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author | Paul Lemire <paul.lemire@kdab.com> | 2015-12-08 11:56:35 +0100 |
---|---|---|
committer | Paul Lemire <paul.lemire@kdab.com> | 2016-01-13 14:02:41 +0000 |
commit | 45e8d67176b37c56c0403590a5f721e980101148 (patch) | |
tree | 065629a913b2b78ac808af51dc5ddefda0ce594e /src/render/backend/managers_p.h | |
parent | 5c89a2c7e43f930758b207acb0e89cd7477c4f60 (diff) |
Rename UniformBuffer to GLBuffer
This class could be reused for any kind of GLBuffer (not just uniform buffer)
so rename it accordingly.
Change-Id: I978696534f64fc3717ac135af94e9fe44aa23fba
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/backend/managers_p.h')
-rw-r--r-- | src/render/backend/managers_p.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/render/backend/managers_p.h b/src/render/backend/managers_p.h index ca2d3e264..5df8345d0 100644 --- a/src/render/backend/managers_p.h +++ b/src/render/backend/managers_p.h @@ -66,7 +66,7 @@ #include <Qt3DRender/private/parameter_p.h> #include <Qt3DRender/private/shaderdata_p.h> #include <Qt3DRender/private/handle_types_p.h> -#include <Qt3DRender/private/uniformbuffer_p.h> +#include <Qt3DRender/private/glbuffer_p.h> #include <Qt3DRender/private/textureimage_p.h> #include <Qt3DRender/private/attribute_p.h> #include <Qt3DRender/private/geometry_p.h> @@ -281,8 +281,8 @@ public: ShaderDataManager() {} }; -class UBOManager : public Qt3DCore::QResourceManager< - UniformBuffer, +class GLBufferManager : public Qt3DCore::QResourceManager< + GLBuffer, ShaderDataShaderUboKey, 16, Qt3DCore::ArrayAllocatingPolicy, |