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author | Paul Lemire <paul.lemire@kdab.com> | 2015-05-01 16:30:27 +0200 |
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committer | Paul Lemire <paul.lemire@kdab.com> | 2015-05-12 10:29:47 +0000 |
commit | 32bcfa372a1669daa261b2b7573bf3cb3aa5b4f9 (patch) | |
tree | 4ebfc52b04dce50d2f5e7ea82c12a51c20a41145 /src/render/backend/jobs | |
parent | 668a52879dcb5049f9bbe4014e2b24bc4c1ba9b5 (diff) |
QCameraLens: allow specify projection with frustrum
Also added doc
Change-Id: I45d077910dc8ac3d8cd06cf6835eb41be2ae5fe3
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/backend/jobs')
-rw-r--r-- | src/render/backend/jobs/renderviewjob.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/backend/jobs/renderviewjob.cpp b/src/render/backend/jobs/renderviewjob.cpp index 53065245e..9115b90ed 100644 --- a/src/render/backend/jobs/renderviewjob.cpp +++ b/src/render/backend/jobs/renderviewjob.cpp @@ -67,7 +67,7 @@ void RenderViewJob::run() setRenderViewConfigFromFrameGraphLeafNode(renderView, m_fgLeaf); // Build RenderCommand should perform the culling as we have no way to determine - // if a child has a mesh in the view frustrum while its parent isn't contained in it. + // if a child has a mesh in the view frustum while its parent isn't contained in it. if (!renderView->noDraw()) renderView->buildRenderCommands(m_renderer->renderSceneRoot()); |