diff options
author | Antti Määttä <antti.maatta@qt.io> | 2017-02-02 16:57:02 +0200 |
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committer | Antti Määttä <antti.maatta@qt.io> | 2017-03-06 07:48:29 +0000 |
commit | 2b4bfd065ecfa28d8b7399ffed35a2f35834c461 (patch) | |
tree | 879b792dd9f75c25a42d59d5cd9ac99da5477639 /src/render/backend/platformsurfacefilter_p.h | |
parent | fddaeae702df644c1792a29f1875201e8bd64e94 (diff) |
Fix crash in scene2d when using angle
Angle can't do multithreaded rendering on shared context so it needs to
synchronize the rendering with qt3d render thread. The SurfaceLocker uses
static mutex, so using it to lock the surface will prevent simulatious
rendering as well. Flag the surface lock for angle build only.
Change-Id: I83d4e1f1d6a48e86196bc113cbab4ee79205b61f
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/backend/platformsurfacefilter_p.h')
-rw-r--r-- | src/render/backend/platformsurfacefilter_p.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/render/backend/platformsurfacefilter_p.h b/src/render/backend/platformsurfacefilter_p.h index ec10327fe..dbdc07b01 100644 --- a/src/render/backend/platformsurfacefilter_p.h +++ b/src/render/backend/platformsurfacefilter_p.h @@ -51,6 +51,8 @@ // We mean it. // +#include <private/qt3drender_global_p.h> + #include <QtCore/qobject.h> #include <QtGui/qsurface.h> #include <QSemaphore> @@ -106,7 +108,7 @@ private: void markSurfaceAsValid(); }; -class SurfaceLocker +class QT3DRENDERSHARED_PRIVATE_EXPORT SurfaceLocker { public: explicit SurfaceLocker(QSurface *surface); |