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author | Sean Harmer <sean.harmer@kdab.com> | 2017-07-29 13:37:05 +0100 |
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committer | Sean Harmer <sean.harmer@kdab.com> | 2017-08-09 13:04:46 +0000 |
commit | 3975ca8d45c67c6869c50674d97e38d3d90719f5 (patch) | |
tree | 83ebb5058715d7666f1f80a6438a7d171b5de722 /src/render/backend/nodemanagers.cpp | |
parent | 49e03adc771b5ee471588e5a7e95ba10c86eee90 (diff) |
Add basics of Skeleton backend node to render aspect
Loading of skeleton will be handled in a follow up commit.
Change-Id: I4466524098e7cf33d6c39f70752d8bd632bac1f1
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/backend/nodemanagers.cpp')
-rw-r--r-- | src/render/backend/nodemanagers.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/render/backend/nodemanagers.cpp b/src/render/backend/nodemanagers.cpp index 5e736ca8e..1335b8696 100644 --- a/src/render/backend/nodemanagers.cpp +++ b/src/render/backend/nodemanagers.cpp @@ -47,6 +47,7 @@ #include <Qt3DRender/private/geometryrenderermanager_p.h> #include <Qt3DRender/private/techniquemanager_p.h> #include <Qt3DRender/private/armature_p.h> +#include <Qt3DRender/private/skeleton_p.h> #include <private/resourceaccessor_p.h> #include <QOpenGLVertexArrayObject> @@ -95,6 +96,7 @@ NodeManagers::NodeManagers() , m_computeJobManager(new ComputeCommandManager()) , m_renderStateManager(new RenderStateManager()) , m_armatureManager(new ArmatureManager()) + , m_skeletonManager(new SkeletonManager()) , m_resourceAccessor(new ResourceAccessor(this)) { } @@ -358,6 +360,12 @@ ArmatureManager *NodeManagers::manager<Armature>() const Q_DECL_NOTHROW return m_armatureManager; } +template<> +SkeletonManager *NodeManagers::manager<Skeleton>() const Q_DECL_NOTHROW +{ + return m_skeletonManager; +} + } // Render } // Qt3DRender |