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authorPaul Lemire <paul.lemire@kdab.com>2018-03-12 08:32:35 +0100
committerPaul Lemire <paul.lemire@kdab.com>2020-02-05 11:33:49 +0100
commit0e115ff000fb294de8519bf5b39beee0d6bfa605 (patch)
treec66c1f19ad5e4b7fc4f3be7951fa74d1d4df64bb /src/render/backend/computecommand_p.h
parentf1f387c22dac8748a7edb1f4aa1ea6dac7dfbdfd (diff)
Make the OpenGL renderer a plugin
By default the QRenderAspect will try to load this plugin Change-Id: Ie55e207fb8e6d0b64f717bbb99699eb669eaa3f2 Task-number: QTBUG-61151 Reviewed-by: Mike Krus <mike.krus@kdab.com>
Diffstat (limited to 'src/render/backend/computecommand_p.h')
-rw-r--r--src/render/backend/computecommand_p.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/backend/computecommand_p.h b/src/render/backend/computecommand_p.h
index 5012930ae..00e238474 100644
--- a/src/render/backend/computecommand_p.h
+++ b/src/render/backend/computecommand_p.h
@@ -62,7 +62,7 @@ namespace Render {
class ComputeJobPrivate;
-class Q_AUTOTEST_EXPORT ComputeCommand : public BackendNode
+class Q_3DRENDERSHARED_PRIVATE_EXPORT ComputeCommand : public BackendNode
{
public:
ComputeCommand();