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author | Paul Lemire <paul.lemire@kdab.com> | 2016-08-05 12:51:56 +0200 |
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committer | Paul Lemire <paul.lemire@kdab.com> | 2016-11-14 13:55:58 +0000 |
commit | b2b31d4ee04e92cb41cb8249bb5f440fb321be0c (patch) | |
tree | 0cee751bd009f8d90c08734fffd451e51da1b699 /src/render/backend/nodemanagers.cpp | |
parent | 338af9c0ff9f3fa3c0d5965b07fe6b7dcec2a93d (diff) |
Texture: further refactoring
Remove deep coupling between Texture and GLTexture
The renderer is the only link between the two which should
allow to reuse Texture with various renderers.
Change-Id: I01e0a119744b9ec589c7b45d2ff482a70ea53d3b
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/backend/nodemanagers.cpp')
-rw-r--r-- | src/render/backend/nodemanagers.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/backend/nodemanagers.cpp b/src/render/backend/nodemanagers.cpp index 5c261e42b..8472f73de 100644 --- a/src/render/backend/nodemanagers.cpp +++ b/src/render/backend/nodemanagers.cpp @@ -68,7 +68,7 @@ NodeManagers::NodeManagers() , m_textureImageManager(new TextureImageManager()) , m_textureDataManager(new TextureDataManager()) , m_textureImageDataManager(new TextureImageDataManager()) - , m_glTextureManager(new GLTextureManager(m_textureManager, m_textureImageManager, m_textureDataManager, m_textureImageDataManager)) + , m_glTextureManager(new GLTextureManager(m_textureImageManager, m_textureDataManager, m_textureImageDataManager)) , m_layerManager(new LayerManager()) , m_filterKeyManager(new FilterKeyManager()) , m_frameGraphManager(new FrameGraphManager()) |