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authorPaul Lemire <paul.lemire@kdab.com>2016-02-22 20:04:59 +0100
committerSean Harmer <sean.harmer@kdab.com>2016-02-22 21:17:52 +0000
commit382a79d92be025056ded362571b17ece9965edff (patch)
treeebbd0a9f089f89df924879827b70549e4c581a42 /src/render/backend/entity.cpp
parent799bd03f73815a67ab6c394ff49e523731fe2c86 (diff)
const QNodeId & -> QNodeId
Change-Id: Ia672918cbae3b950e20e68bfbfd6982676a5981e Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/backend/entity.cpp')
-rw-r--r--src/render/backend/entity.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/render/backend/entity.cpp b/src/render/backend/entity.cpp
index 4af409771..fe332ce44 100644
--- a/src/render/backend/entity.cpp
+++ b/src/render/backend/entity.cpp
@@ -291,7 +291,7 @@ void Entity::addComponent(Qt3DCore::QComponent *component)
}
}
-void Entity::removeComponent(const Qt3DCore::QNodeId &nodeId)
+void Entity::removeComponent(Qt3DCore::QNodeId nodeId)
{
if (m_transformComponent == nodeId) {
m_transformComponent = QNodeId();
@@ -374,7 +374,7 @@ QList<HLayer> Entity::componentsHandle<Layer>() const
{
QList<HLayer> layerHandles;
layerHandles.reserve(m_layerComponents.size());
- Q_FOREACH (const QNodeId &id, m_layerComponents)
+ Q_FOREACH (QNodeId id, m_layerComponents)
layerHandles.append(m_nodeManagers->layerManager()->lookupHandle(id));
return layerHandles;
}
@@ -384,7 +384,7 @@ QList<HShaderData> Entity::componentsHandle<ShaderData>() const
{
QList<HShaderData> shaderDataHandles;
shaderDataHandles.reserve(m_shaderDataComponents.size());
- Q_FOREACH (const QNodeId &id, m_shaderDataComponents)
+ Q_FOREACH (QNodeId id, m_shaderDataComponents)
shaderDataHandles.append(m_nodeManagers->shaderDataManager()->lookupHandle(id));
return shaderDataHandles;
}
@@ -400,7 +400,7 @@ QList<HLight> Entity::componentsHandle<Light>() const
{
QList<HLight> lightHandles;
lightHandles.reserve(m_lightComponents.size());
- Q_FOREACH (const QNodeId &id, m_lightComponents)
+ Q_FOREACH (QNodeId id, m_lightComponents)
lightHandles.append(m_nodeManagers->lightManager()->lookupHandle(id));
return lightHandles;
}
@@ -448,7 +448,7 @@ QList<Layer *> Entity::renderComponents<Layer>() const
{
QList<Layer *> layers;
layers.reserve(m_layerComponents.size());
- Q_FOREACH (const QNodeId &id, m_layerComponents)
+ Q_FOREACH (QNodeId id, m_layerComponents)
layers.append(m_nodeManagers->layerManager()->lookupResource(id));
return layers;
}
@@ -458,7 +458,7 @@ QList<ShaderData *> Entity::renderComponents<ShaderData>() const
{
QList<ShaderData *> shaderDatas;
shaderDatas.reserve(m_shaderDataComponents.size());
- Q_FOREACH (const QNodeId &id, m_shaderDataComponents)
+ Q_FOREACH (QNodeId id, m_shaderDataComponents)
shaderDatas.append(m_nodeManagers->shaderDataManager()->lookupResource(id));
return shaderDatas;
}
@@ -468,7 +468,7 @@ QList<Light *> Entity::renderComponents<Light>() const
{
QList<Light *> lights;
lights.reserve(m_lightComponents.size());
- Q_FOREACH (const QNodeId &id, m_lightComponents)
+ Q_FOREACH (QNodeId id, m_lightComponents)
lights.append(m_nodeManagers->lightManager()->lookupResource(id));
return lights;
}
@@ -532,12 +532,12 @@ Qt3DCore::QBackendNode *RenderEntityFunctor::create(Qt3DCore::QNode *frontend) c
return entity;
}
-Qt3DCore::QBackendNode *RenderEntityFunctor::get(const Qt3DCore::QNodeId &id) const
+Qt3DCore::QBackendNode *RenderEntityFunctor::get(Qt3DCore::QNodeId id) const
{
return m_nodeManagers->renderNodesManager()->lookupResource(id);
}
-void RenderEntityFunctor::destroy(const Qt3DCore::QNodeId &id) const
+void RenderEntityFunctor::destroy(Qt3DCore::QNodeId id) const
{
m_nodeManagers->renderNodesManager()->releaseResource(id);
}