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author | Paul Lemire <paul.lemire@kdab.com> | 2020-06-29 16:46:59 +0200 |
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committer | Paul Lemire <paul.lemire@kdab.com> | 2020-07-03 14:05:35 +0200 |
commit | 914752257634dede18cc5079f2a506b699744058 (patch) | |
tree | 00ea67c3d0fc11b9688472061b7d870f9860534e /src/render/backend/apishadermanager_p.h | |
parent | 7beecb9913b25c4e7629cffad3389faea5608762 (diff) |
GraphicsHelpers/GLShader: switch to std::vector
Change-Id: I8be6695e0c52dfbe353cd381d94548aba1c7da82
Reviewed-by: Mike Krus <mike.krus@kdab.com>
Diffstat (limited to 'src/render/backend/apishadermanager_p.h')
-rw-r--r-- | src/render/backend/apishadermanager_p.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/render/backend/apishadermanager_p.h b/src/render/backend/apishadermanager_p.h index 17a3a9865..d8820d12f 100644 --- a/src/render/backend/apishadermanager_p.h +++ b/src/render/backend/apishadermanager_p.h @@ -200,15 +200,15 @@ private: bool isSameShader(const APIShader *apiShader, const Shader *shaderNode) { - const QVector<QByteArray> nodeShaderCode = shaderNode->shaderCode(); - const QVector<QByteArray> apiShaderCode = apiShader->shaderCode(); + const std::vector<QByteArray> &nodeShaderCode = shaderNode->shaderCode(); + const std::vector<QByteArray> &apiShaderCode = apiShader->shaderCode(); - const int s = nodeShaderCode.size(); + const size_t s = nodeShaderCode.size(); Q_ASSERT(s == apiShaderCode.size()); - for (int i = 0; i < s; ++i) - if (nodeShaderCode.at(i) != apiShaderCode.at(i)) + for (size_t i = 0; i < s; ++i) + if (nodeShaderCode[i] != apiShaderCode[i]) return false; return true; |