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authorSean Harmer <sean.harmer@kdab.com>2015-09-18 10:49:24 +0100
committerPaul Lemire <paul.lemire@kdab.com>2015-10-13 10:18:52 +0000
commitbeb770c05f6fc037ddd49c08d706d29b935bd40d (patch)
tree5fd4983e6010c57866e442d437ea7fd291dc00d7 /src/render/backend/jobs
parent9fef3343fe7199039b798849d94115a3cac48d19 (diff)
Rename RenderShaderData -> ShaderData
Change-Id: I254f2205cd1587bb599d26a087c515d526bf289b Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/backend/jobs')
-rw-r--r--src/render/backend/jobs/framecleanupjob.cpp10
-rw-r--r--src/render/backend/jobs/framepreparationjob.cpp8
-rw-r--r--src/render/backend/jobs/renderviewjobutils.cpp8
-rw-r--r--src/render/backend/jobs/renderviewjobutils_p.h4
4 files changed, 15 insertions, 15 deletions
diff --git a/src/render/backend/jobs/framecleanupjob.cpp b/src/render/backend/jobs/framecleanupjob.cpp
index e0d9a876f..7d6df11b4 100644
--- a/src/render/backend/jobs/framecleanupjob.cpp
+++ b/src/render/backend/jobs/framecleanupjob.cpp
@@ -37,7 +37,7 @@
#include "framecleanupjob_p.h"
#include <private/renderer_p.h>
#include <private/entity_p.h>
-#include <private/rendershaderdata_p.h>
+#include <private/shaderdata_p.h>
#include <private/managers_p.h>
#include <private/texturedatamanager_p.h>
@@ -57,13 +57,13 @@ FrameCleanupJob::~FrameCleanupJob()
void FrameCleanupJob::run()
{
- // set each RenderShaderData to not need an update
- Q_FOREACH (const Qt3D::QNodeId &id, RenderShaderData::updatedShaderDataList()) {
- RenderShaderData *shaderData = m_renderer->shaderDataManager()->lookupResource(id);
+ // set each ShaderData to not need an update
+ Q_FOREACH (const Qt3D::QNodeId &id, ShaderData::updatedShaderDataList()) {
+ ShaderData *shaderData = m_renderer->shaderDataManager()->lookupResource(id);
if (shaderData != Q_NULLPTR)
shaderData->clearUpdate();
}
- RenderShaderData::clearShaderDataList();
+ ShaderData::clearShaderDataList();
// Cleanup texture handles
TextureDataManager *textureDataManager = m_renderer->textureDataManager();
diff --git a/src/render/backend/jobs/framepreparationjob.cpp b/src/render/backend/jobs/framepreparationjob.cpp
index 8ce0af720..8b98fb54d 100644
--- a/src/render/backend/jobs/framepreparationjob.cpp
+++ b/src/render/backend/jobs/framepreparationjob.cpp
@@ -37,7 +37,7 @@
#include "framepreparationjob_p.h"
#include <Qt3DRenderer/private/renderer_p.h>
#include <Qt3DRenderer/private/entity_p.h>
-#include <Qt3DRenderer/private/rendershaderdata_p.h>
+#include <Qt3DRenderer/private/shaderdata_p.h>
#include <Qt3DRenderer/sphere.h>
QT_BEGIN_NAMESPACE
@@ -78,9 +78,9 @@ void FramePreparationJob::parseNodeTree(Entity *node)
// TO DO: Make that work with the GeometryRenderer
}
- // Update transform properties in RenderShaderData
- QList<RenderShaderData *> shadersData = node->renderComponents<RenderShaderData>();
- Q_FOREACH (RenderShaderData *r, shadersData) {
+ // Update transform properties in ShaderData
+ QList<ShaderData *> shadersData = node->renderComponents<ShaderData>();
+ Q_FOREACH (ShaderData *r, shadersData) {
r->updateTransformedProperties(*node->worldTransform());
}
diff --git a/src/render/backend/jobs/renderviewjobutils.cpp b/src/render/backend/jobs/renderviewjobutils.cpp
index 9733da4e1..89010c6ec 100644
--- a/src/render/backend/jobs/renderviewjobutils.cpp
+++ b/src/render/backend/jobs/renderviewjobutils.cpp
@@ -55,7 +55,7 @@
#include <Qt3DRenderer/private/viewportnode_p.h>
#include <Qt3DRenderer/private/shadervariables_p.h>
#include <Qt3DRenderer/private/managers_p.h>
-#include <Qt3DRenderer/private/rendershaderdata_p.h>
+#include <Qt3DRenderer/private/shaderdata_p.h>
#include <Qt3DRenderer/private/statesetnode_p.h>
QT_BEGIN_NAMESPACE
@@ -391,7 +391,7 @@ void UniformBlockValueBuilder::buildActiveUniformNameValueMapHelper(const QStrin
if (list.at(0).userType() == qNodeIdTypeId) { // Array of struct qmlPropertyName[i].structMember
for (int i = 0; i < list.size(); ++i) {
if (list.at(i).userType() == qNodeIdTypeId) {
- RenderShaderData *subShaderData = shaderDataManager->lookupResource(list.at(i).value<QNodeId>());
+ ShaderData *subShaderData = shaderDataManager->lookupResource(list.at(i).value<QNodeId>());
if (subShaderData)
buildActiveUniformNameValueMapStructHelper(subShaderData,
blockName + QStringLiteral(".") + qmlPropertyName + blockArray.arg(i),
@@ -406,7 +406,7 @@ void UniformBlockValueBuilder::buildActiveUniformNameValueMapHelper(const QStrin
}
}
} else if (value.userType() == qNodeIdTypeId) { // Struct qmlPropertyName.structMember
- RenderShaderData *rSubShaderData = shaderDataManager->lookupResource(value.value<QNodeId>());
+ ShaderData *rSubShaderData = shaderDataManager->lookupResource(value.value<QNodeId>());
if (rSubShaderData)
buildActiveUniformNameValueMapStructHelper(rSubShaderData,
blockName,
@@ -420,7 +420,7 @@ void UniformBlockValueBuilder::buildActiveUniformNameValueMapHelper(const QStrin
}
}
-void UniformBlockValueBuilder::buildActiveUniformNameValueMapStructHelper(RenderShaderData *rShaderData, const QString &blockName, const QString &qmlPropertyName)
+void UniformBlockValueBuilder::buildActiveUniformNameValueMapStructHelper(ShaderData *rShaderData, const QString &blockName, const QString &qmlPropertyName)
{
const QHash<QString, QVariant> &properties = updatedPropertiesOnly ? rShaderData->updatedProperties() : rShaderData->properties();
QHash<QString, QVariant>::const_iterator it = properties.begin();
diff --git a/src/render/backend/jobs/renderviewjobutils_p.h b/src/render/backend/jobs/renderviewjobutils_p.h
index be62de3d2..8179ebc85 100644
--- a/src/render/backend/jobs/renderviewjobutils_p.h
+++ b/src/render/backend/jobs/renderviewjobutils_p.h
@@ -63,7 +63,7 @@ class RenderView;
class Renderer;
class ShaderDataManager;
struct ShaderUniform;
-class RenderShaderData;
+class ShaderData;
class RenderState;
Q_AUTOTEST_EXPORT void setRenderViewConfigFromFrameGraphLeafNode(RenderView *rv,
@@ -129,7 +129,7 @@ struct Q_AUTOTEST_EXPORT UniformBlockValueBuilder
void buildActiveUniformNameValueMapHelper(const QString &blockName,
const QString &qmlPropertyName,
const QVariant &value);
- void buildActiveUniformNameValueMapStructHelper(RenderShaderData *rShaderData,
+ void buildActiveUniformNameValueMapStructHelper(ShaderData *rShaderData,
const QString &blockName,
const QString &qmlPropertyName = QString());