connection); - m_qmlEngine = nullptr; - m_ownEngine = false; -} - QScene2DPrivate::QScene2DPrivate() : Qt3DCore::QNodePrivate() diff --git a/src/quick3d/quick3dscene2d/items/qscene2d_p.h b/src/quick3d/quick3dscene2d/items/qscene2d_p.h index 1aecbedd7..4c9a6a842 100644 --- a/src/quick3d/quick3dscene2d/items/qscene2d_p.h +++ b/src/quick3d/quick3dscene2d/items/qscene2d_p.h @@ -48,21 +48,10 @@ // We mean it. // -#include <QtQml/QQmlEngine> -#include <QtQml/QQmlComponent> -#include <QtQuick/QQuickItem> -#include <QtQuick/QQuickWindow> -#include <QtQuick/QQuickRenderControl> -#include <QtGui/QOffscreenSurface> -#include <QtCore/QCoreApplication> -#include <QtCore/QWaitCondition> -#include <QtCore/QThread> - #include <Qt3DQuickScene2D/qscene2d.h> -#include <Qt3DRender/qabstracttexture.h> -#include <private/qobject_p.h> #include <private/qnode_p.h> +#include <private/scene2dsharedobject_p.h> QT_BEGIN_NAMESPACE @@ -90,56 +79,6 @@ static const QEvent::Type RENDERED = QEvent::Type(QEvent::User + 6); // main thread -> render thread static const QEvent::Type QUIT = QEvent::Type(QEvent::User + 7); -class Q_AUTOTEST_EXPORT Scene2DSharedObject -{ -public: - Scene2DSharedObject(Scene2DManager *manager); - ~Scene2DSharedObject(); - - QQuickRenderControl *m_renderControl; - QQuickWindow *m_quickWindow; - Scene2DManager *m_renderManager; - QOffscreenSurface *m_surface; - - QThread *m_renderThread; - QObject *m_renderObject; - - QWaitCondition m_cond; - QMutex m_mutex; - - bool isInitialized() const; - void setInitialized(); - - void requestQuit(); - bool isQuit() const; - - void requestRender(bool sync); - - bool isSyncRequested() const; - void clearSyncRequest(); - - void wait(); - void wake(); - - bool isPrepared() const; - void setPrepared(); - - void disallowRender(); - bool canRender() const; - - void cleanup(); - -private: - - bool m_disallowed; - bool m_quit; - bool m_requestSync; - bool m_requestRender; - bool m_prepared; - bool m_initialized; -}; - -typedef QSharedPointer<Scene2DSharedObject> Scene2DSharedObjectPtr; class Q_AUTOTEST_EXPORT QScene2DPrivate : public Qt3DCore::QNodePrivate { @@ -161,59 +100,9 @@ struct QScene2DData Qt3DCore::QNodeId output; }; -class Scene2DManager : public QObject -{ - Q_OBJECT -public: - Scene2DManager(QScene2DPrivate *priv); - ~Scene2DManager(); - - QQmlEngine *m_qmlEngine; - QQmlComponent *m_qmlComponent; - QQuickItem *m_rootItem; - QQuickItem *m_item; - - QScene2DPrivate *m_priv; - QSharedPointer<Scene2DSharedObject> m_sharedObject; - - QUrl m_source; - Qt3DCore::QNodeId m_id; - QMetaObject::Connection m_connection; - QScene2D::RenderPolicy m_renderPolicy; - - bool m_requested; - bool m_initialized; - bool m_renderSyncRequested; - bool m_backendInitialized; - bool m_noSourceMode; - bool m_ownEngine; - - void requestRender(); - void requestRenderSync(); - void doRenderSync(); - void startIfInitialized(); - void stopAndClean(); - void run(); - void updateSizes(); - - void setSource(const QUrl &url); - void setItem(QQuickItem *item); - - bool event(QEvent *e) Q_DECL_OVERRIDE; - bool forwardEvent(QEvent *event); - - Q_SIGNAL void onLoadedChanged(); - - void cleanup(); - void setEngine(QQmlEngine *engine); - void engineDestroyed(); -}; - } // namespace Quick } // namespace Qt3DRender QT_END_NAMESPACE -Q_DECLARE_METATYPE(Qt3DRender::Quick::Scene2DSharedObjectPtr) - #endif // QT3DRENDER_QUICK3DSCENE2D_QSCENE2D_P_H diff --git a/src/quick3d/quick3dscene2d/items/scene2d.cpp b/src/quick3d/quick3dscene2d/items/scene2d.cpp index ef677bab8..fc2cf2c0e 100644 --- a/src/quick3d/quick3dscene2d/items/scene2d.cpp +++ b/src/quick3d/quick3dscene2d/items/scene2d.cpp @@ -42,6 +42,7 @@ #include <private/qscene2d_p.h> #include <private/scene2d_p.h> +#include <private/scene2dmanager_p.h> #include <private/graphicscontext_p.h> #include <private/texture_p.h> #include <private/nodemanagers_p.h> diff --git a/src/quick3d/quick3dscene2d/items/scene2d_p.h b/src/quick3d/quick3dscene2d/items/scene2d_p.h index db32264c0..608ecc5dc 100644 --- a/src/quick3d/quick3dscene2d/items/scene2d_p.h +++ b/src/quick3d/quick3dscene2d/items/scene2d_p.h @@ -51,9 +51,6 @@ #include <Qt3DCore/qnodeid.h> #include <Qt3DQuickScene2D/qscene2d.h> -#include <QtCore/QCoreApplication> -#include <QtCore/QSemaphore> - #include <private/qscene2d_p.h> #include <private/qrendertargetoutput_p.h> #include <private/backendnode_p.h> diff --git a/src/quick3d/quick3dscene2d/items/scene2dmanager.cpp b/src/quick3d/quick3dscene2d/items/scene2dmanager.cpp new file mode 100644 index 000000000..10d116127 --- /dev/null +++ b/src/quick3d/quick3dscene2d/items/scene2dmanager.cpp @@ -0,0 +1,368 @@ +/**************************************************************************** +** +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: http://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qscene2d.h" +#include "qscene2d_p.h" +#include "scene2d_p.h" +#include "scene2dmanager_p.h" + +#include <Qt3DCore/QPropertyUpdatedChange> + +QT_BEGIN_NAMESPACE + +using namespace Qt3DCore; + +namespace Qt3DRender { + +namespace Quick { + +class RenderControl : public QQuickRenderControl +{ +public: + RenderControl(QWindow *w) : m_window(w) { } + QWindow *renderWindow(QPoint *offset) Q_DECL_OVERRIDE; + +private: + QWindow *m_window; +}; + +QWindow *RenderControl::renderWindow(QPoint *offset) +{ + if (offset) + *offset = QPoint(0, 0); + return m_window; +} + +/*! + \internal + Constructs qml render manager. + */ +Scene2DManager::Scene2DManager(QScene2DPrivate *priv) + : m_priv(priv) + , m_qmlEngine(nullptr) + , m_qmlComponent(nullptr) + , m_rootItem(nullptr) + , m_source(nullptr) + , m_requested(false) + , m_initialized(false) + , m_renderSyncRequested(false) + , m_sharedObject(new Scene2DSharedObject(this)) + , m_renderPolicy(QScene2D::Continuous) + , m_backendInitialized(false) + , m_noSourceMode(false) + , m_item(nullptr) + , m_ownEngine(false) +{ + m_sharedObject->m_surface = new QOffscreenSurface; + m_sharedObject->m_surface->setFormat(QSurfaceFormat::defaultFormat()); + m_sharedObject->m_surface->create(); + + // Create render control + m_sharedObject->m_renderControl = new RenderControl(nullptr); + + // Create window to render the QML with + m_sharedObject->m_quickWindow = new QQuickWindow(m_sharedObject->m_renderControl); + m_sharedObject->m_quickWindow->setClearBeforeRendering(false); + + connect(m_sharedObject->m_renderControl, &QQuickRenderControl::renderRequested, + this, &Scene2DManager::requestRender); + connect(m_sharedObject->m_renderControl, &QQuickRenderControl::sceneChanged, + this, &Scene2DManager::requestRenderSync); +} + +Scene2DManager::~Scene2DManager() +{ + m_sharedObject = nullptr; +} + +void Scene2DManager::requestRender() +{ + // Don't request render until the backend is initialized. + if (m_sharedObject->canRender()) { + if (!m_requested) { + m_requested = true; + QCoreApplication::postEvent(this, new QEvent(RENDER)); + } + } +} + +void Scene2DManager::requestRenderSync() +{ + // Don't request render until the backed is initialized. + if (m_sharedObject->canRender()) { + if (!m_requested) { + m_requested = true; + QCoreApplication::postEvent(this, new QEvent(RENDERSYNC)); + } + } else { + m_renderSyncRequested = true; + } +} + +void Scene2DManager::startIfInitialized() +{ + if (!m_initialized && m_backendInitialized) { + if (m_source.isValid() && !m_noSourceMode) { + // Create a QML engine. + if (!m_qmlEngine) { + m_qmlEngine = new QQmlEngine; + if (!m_qmlEngine->incubationController()) { + m_qmlEngine->setIncubationController(m_sharedObject->m_quickWindow + ->incubationController()); + } + } + + // create component + m_ownEngine = true; + m_qmlComponent = new QQmlComponent(m_qmlEngine, m_source); + if (m_qmlComponent->isLoading()) { + connect(m_qmlComponent, &QQmlComponent::statusChanged, + this, &Scene2DManager::run); + } else { + run(); + } + } else if (m_item != nullptr) { + m_rootItem = m_item; + + // Associate root item with the window. + m_rootItem->setParentItem(m_sharedObject->m_quickWindow->contentItem()); + + // Update window size. + updateSizes(); + + m_initialized = true; + m_sharedObject->setInitialized(); + } + } +} + +void Scene2DManager::stopAndClean() +{ + if (m_sharedObject->isInitialized()) { + QMutexLocker lock(&m_sharedObject->m_mutex); + m_sharedObject->requestQuit(); + m_sharedObject->wait(); + m_sharedObject->cleanup(); + if (m_ownEngine) { + QObject::disconnect(m_connection); + delete m_qmlEngine; + } + delete m_qmlComponent; + m_qmlEngine = nullptr; + m_qmlComponent = nullptr; + } +} + +void Scene2DManager::run() +{ + disconnect(m_qmlComponent, &QQmlComponent::statusChanged, this, &Scene2DManager::run); + + if (m_qmlComponent->isError()) { + QList<QQmlError> errorList = m_qmlComponent->errors(); + for (const QQmlError &error: errorList) + qWarning() << error.url() << error.line() << error; + return; + } + + QObject *rootObject = m_qmlComponent->create(); + if (m_qmlComponent->isError()) { + QList<QQmlError> errorList = m_qmlComponent->errors(); + for (const QQmlError &error: errorList) + qWarning() << error.url() << error.line() << error; + return; + } + + m_rootItem = qobject_cast<QQuickItem *>(rootObject); + if (!m_rootItem) { + qWarning("QScene2D: Root item is not a QQuickItem."); + delete rootObject; + return; + } + + // The root item is ready. Associate it with the window. + m_rootItem->setParentItem(m_sharedObject->m_quickWindow->contentItem()); + + // Update window size. + updateSizes(); + + m_initialized = true; + m_sharedObject->setInitialized(); + + emit onLoadedChanged(); +} + +void Scene2DManager::updateSizes() +{ + const int width = m_rootItem->width(); + const int height = m_rootItem->height(); + if (width == 0 || height == 0) { + qWarning() << "QScene2D: Root item size not set."; + return; + } + m_sharedObject->m_quickWindow->setGeometry(0, 0, width, height); +} + +void Scene2DManager::setSource(const QUrl &url) +{ + m_source = url; + startIfInitialized(); +} + +void Scene2DManager::setItem(QQuickItem *item) +{ + m_noSourceMode = true; + m_item = item; + startIfInitialized(); +} + +bool Scene2DManager::event(QEvent *e) +{ + switch (e->type()) { + + case RENDER: { + // just render request, don't need to call sync in render thread + QMutexLocker lock(&m_sharedObject->m_mutex); + m_sharedObject->requestRender(false); + m_requested = false; + return true; + } + + case RENDERSYNC: { + // sync and render request, main and render threads must be synchronized + if (!m_sharedObject->isQuit()) + doRenderSync(); + m_requested = false; + return true; + } + + case PREPARE: { + m_sharedObject->m_renderControl->prepareThread(m_sharedObject->m_renderThread); + m_sharedObject->setPrepared(); + + if (m_renderSyncRequested) { + if (!m_requested) { + m_requested = true; + QCoreApplication::postEvent(this, new QEvent(RENDERSYNC)); + } + m_renderSyncRequested = false; + } + return true; + } + + case INITIALIZED: { + // backend is initialized, start the qml + m_backendInitialized = true; + startIfInitialized(); + return true; + } + + case RENDERED: { + // render is done, excellent, now clean anything not needed anymore. + stopAndClean(); + return true; + } + + default: + break; + } + return QObject::event(e); +} + +bool Scene2DManager::forwardEvent(QEvent *event) +{ + switch (event->type()) { + + case QEvent::MouseMove: + case QEvent::MouseButtonDblClick: + case QEvent::MouseButtonPress: + case QEvent::MouseButtonRelease: { + QMouseEvent* me = static_cast<QMouseEvent *>(event); + QPointF pos = me->localPos(); + pos = QPointF(pos.x() * m_rootItem->width(), pos.y() * m_rootItem->height()); + QMouseEvent nme = QMouseEvent(me->type(), pos, pos, pos, me->button(), me->buttons(), + me->modifiers(), Qt::MouseEventSynthesizedByApplication); + QCoreApplication::sendEvent(m_sharedObject->m_quickWindow, &nme); + } break; + + case QEvent::KeyPress: + case QEvent::KeyRelease: { + QCoreApplication::sendEvent(m_sharedObject->m_quickWindow, event); + } break; + + default: + break; + } + return false; +} + +void Scene2DManager::doRenderSync() +{ + QMutexLocker lock(&m_sharedObject->m_mutex); + + m_sharedObject->requestRender(true); + m_sharedObject->m_renderControl->polishItems(); + + // begin waiting render thread + m_sharedObject->wait(); + m_requested = false; +} + +void Scene2DManager::cleanup() +{ + stopAndClean(); +} + +void Scene2DManager::setEngine(QQmlEngine *engine) +{ + m_qmlEngine = engine; + m_ownEngine = false; + if (engine) { + m_connection = QObject::connect(engine, &QObject::destroyed, + this, &Scene2DManager::engineDestroyed); + } +} + +void Scene2DManager::engineDestroyed() +{ + QObject::disconnect(m_connection); + m_qmlEngine = nullptr; + m_ownEngine = false; +} + +} // namespace Quick +} // namespace Qt3DRender + +QT_END_NAMESPACE diff --git a/src/quick3d/quick3dscene2d/items/scene2dmanager_p.h b/src/quick3d/quick3dscene2d/items/scene2dmanager_p.h new file mode 100644 index 000000000..4b3eeceec --- /dev/null +++ b/src/quick3d/quick3dscene2d/items/scene2dmanager_p.h @@ -0,0 +1,124 @@ +/**************************************************************************** +** +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: http://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QT3DRENDER_QUICK3DRENDER_SCENE2DMANAGER_P_H +#define QT3DRENDER_QUICK3DRENDER_SCENE2DMANAGER_P_H + +// +// W A R N I N G +// ------------- +// +// This file is not part of the Qt API. It exists for the convenience +// of other Qt classes. This header file may change from version to +// version without notice, or even be removed. +// +// We mean it. +// + +#include <Qt3DQuickScene2D/qt3dquickscene2d_global.h> +#include <Qt3DQuickScene2D/qscene2d.h> + +#include <QtQml/QQmlEngine> +#include <QtQml/QQmlComponent> +#include <QtQuick/QQuickItem> + +#include <private/qnode_p.h> + +#include <QtCore/qobject.h> + +QT_BEGIN_NAMESPACE + +namespace Qt3DRender { + +namespace Quick { + +class QScene2DPrivate; +class Scene2DSharedObject; + +class Scene2DManager : public QObject +{ + Q_OBJECT +public: + Scene2DManager(QScene2DPrivate *priv); + ~Scene2DManager(); + + QQmlEngine *m_qmlEngine; + QQmlComponent *m_qmlComponent; + QQuickItem *m_rootItem; + QQuickItem *m_item; + + QScene2DPrivate *m_priv; + QSharedPointer<Scene2DSharedObject> m_sharedObject; + + QUrl m_source; + Qt3DCore::QNodeId m_id; + QMetaObject::Connection m_connection; + QScene2D::RenderPolicy m_renderPolicy; + + bool m_requested; + bool m_initialized; + bool m_renderSyncRequested; + bool m_backendInitialized; + bool m_noSourceMode; + bool m_ownEngine; + + void requestRender(); + void requestRenderSync(); + void doRenderSync(); + void startIfInitialized(); + void stopAndClean(); + void run(); + void updateSizes(); + + void setSource(const QUrl &url); + void setItem(QQuickItem *item); + + bool event(QEvent *e) Q_DECL_OVERRIDE; + bool forwardEvent(QEvent *event); + + Q_SIGNAL void onLoadedChanged(); + + void cleanup(); + void setEngine(QQmlEngine *engine); + void engineDestroyed(); +}; + +} // namespace Quick +} // namespace Qt3DRender + +QT_END_NAMESPACE + +#endif // QT3DRENDER_QUICK3DRENDER_SCENE2DMANAGER_P_H diff --git a/src/quick3d/quick3dscene2d/items/scene2dsharedobject.cpp b/src/quick3d/quick3dscene2d/items/scene2dsharedobject.cpp new file mode 100644 index 000000000..5e91d9a11 --- /dev/null +++ b/src/quick3d/quick3dscene2d/items/scene2dsharedobject.cpp @@ -0,0 +1,161 @@ +/**************************************************************************** +** +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: http://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qscene2d.h" +#include "qscene2d_p.h" +#include "scene2d_p.h" +#include "scene2dmanager_p.h" +#include "scene2dsharedobject_p.h" + +#include <Qt3DCore/QPropertyUpdatedChange> + +QT_BEGIN_NAMESPACE + +using namespace Qt3DCore; + +namespace Qt3DRender { + +namespace Quick { + + +/*! + \internal + Constructs object shared by the front-end and back-end to synchronize the rendering. + */ +Scene2DSharedObject::Scene2DSharedObject(Scene2DManager *manager) + : m_quit(false) + , m_requestSync(false) + , m_prepared(false) + , m_initialized(false) + , m_renderControl(nullptr) + , m_quickWindow(nullptr) + , m_renderManager(manager) + , m_surface(nullptr) + , m_renderObject(nullptr) + , m_disallowed(false) +{ +} + +Scene2DSharedObject::~Scene2DSharedObject() +{ +} + +void Scene2DSharedObject::cleanup() +{ + delete m_renderControl; + delete m_quickWindow; + delete m_surface; + m_renderControl = nullptr; + m_quickWindow = nullptr; + m_surface = nullptr; + m_initialized = false; +} + +bool Scene2DSharedObject::canRender() const +{ + return m_initialized && m_prepared && !m_disallowed; +} + +bool Scene2DSharedObject::isInitialized() const +{ + return m_initialized; +} + +void Scene2DSharedObject::disallowRender() +{ + m_disallowed = true; +} + +void Scene2DSharedObject::setInitialized() +{ + m_initialized = true; +} + +bool Scene2DSharedObject::isPrepared() const +{ + return m_prepared; +} + +void Scene2DSharedObject::setPrepared() +{ + m_prepared = true; +} + +// not protected, call only from main thread +bool Scene2DSharedObject::isQuit() const +{ + Q_ASSERT(QThread::currentThread() == QCoreApplication::instance()->thread()); + return m_quit; +} + +// not protected, call only from main thread +void Scene2DSharedObject::requestQuit() +{ + Q_ASSERT(QThread::currentThread() == QCoreApplication::instance()->thread()); + m_quit = true; + QCoreApplication::postEvent(m_renderObject, new QEvent(QUIT)); +} + +bool Scene2DSharedObject::isSyncRequested() const +{ + return m_requestSync; +} + +void Scene2DSharedObject::requestRender(bool sync) +{ + m_requestSync = sync; + QCoreApplication::postEvent(m_renderObject, new QEvent(RENDER)); +} + +void Scene2DSharedObject::wait() +{ + m_cond.wait(&m_mutex); +} + +void Scene2DSharedObject::wake() +{ + m_cond.wakeOne(); +} + +void Scene2DSharedObject::clearSyncRequest() +{ + m_requestSync = false; +} + +} // namespace Quick +} // namespace Qt3DRender + +QT_END_NAMESPACE diff --git a/src/quick3d/quick3dscene2d/items/scene2dsharedobject_p.h b/src/quick3d/quick3dscene2d/items/scene2dsharedobject_p.h new file mode 100644 index 000000000..bac6fb555 --- /dev/null +++ b/src/quick3d/quick3dscene2d/items/scene2dsharedobject_p.h @@ -0,0 +1,131 @@ +/**************************************************************************** +** +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: http://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QT3DRENDER_QUICK3DRENDER_SCENE2DSHAREDOBJECT_P_H +#define QT3DRENDER_QUICK3DRENDER_SCENE2DSHAREDOBJECT_P_H + +// +// W A R N I N G +// ------------- +// +// This file is not part of the Qt API. It exists for the convenience +// of other Qt classes. This header file may change from version to +// version without notice, or even be removed. +// +// We mean it. +// + +#include <Qt3DQuickScene2D/qt3dquickscene2d_global.h> +#include <Qt3DQuickScene2D/qscene2d.h> + +#include <QtQuick/QQuickWindow> +#include <QtQuick/QQuickRenderControl> +#include <QtGui/QOffscreenSurface> +#include <QtCore/QCoreApplication> +#include <QtCore/QWaitCondition> +#include <QtCore/QThread> + +#include <private/qnode_p.h> + +#include <QtCore/qobject.h> + +QT_BEGIN_NAMESPACE + +namespace Qt3DRender { + +namespace Quick { + +class Scene2DManager; + +class Q_AUTOTEST_EXPORT Scene2DSharedObject +{ +public: + Scene2DSharedObject(Scene2DManager *manager); + ~Scene2DSharedObject(); + + QQuickRenderControl *m_renderControl; + QQuickWindow *m_quickWindow; + Scene2DManager *m_renderManager; + QOffscreenSurface *m_surface; + + QThread *m_renderThread; + QObject *m_renderObject; + + QWaitCondition m_cond; + QMutex m_mutex; + + bool isInitialized() const; + void setInitialized(); + + void requestQuit(); + bool isQuit() const; + + void requestRender(bool sync); + + bool isSyncRequested() const; + void clearSyncRequest(); + + void wait(); + void wake(); + + bool isPrepared() const; + void setPrepared(); + + void disallowRender(); + bool canRender() const; + + void cleanup(); + +private: + + bool m_disallowed; + bool m_quit; + bool m_requestSync; + bool m_requestRender; + bool m_prepared; + bool m_initialized; +}; + +typedef QSharedPointer<Scene2DSharedObject> Scene2DSharedObjectPtr; + +} // namespace Quick +} // namespace Qt3DRender + +QT_END_NAMESPACE + +Q_DECLARE_METATYPE(Qt3DRender::Quick::Scene2DSharedObjectPtr) + +#endif // QT3DRENDER_QUICK3DRENDER_SCENE2DSHAREDOBJECT_P_H |