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authorPaul Lemire <paul.lemire@kdab.com>2015-08-04 17:37:50 +0200
committerPaul Lemire <paul.lemire@kdab.com>2015-08-07 14:32:03 +0000
commit8e6652961adffb888602774c679ee756737a8b40 (patch)
tree3941c836a87adcf0370145ab95ac8051c275b30c /src/render/backend/managers_p.h
parent975624820bbb086f0d7957236128ddb043e792d0 (diff)
Rework Renderer to use BufferFunctor
Each buffer when it receives a new functor adds itself with the buffer manager. This then allows to build LoadBufferJob instances for each buffer to be loaded. The buffers can then be loaded before a frame is rendered. The GeometryRendererManager has been moved back with other managers and the BufferManager takes its place to handle the additional management of dirty buffers. Renderer updated accordingly. Change-Id: I5df839b56d18de077e1ff2921cb481ed8f613567 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/backend/managers_p.h')
-rw-r--r--src/render/backend/managers_p.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/render/backend/managers_p.h b/src/render/backend/managers_p.h
index 5afe57390..b0a8cc8b4 100644
--- a/src/render/backend/managers_p.h
+++ b/src/render/backend/managers_p.h
@@ -58,9 +58,9 @@
#include <Qt3DRenderer/private/handle_types_p.h>
#include <Qt3DRenderer/private/uniformbuffer_p.h>
#include <Qt3DRenderer/private/rendertextureimage_p.h>
-#include <Qt3DRenderer/private/renderbuffer_p.h>
#include <Qt3DRenderer/private/renderattribute_p.h>
#include <Qt3DRenderer/private/rendergeometry_p.h>
+#include <Qt3DRenderer/private/rendergeometryrenderer_p.h>
QT_BEGIN_NAMESPACE
@@ -296,8 +296,8 @@ class TextureImageManager : public QResourceManager<
{
};
-class BufferManager : public QResourceManager<
- RenderBuffer,
+class AttributeManager : public QResourceManager<
+ RenderAttribute,
QNodeId,
16,
Qt3D::ArrayAllocatingPolicy,
@@ -305,8 +305,8 @@ class BufferManager : public QResourceManager<
{
};
-class AttributeManager : public QResourceManager<
- RenderAttribute,
+class GeometryManager : public QResourceManager<
+ RenderGeometry,
QNodeId,
16,
Qt3D::ArrayAllocatingPolicy,
@@ -314,8 +314,8 @@ class AttributeManager : public QResourceManager<
{
};
-class GeometryManager : public QResourceManager<
- RenderGeometry,
+class GeometryRendererManager : public QResourceManager<
+ RenderGeometryRenderer,
QNodeId,
16,
Qt3D::ArrayAllocatingPolicy,
@@ -338,9 +338,9 @@ Q_DECLARE_RESOURCE_INFO(Render::RenderTechnique, Q_REQUIRES_CLEANUP);
Q_DECLARE_RESOURCE_INFO(Render::RenderTexture, Q_REQUIRES_CLEANUP);
Q_DECLARE_RESOURCE_INFO(Render::RenderRenderPass, Q_REQUIRES_CLEANUP);
Q_DECLARE_RESOURCE_INFO(Render::RenderTextureImage, Q_REQUIRES_CLEANUP);
-Q_DECLARE_RESOURCE_INFO(Render::RenderBuffer, Q_REQUIRES_CLEANUP);
Q_DECLARE_RESOURCE_INFO(Render::RenderAttribute, Q_REQUIRES_CLEANUP);
Q_DECLARE_RESOURCE_INFO(Render::RenderGeometry, Q_REQUIRES_CLEANUP);
+Q_DECLARE_RESOURCE_INFO(Render::RenderGeometryRenderer, Q_REQUIRES_CLEANUP);
} // Qt3D