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author | Paul Lemire <paul.lemire@kdab.com> | 2015-03-09 14:40:47 +0100 |
---|---|---|
committer | Paul Lemire <paul.lemire@kdab.com> | 2015-03-09 16:12:01 +0000 |
commit | a21a41759f4fc115f34ce0891fedb255c4d32937 (patch) | |
tree | 240fe5694d7a03585203165ba796a22bead2ee50 /src/render/backend/qgraphicshelpergl3.cpp | |
parent | 770beab2ee3c9fc41502e0b0bbc35e2cdc595ce7 (diff) |
Fix for ShaderData
Wasn't using the right index to retrieve the ShaderUniformBlock. Combined with
the use of resize instead of reserve this lead to an unexpected behavior.
Task-number: QTBUG-44874
Change-Id: If66554cf0ea133df33a72a63b256d80a4c4ce823
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/backend/qgraphicshelpergl3.cpp')
-rw-r--r-- | src/render/backend/qgraphicshelpergl3.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/backend/qgraphicshelpergl3.cpp b/src/render/backend/qgraphicshelpergl3.cpp index 24c2d9d64..cd2a5033b 100644 --- a/src/render/backend/qgraphicshelpergl3.cpp +++ b/src/render/backend/qgraphicshelpergl3.cpp @@ -182,7 +182,7 @@ QVector<ShaderUniformBlock> QGraphicsHelperGL3::programUniformBlocks(GLuint prog QVector<ShaderUniformBlock> blocks; GLint nbrActiveUniformsBlocks = 0; m_funcs->glGetProgramiv(programId, GL_ACTIVE_UNIFORM_BLOCKS, &nbrActiveUniformsBlocks); - blocks.resize(nbrActiveUniformsBlocks); + blocks.reserve(nbrActiveUniformsBlocks); for (GLint i = 0; i < nbrActiveUniformsBlocks; i++) { QByteArray uniformBlockName(256, '\0'); ShaderUniformBlock uniformBlock; |