summaryrefslogtreecommitdiffstats
path: root/src/quick3d
diff options
context:
space:
mode:
authorSvenn-Arne Dragly <svenn-arne.dragly@qt.io>2018-01-22 10:42:55 +0100
committerSvenn-Arne Dragly <svenn-arne.dragly@qt.io>2018-02-02 10:20:11 +0000
commit46319648436814afb5a77755dde6681e304befaf (patch)
tree9a608913dd9be2ac99bb8e5ebf446dddd69c4c4f /src/quick3d
parent30abe028f9a95fa32fbb77cb60063d062e13f7ff (diff)
Keep rendering in sync with aspect jobs by adding barriers
This makes sure that jobs that depend on a specific state of the renderer (such as context being initialized) never run before this is the case. This reduces the number of possible race conditions and checks we need to do to ensure the jobs and the renderer are in the correct state. This way we no longer swap buffers when nothing has been rendered, which in turn makes sure that we only draw one frame when the render policy is OnDemand and there are no changes. This change also adds a number of assertions on pointers to resources to make it easier to detect missing job dependencies. Finally, this change overhauls the job dependencies in Renderer and RenderViewBuilder. Task-number: QTBUG-66024 Change-Id: I3e4e9dd0dd53b5c88f5c1b17d68df42f28eae794 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/quick3d')
-rw-r--r--src/quick3d/imports/scene3d/scene3drenderer.cpp8
-rw-r--r--src/quick3d/imports/scene3d/scene3drenderer_p.h1
2 files changed, 3 insertions, 6 deletions
diff --git a/src/quick3d/imports/scene3d/scene3drenderer.cpp b/src/quick3d/imports/scene3d/scene3drenderer.cpp
index 1c9fec4d2..b2e541d35 100644
--- a/src/quick3d/imports/scene3d/scene3drenderer.cpp
+++ b/src/quick3d/imports/scene3d/scene3drenderer.cpp
@@ -135,7 +135,6 @@ Scene3DRenderer::Scene3DRenderer(Scene3DItem *item, Qt3DCore::QAspectEngine *asp
, m_multisample(false) // this value is not used, will be synced from the Scene3DItem instead
, m_lastMultisample(false)
, m_needsShutdown(true)
- , m_blocking(false)
{
Q_CHECK_PTR(m_item);
Q_CHECK_PTR(m_item->window());
@@ -155,9 +154,6 @@ Scene3DRenderer::Scene3DRenderer(Scene3DItem *item, Qt3DCore::QAspectEngine *asp
ContextSaver saver;
static_cast<QRenderAspectPrivate*>(QRenderAspectPrivate::get(m_renderAspect))->renderInitialize(saver.context());
scheduleRootEntityChange();
-
- const bool blockingRendermode = !qgetenv("SCENE3D_BLOCKING_RENDERMODE").isEmpty();
- m_blocking = blockingRendermode;
}
Scene3DRenderer::~Scene3DRenderer()
@@ -207,6 +203,8 @@ void Scene3DRenderer::shutdown()
// would return early
m_item = nullptr;
+ static_cast<QRenderAspectPrivate*>(QRenderAspectPrivate::get(m_renderAspect))->abortRenderJobs();
+
// Exit the simulation loop so no more jobs are asked for. Once this
// returns it is safe to shutdown the renderer.
if (m_aspectEngine) {
@@ -311,7 +309,7 @@ void Scene3DRenderer::render()
m_finalFBO->bind();
// Render Qt3D Scene
- static_cast<QRenderAspectPrivate*>(QRenderAspectPrivate::get(m_renderAspect))->renderSynchronous(m_blocking);
+ static_cast<QRenderAspectPrivate*>(QRenderAspectPrivate::get(m_renderAspect))->tryRenderSynchronous();
// We may have called doneCurrent() so restore the context if the rendering surface was changed
// Note: keep in mind that the ContextSave also restores the surface when destroyed
diff --git a/src/quick3d/imports/scene3d/scene3drenderer_p.h b/src/quick3d/imports/scene3d/scene3drenderer_p.h
index eb2b930ef..7a85bc774 100644
--- a/src/quick3d/imports/scene3d/scene3drenderer_p.h
+++ b/src/quick3d/imports/scene3d/scene3drenderer_p.h
@@ -109,7 +109,6 @@ private:
bool m_multisample;
bool m_lastMultisample;
bool m_needsShutdown;
- bool m_blocking;
friend class Scene3DCleaner;
};