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author | Sean Harmer <sean.harmer@kdab.com> | 2017-08-11 09:42:28 +0100 |
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committer | Sean Harmer <sean.harmer@kdab.com> | 2017-08-16 13:19:31 +0000 |
commit | 867916c546903ec93597f58e3a51b1e43f662811 (patch) | |
tree | eb59351075b59b7bfc7f057dbf8dbb6278ac34a8 /src/render/backend/managers_p.h | |
parent | e11df19a6854c9fb4cb1138fa619d3030b9eea8b (diff) |
Change SkeletonManager to accept HSkeleton directly
Avoids repeating the same lookup from QNodeId each time we mark a
skeleton as dirty.
Change-Id: I8a1365949532f6707c001b6f605efdedfb322f31
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/backend/managers_p.h')
-rw-r--r-- | src/render/backend/managers_p.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/backend/managers_p.h b/src/render/backend/managers_p.h index 20a2eadba..c76f5b315 100644 --- a/src/render/backend/managers_p.h +++ b/src/render/backend/managers_p.h @@ -450,7 +450,7 @@ public: SkeletonTransformsDirty }; - void addDirtySkeleton(DirtyFlag dirtyFlag, Qt3DCore::QNodeId skeletonId); + void addDirtySkeleton(DirtyFlag dirtyFlag, HSkeleton skeletonHandle); QVector<HSkeleton> dirtySkeletons(DirtyFlag dirtyFlag); private: |