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author | Sean Harmer <sean.harmer@kdab.com> | 2015-09-18 11:09:24 +0100 |
---|---|---|
committer | Paul Lemire <paul.lemire@kdab.com> | 2015-10-13 12:12:33 +0000 |
commit | 3b585c42891ce41fbaf93ee32c0570135fc21fe0 (patch) | |
tree | d5c623ec491772246afa5a80a95011cc1d3c8ea6 /src/render/backend/jobs/renderviewjobutils.cpp | |
parent | 84ca9536545f182bc098ef19dbfda472c6a5ae35 (diff) |
Rename RenderTechnique -> Technique
Change-Id: I619637b27ae2c261b5f86193757ba45b971fed93
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/backend/jobs/renderviewjobutils.cpp')
-rw-r--r-- | src/render/backend/jobs/renderviewjobutils.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/render/backend/jobs/renderviewjobutils.cpp b/src/render/backend/jobs/renderviewjobutils.cpp index 89010c6ec..e5c455db0 100644 --- a/src/render/backend/jobs/renderviewjobutils.cpp +++ b/src/render/backend/jobs/renderviewjobutils.cpp @@ -207,10 +207,10 @@ void setRenderViewConfigFromFrameGraphLeafNode(RenderView *rv, const FrameGraphN /*! \internal - Searches the \a renderer for the best matching RenderTechnique from + Searches the \a renderer for the best matching Technique from \a effect specified by the \a renderView. */ -RenderTechnique *findTechniqueForEffect(Renderer *renderer, +Technique *findTechniqueForEffect(Renderer *renderer, RenderView *renderView, Effect *effect) { @@ -219,7 +219,7 @@ RenderTechnique *findTechniqueForEffect(Renderer *renderer, // Iterate through the techniques in the effect Q_FOREACH (const QNodeId &techniqueId, effect->techniques()) { - RenderTechnique *technique = renderer->techniqueManager()->lookupResource(techniqueId); + Technique *technique = renderer->techniqueManager()->lookupResource(techniqueId); if (!technique) continue; @@ -270,7 +270,7 @@ RenderTechnique *findTechniqueForEffect(Renderer *renderer, RenderRenderPassList findRenderPassesForTechnique(Renderer *renderer, RenderView *renderView, - RenderTechnique *technique) + Technique *technique) { Q_ASSERT(renderer); Q_ASSERT(technique); @@ -340,7 +340,7 @@ void parametersFromMaterialEffectTechnique(ParameterInfoList *infoList, ParameterManager *manager, Material *material, Effect *effect, - RenderTechnique *technique) + Technique *technique) { // The parameters are taken in the following priority order: // |