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author | Paul Lemire <paul.lemire@kdab.com> | 2017-03-15 10:17:05 +0100 |
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committer | Paul Lemire <paul.lemire@kdab.com> | 2018-02-02 13:58:34 +0000 |
commit | 437a33de9336a5c50711e63dd6dfcd86ad28d5a5 (patch) | |
tree | 6f6cbf6fa5285a79cda6a849a0b96e744ec840c6 /src/render/backend/nodemanagers.cpp | |
parent | 46319648436814afb5a77755dde6681e304befaf (diff) |
Render: Use SIMD Vectors and Matrices in the backend
Change-Id: I19b3b2f8fcb06eb2bc600ebe370465dd15a8eabc
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/backend/nodemanagers.cpp')
-rw-r--r-- | src/render/backend/nodemanagers.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/backend/nodemanagers.cpp b/src/render/backend/nodemanagers.cpp index f5de64dae..b42b7fc96 100644 --- a/src/render/backend/nodemanagers.cpp +++ b/src/render/backend/nodemanagers.cpp @@ -172,7 +172,7 @@ MaterialManager *NodeManagers::manager<Material>() const Q_DECL_NOTHROW } template<> -MatrixManager *NodeManagers::manager<QMatrix4x4*>() const Q_DECL_NOTHROW +MatrixManager *NodeManagers::manager<Matrix4x4>() const Q_DECL_NOTHROW { return m_worldMatrixManager; } |