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author | Sean Harmer <sean.harmer@kdab.com> | 2014-09-21 12:17:21 +0100 |
---|---|---|
committer | Sean Harmer <sean.harmer@kdab.com> | 2014-09-21 16:59:33 +0200 |
commit | 6d9febedb5b734541c037521c39f705c0fdbbc95 (patch) | |
tree | ad2a7ee57ed73d21c66a9e38fdec5cbcc1d7a9be /src/render/backend/qgraphicshelpergl2.cpp | |
parent | bb7d6c2b10b291a93b04dc9a1753a6eec29b68c7 (diff) |
Add an example to exercise tessellation shader support
Also extended Renderer and friends to support setting the number
of vertices per patch with glPathParameteri(GL_PATCH_VERTICES, n).
To support this QMeshData now also stores the vertices per patch.
This demonstrates how to tessellate using quad tessellation mode.
Follow-up commits will add objects to show triangle and isoline
modes.
Change-Id: I68afb31815db430d0b4d8d9cc525efcfb9a216fc
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/backend/qgraphicshelpergl2.cpp')
-rw-r--r-- | src/render/backend/qgraphicshelpergl2.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/render/backend/qgraphicshelpergl2.cpp b/src/render/backend/qgraphicshelpergl2.cpp index b7b30a52c..68be92cf2 100644 --- a/src/render/backend/qgraphicshelpergl2.cpp +++ b/src/render/backend/qgraphicshelpergl2.cpp @@ -120,6 +120,12 @@ void QGraphicsHelperGL2::drawArrays(GLenum primitiveType, count); } +void QGraphicsHelperGL2::setVerticesPerPatch(GLint verticesPerPatch) +{ + Q_UNUSED(verticesPerPatch); + qWarning() << "Tessellation not supported with OpenGL 2"; +} + void QGraphicsHelperGL2::useProgram(GLuint programId) { m_funcs->glUseProgram(programId); @@ -270,6 +276,8 @@ bool QGraphicsHelperGL2::supportsFeature(QGraphicsHelperInterface::Feature featu switch (feature) { case MRT: return (m_fboFuncs != Q_NULLPTR); + case Tessellation: + return false; default: return false; } |