diff options
author | Sean Harmer <sean.harmer@kdab.com> | 2015-10-12 20:45:19 +0100 |
---|---|---|
committer | Paul Lemire <paul.lemire@kdab.com> | 2015-10-13 13:19:50 +0000 |
commit | 7c971e0e7791ab38d7d3d8ebc25468c44cbe49c5 (patch) | |
tree | 53197a9e5eb7501d6f5b497f70c25dad9c265a6f /src/render/backend/entity.cpp | |
parent | 0bfd20ad3b8eb3edec8d6317af9eb5504f8c0871 (diff) |
Move Qt3DCore into Qt3DCore namespace
Update other aspects, tests and examples accordingly.
Change-Id: Ib1bcf0bdf4f5aec4422dc0c80bfc32b27fb1a317
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/backend/entity.cpp')
-rw-r--r-- | src/render/backend/entity.cpp | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/src/render/backend/entity.cpp b/src/render/backend/entity.cpp index 9aa0da946..e76eb2102 100644 --- a/src/render/backend/entity.cpp +++ b/src/render/backend/entity.cpp @@ -57,7 +57,7 @@ QT_BEGIN_NAMESPACE -using namespace Qt3D; +using namespace Qt3DCore; namespace Qt3DRender { namespace Render { @@ -93,10 +93,10 @@ void Entity::cleanup() qCDebug(Render::RenderNodes) << Q_FUNC_INFO; // Clear components - m_transformComponent = Qt3D::QNodeId(); - m_cameraComponent = Qt3D::QNodeId(); - m_materialComponent = Qt3D::QNodeId(); - m_geometryRendererComponent = Qt3D::QNodeId(); + m_transformComponent = Qt3DCore::QNodeId(); + m_cameraComponent = Qt3DCore::QNodeId(); + m_materialComponent = Qt3DCore::QNodeId(); + m_geometryRendererComponent = Qt3DCore::QNodeId(); m_layerComponents.clear(); m_shaderDataComponents.clear(); } @@ -131,7 +131,7 @@ void Entity::setHandle(HEntity handle) m_handle = handle; } -void Entity::updateFromPeer(Qt3D::QNode *peer) +void Entity::updateFromPeer(Qt3DCore::QNode *peer) { QEntity *entity = static_cast<QEntity *>(peer); const QNodeId parentEntityId = entity->parentEntityId(); @@ -157,7 +157,7 @@ void Entity::updateFromPeer(Qt3D::QNode *peer) } } -void Entity::sceneChangeEvent(const Qt3D::QSceneChangePtr &e) +void Entity::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) { QScenePropertyChangePtr propertyChange = qSharedPointerCast<QScenePropertyChange>(e); switch (e->type()) { @@ -237,12 +237,12 @@ const QMatrix4x4 *Entity::worldTransform() const return m_renderer->worldMatrixManager()->data(m_worldTransform); } -void Entity::addComponent(Qt3D::QComponent *component) +void Entity::addComponent(Qt3DCore::QComponent *component) { // The backend element is always created when this method is called // If that's not the case something has gone wrong - if (qobject_cast<Qt3D::QTransform*>(component) != Q_NULLPTR) + if (qobject_cast<Qt3DCore::QTransform*>(component) != Q_NULLPTR) m_transformComponent = component->id(); else if (qobject_cast<QCameraLens *>(component) != Q_NULLPTR) m_cameraComponent = component->id(); @@ -256,7 +256,7 @@ void Entity::addComponent(Qt3D::QComponent *component) m_geometryRendererComponent = component->id(); } -void Entity::removeComponent(const Qt3D::QNodeId &nodeId) +void Entity::removeComponent(const Qt3DCore::QNodeId &nodeId) { if (m_transformComponent == nodeId) m_transformComponent = QNodeId(); @@ -321,13 +321,13 @@ GeometryRenderer *Entity::renderComponent<GeometryRenderer>() const } template<> -Qt3D::QNodeId Entity::componentUuid<Transform>() const { return m_transformComponent; } +Qt3DCore::QNodeId Entity::componentUuid<Transform>() const { return m_transformComponent; } template<> -Qt3D::QNodeId Entity::componentUuid<CameraLens>() const { return m_cameraComponent; } +Qt3DCore::QNodeId Entity::componentUuid<CameraLens>() const { return m_cameraComponent; } template<> -Qt3D::QNodeId Entity::componentUuid<Material>() const { return m_materialComponent; } +Qt3DCore::QNodeId Entity::componentUuid<Material>() const { return m_materialComponent; } template<> QList<HLayer> Entity::componentsHandle<Layer>() const @@ -348,7 +348,7 @@ QList<Layer *> Entity::renderComponents<Layer>() const } template<> -QList<Qt3D::QNodeId> Entity::componentsUuid<Layer>() const { return m_layerComponents; } +QList<Qt3DCore::QNodeId> Entity::componentsUuid<Layer>() const { return m_layerComponents; } template<> QList<HShaderData> Entity::componentsHandle<ShaderData>() const @@ -369,10 +369,10 @@ QList<ShaderData *> Entity::renderComponents<ShaderData>() const } template<> -QList<Qt3D::QNodeId> Entity::componentsUuid<ShaderData>() const { return m_shaderDataComponents; } +QList<Qt3DCore::QNodeId> Entity::componentsUuid<ShaderData>() const { return m_shaderDataComponents; } template<> -Qt3D::QNodeId Entity::componentUuid<GeometryRenderer>() const { return m_geometryRendererComponent; } +Qt3DCore::QNodeId Entity::componentUuid<GeometryRenderer>() const { return m_geometryRendererComponent; } RenderEntityFunctor::RenderEntityFunctor(Renderer *renderer) @@ -380,7 +380,7 @@ RenderEntityFunctor::RenderEntityFunctor(Renderer *renderer) { } -Qt3D::QBackendNode *RenderEntityFunctor::create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const +Qt3DCore::QBackendNode *RenderEntityFunctor::create(Qt3DCore::QNode *frontend, const Qt3DCore::QBackendNodeFactory *factory) const { HEntity renderNodeHandle = m_renderer->renderNodesManager()->getOrAcquireHandle(frontend->id()); Entity *entity = m_renderer->renderNodesManager()->data(renderNodeHandle); @@ -391,12 +391,12 @@ Qt3D::QBackendNode *RenderEntityFunctor::create(Qt3D::QNode *frontend, const Qt3 return entity; } -Qt3D::QBackendNode *RenderEntityFunctor::get(const Qt3D::QNodeId &id) const +Qt3DCore::QBackendNode *RenderEntityFunctor::get(const Qt3DCore::QNodeId &id) const { return m_renderer->renderNodesManager()->lookupResource(id); } -void RenderEntityFunctor::destroy(const Qt3D::QNodeId &id) const +void RenderEntityFunctor::destroy(const Qt3DCore::QNodeId &id) const { m_renderer->renderNodesManager()->releaseResource(id); } |