diff options
author | Sean Harmer <sean.harmer@kdab.com> | 2015-09-18 10:49:24 +0100 |
---|---|---|
committer | Paul Lemire <paul.lemire@kdab.com> | 2015-10-13 10:18:52 +0000 |
commit | beb770c05f6fc037ddd49c08d706d29b935bd40d (patch) | |
tree | 5fd4983e6010c57866e442d437ea7fd291dc00d7 /src/render/backend/jobs | |
parent | 9fef3343fe7199039b798849d94115a3cac48d19 (diff) |
Rename RenderShaderData -> ShaderData
Change-Id: I254f2205cd1587bb599d26a087c515d526bf289b
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/backend/jobs')
-rw-r--r-- | src/render/backend/jobs/framecleanupjob.cpp | 10 | ||||
-rw-r--r-- | src/render/backend/jobs/framepreparationjob.cpp | 8 | ||||
-rw-r--r-- | src/render/backend/jobs/renderviewjobutils.cpp | 8 | ||||
-rw-r--r-- | src/render/backend/jobs/renderviewjobutils_p.h | 4 |
4 files changed, 15 insertions, 15 deletions
diff --git a/src/render/backend/jobs/framecleanupjob.cpp b/src/render/backend/jobs/framecleanupjob.cpp index e0d9a876f..7d6df11b4 100644 --- a/src/render/backend/jobs/framecleanupjob.cpp +++ b/src/render/backend/jobs/framecleanupjob.cpp @@ -37,7 +37,7 @@ #include "framecleanupjob_p.h" #include <private/renderer_p.h> #include <private/entity_p.h> -#include <private/rendershaderdata_p.h> +#include <private/shaderdata_p.h> #include <private/managers_p.h> #include <private/texturedatamanager_p.h> @@ -57,13 +57,13 @@ FrameCleanupJob::~FrameCleanupJob() void FrameCleanupJob::run() { - // set each RenderShaderData to not need an update - Q_FOREACH (const Qt3D::QNodeId &id, RenderShaderData::updatedShaderDataList()) { - RenderShaderData *shaderData = m_renderer->shaderDataManager()->lookupResource(id); + // set each ShaderData to not need an update + Q_FOREACH (const Qt3D::QNodeId &id, ShaderData::updatedShaderDataList()) { + ShaderData *shaderData = m_renderer->shaderDataManager()->lookupResource(id); if (shaderData != Q_NULLPTR) shaderData->clearUpdate(); } - RenderShaderData::clearShaderDataList(); + ShaderData::clearShaderDataList(); // Cleanup texture handles TextureDataManager *textureDataManager = m_renderer->textureDataManager(); diff --git a/src/render/backend/jobs/framepreparationjob.cpp b/src/render/backend/jobs/framepreparationjob.cpp index 8ce0af720..8b98fb54d 100644 --- a/src/render/backend/jobs/framepreparationjob.cpp +++ b/src/render/backend/jobs/framepreparationjob.cpp @@ -37,7 +37,7 @@ #include "framepreparationjob_p.h" #include <Qt3DRenderer/private/renderer_p.h> #include <Qt3DRenderer/private/entity_p.h> -#include <Qt3DRenderer/private/rendershaderdata_p.h> +#include <Qt3DRenderer/private/shaderdata_p.h> #include <Qt3DRenderer/sphere.h> QT_BEGIN_NAMESPACE @@ -78,9 +78,9 @@ void FramePreparationJob::parseNodeTree(Entity *node) // TO DO: Make that work with the GeometryRenderer } - // Update transform properties in RenderShaderData - QList<RenderShaderData *> shadersData = node->renderComponents<RenderShaderData>(); - Q_FOREACH (RenderShaderData *r, shadersData) { + // Update transform properties in ShaderData + QList<ShaderData *> shadersData = node->renderComponents<ShaderData>(); + Q_FOREACH (ShaderData *r, shadersData) { r->updateTransformedProperties(*node->worldTransform()); } diff --git a/src/render/backend/jobs/renderviewjobutils.cpp b/src/render/backend/jobs/renderviewjobutils.cpp index 9733da4e1..89010c6ec 100644 --- a/src/render/backend/jobs/renderviewjobutils.cpp +++ b/src/render/backend/jobs/renderviewjobutils.cpp @@ -55,7 +55,7 @@ #include <Qt3DRenderer/private/viewportnode_p.h> #include <Qt3DRenderer/private/shadervariables_p.h> #include <Qt3DRenderer/private/managers_p.h> -#include <Qt3DRenderer/private/rendershaderdata_p.h> +#include <Qt3DRenderer/private/shaderdata_p.h> #include <Qt3DRenderer/private/statesetnode_p.h> QT_BEGIN_NAMESPACE @@ -391,7 +391,7 @@ void UniformBlockValueBuilder::buildActiveUniformNameValueMapHelper(const QStrin if (list.at(0).userType() == qNodeIdTypeId) { // Array of struct qmlPropertyName[i].structMember for (int i = 0; i < list.size(); ++i) { if (list.at(i).userType() == qNodeIdTypeId) { - RenderShaderData *subShaderData = shaderDataManager->lookupResource(list.at(i).value<QNodeId>()); + ShaderData *subShaderData = shaderDataManager->lookupResource(list.at(i).value<QNodeId>()); if (subShaderData) buildActiveUniformNameValueMapStructHelper(subShaderData, blockName + QStringLiteral(".") + qmlPropertyName + blockArray.arg(i), @@ -406,7 +406,7 @@ void UniformBlockValueBuilder::buildActiveUniformNameValueMapHelper(const QStrin } } } else if (value.userType() == qNodeIdTypeId) { // Struct qmlPropertyName.structMember - RenderShaderData *rSubShaderData = shaderDataManager->lookupResource(value.value<QNodeId>()); + ShaderData *rSubShaderData = shaderDataManager->lookupResource(value.value<QNodeId>()); if (rSubShaderData) buildActiveUniformNameValueMapStructHelper(rSubShaderData, blockName, @@ -420,7 +420,7 @@ void UniformBlockValueBuilder::buildActiveUniformNameValueMapHelper(const QStrin } } -void UniformBlockValueBuilder::buildActiveUniformNameValueMapStructHelper(RenderShaderData *rShaderData, const QString &blockName, const QString &qmlPropertyName) +void UniformBlockValueBuilder::buildActiveUniformNameValueMapStructHelper(ShaderData *rShaderData, const QString &blockName, const QString &qmlPropertyName) { const QHash<QString, QVariant> &properties = updatedPropertiesOnly ? rShaderData->updatedProperties() : rShaderData->properties(); QHash<QString, QVariant>::const_iterator it = properties.begin(); diff --git a/src/render/backend/jobs/renderviewjobutils_p.h b/src/render/backend/jobs/renderviewjobutils_p.h index be62de3d2..8179ebc85 100644 --- a/src/render/backend/jobs/renderviewjobutils_p.h +++ b/src/render/backend/jobs/renderviewjobutils_p.h @@ -63,7 +63,7 @@ class RenderView; class Renderer; class ShaderDataManager; struct ShaderUniform; -class RenderShaderData; +class ShaderData; class RenderState; Q_AUTOTEST_EXPORT void setRenderViewConfigFromFrameGraphLeafNode(RenderView *rv, @@ -129,7 +129,7 @@ struct Q_AUTOTEST_EXPORT UniformBlockValueBuilder void buildActiveUniformNameValueMapHelper(const QString &blockName, const QString &qmlPropertyName, const QVariant &value); - void buildActiveUniformNameValueMapStructHelper(RenderShaderData *rShaderData, + void buildActiveUniformNameValueMapStructHelper(ShaderData *rShaderData, const QString &blockName, const QString &qmlPropertyName = QString()); |