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authorSean Harmer <sean.harmer@kdab.com>2015-09-18 11:09:24 +0100
committerPaul Lemire <paul.lemire@kdab.com>2015-10-13 12:12:33 +0000
commit3b585c42891ce41fbaf93ee32c0570135fc21fe0 (patch)
treed5c623ec491772246afa5a80a95011cc1d3c8ea6 /src/render/backend/jobs/renderviewjobutils.cpp
parent84ca9536545f182bc098ef19dbfda472c6a5ae35 (diff)
Rename RenderTechnique -> Technique
Change-Id: I619637b27ae2c261b5f86193757ba45b971fed93 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/backend/jobs/renderviewjobutils.cpp')
-rw-r--r--src/render/backend/jobs/renderviewjobutils.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/render/backend/jobs/renderviewjobutils.cpp b/src/render/backend/jobs/renderviewjobutils.cpp
index 89010c6ec..e5c455db0 100644
--- a/src/render/backend/jobs/renderviewjobutils.cpp
+++ b/src/render/backend/jobs/renderviewjobutils.cpp
@@ -207,10 +207,10 @@ void setRenderViewConfigFromFrameGraphLeafNode(RenderView *rv, const FrameGraphN
/*!
\internal
- Searches the \a renderer for the best matching RenderTechnique from
+ Searches the \a renderer for the best matching Technique from
\a effect specified by the \a renderView.
*/
-RenderTechnique *findTechniqueForEffect(Renderer *renderer,
+Technique *findTechniqueForEffect(Renderer *renderer,
RenderView *renderView,
Effect *effect)
{
@@ -219,7 +219,7 @@ RenderTechnique *findTechniqueForEffect(Renderer *renderer,
// Iterate through the techniques in the effect
Q_FOREACH (const QNodeId &techniqueId, effect->techniques()) {
- RenderTechnique *technique = renderer->techniqueManager()->lookupResource(techniqueId);
+ Technique *technique = renderer->techniqueManager()->lookupResource(techniqueId);
if (!technique)
continue;
@@ -270,7 +270,7 @@ RenderTechnique *findTechniqueForEffect(Renderer *renderer,
RenderRenderPassList findRenderPassesForTechnique(Renderer *renderer,
RenderView *renderView,
- RenderTechnique *technique)
+ Technique *technique)
{
Q_ASSERT(renderer);
Q_ASSERT(technique);
@@ -340,7 +340,7 @@ void parametersFromMaterialEffectTechnique(ParameterInfoList *infoList,
ParameterManager *manager,
Material *material,
Effect *effect,
- RenderTechnique *technique)
+ Technique *technique)
{
// The parameters are taken in the following priority order:
//