diff options
author | Paul Lemire <paul.lemire@kdab.com> | 2016-02-22 20:04:59 +0100 |
---|---|---|
committer | Sean Harmer <sean.harmer@kdab.com> | 2016-02-22 21:17:52 +0000 |
commit | 382a79d92be025056ded362571b17ece9965edff (patch) | |
tree | ebbd0a9f089f89df924879827b70549e4c581a42 /src/render/backend/entity.cpp | |
parent | 799bd03f73815a67ab6c394ff49e523731fe2c86 (diff) |
const QNodeId & -> QNodeId
Change-Id: Ia672918cbae3b950e20e68bfbfd6982676a5981e
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/backend/entity.cpp')
-rw-r--r-- | src/render/backend/entity.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/render/backend/entity.cpp b/src/render/backend/entity.cpp index 4af409771..fe332ce44 100644 --- a/src/render/backend/entity.cpp +++ b/src/render/backend/entity.cpp @@ -291,7 +291,7 @@ void Entity::addComponent(Qt3DCore::QComponent *component) } } -void Entity::removeComponent(const Qt3DCore::QNodeId &nodeId) +void Entity::removeComponent(Qt3DCore::QNodeId nodeId) { if (m_transformComponent == nodeId) { m_transformComponent = QNodeId(); @@ -374,7 +374,7 @@ QList<HLayer> Entity::componentsHandle<Layer>() const { QList<HLayer> layerHandles; layerHandles.reserve(m_layerComponents.size()); - Q_FOREACH (const QNodeId &id, m_layerComponents) + Q_FOREACH (QNodeId id, m_layerComponents) layerHandles.append(m_nodeManagers->layerManager()->lookupHandle(id)); return layerHandles; } @@ -384,7 +384,7 @@ QList<HShaderData> Entity::componentsHandle<ShaderData>() const { QList<HShaderData> shaderDataHandles; shaderDataHandles.reserve(m_shaderDataComponents.size()); - Q_FOREACH (const QNodeId &id, m_shaderDataComponents) + Q_FOREACH (QNodeId id, m_shaderDataComponents) shaderDataHandles.append(m_nodeManagers->shaderDataManager()->lookupHandle(id)); return shaderDataHandles; } @@ -400,7 +400,7 @@ QList<HLight> Entity::componentsHandle<Light>() const { QList<HLight> lightHandles; lightHandles.reserve(m_lightComponents.size()); - Q_FOREACH (const QNodeId &id, m_lightComponents) + Q_FOREACH (QNodeId id, m_lightComponents) lightHandles.append(m_nodeManagers->lightManager()->lookupHandle(id)); return lightHandles; } @@ -448,7 +448,7 @@ QList<Layer *> Entity::renderComponents<Layer>() const { QList<Layer *> layers; layers.reserve(m_layerComponents.size()); - Q_FOREACH (const QNodeId &id, m_layerComponents) + Q_FOREACH (QNodeId id, m_layerComponents) layers.append(m_nodeManagers->layerManager()->lookupResource(id)); return layers; } @@ -458,7 +458,7 @@ QList<ShaderData *> Entity::renderComponents<ShaderData>() const { QList<ShaderData *> shaderDatas; shaderDatas.reserve(m_shaderDataComponents.size()); - Q_FOREACH (const QNodeId &id, m_shaderDataComponents) + Q_FOREACH (QNodeId id, m_shaderDataComponents) shaderDatas.append(m_nodeManagers->shaderDataManager()->lookupResource(id)); return shaderDatas; } @@ -468,7 +468,7 @@ QList<Light *> Entity::renderComponents<Light>() const { QList<Light *> lights; lights.reserve(m_lightComponents.size()); - Q_FOREACH (const QNodeId &id, m_lightComponents) + Q_FOREACH (QNodeId id, m_lightComponents) lights.append(m_nodeManagers->lightManager()->lookupResource(id)); return lights; } @@ -532,12 +532,12 @@ Qt3DCore::QBackendNode *RenderEntityFunctor::create(Qt3DCore::QNode *frontend) c return entity; } -Qt3DCore::QBackendNode *RenderEntityFunctor::get(const Qt3DCore::QNodeId &id) const +Qt3DCore::QBackendNode *RenderEntityFunctor::get(Qt3DCore::QNodeId id) const { return m_nodeManagers->renderNodesManager()->lookupResource(id); } -void RenderEntityFunctor::destroy(const Qt3DCore::QNodeId &id) const +void RenderEntityFunctor::destroy(Qt3DCore::QNodeId id) const { m_nodeManagers->renderNodesManager()->releaseResource(id); } |