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author | Sean Harmer <sean.harmer@kdab.com> | 2015-09-18 08:15:03 +0100 |
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committer | Paul Lemire <paul.lemire@kdab.com> | 2015-10-13 10:18:35 +0000 |
commit | 96d504427e94bb45427a8afb0adbc44d64573ca9 (patch) | |
tree | 1c3b1d5ec79fb84431b21a11873ccae6dded715c /src/render/backend/qrenderaspect.cpp | |
parent | 7e090adf359aea25722b62e2e4f604af0fa78bf5 (diff) |
Rename RenderMaterial -> Material
Change-Id: I4fed4482fe3620caed638f36a054db374a8e8942
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/backend/qrenderaspect.cpp')
-rw-r--r-- | src/render/backend/qrenderaspect.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/backend/qrenderaspect.cpp b/src/render/backend/qrenderaspect.cpp index c5b84c734..b7326cb06 100644 --- a/src/render/backend/qrenderaspect.cpp +++ b/src/render/backend/qrenderaspect.cpp @@ -203,7 +203,7 @@ void QRenderAspect::registerBackendTypes() Q_D(QRenderAspect); registerBackendType<Qt3D::QEntity>(QBackendNodeFunctorPtr(new Render::RenderEntityFunctor(d->m_renderer))); registerBackendType<Qt3D::QTransform>(QBackendNodeFunctorPtr(new Render::RenderNodeFunctor<Render::RenderTransform, Render::TransformManager>(d->m_renderer->transformManager()))); - registerBackendType<QMaterial>(QBackendNodeFunctorPtr(new Render::RenderNodeFunctor<Render::RenderMaterial, Render::MaterialManager>(d->m_renderer->materialManager()))); + registerBackendType<QMaterial>(QBackendNodeFunctorPtr(new Render::RenderNodeFunctor<Render::Material, Render::MaterialManager>(d->m_renderer->materialManager()))); registerBackendType<QTechnique>(QBackendNodeFunctorPtr(new Render::RenderNodeFunctor<Render::RenderTechnique, Render::TechniqueManager>(d->m_renderer->techniqueManager()))); registerBackendType<QAbstractTextureProvider>(QBackendNodeFunctorPtr(new Render::RenderTextureFunctor(d->m_renderer->textureManager(), d->m_renderer->textureImageManager(), d->m_renderer->textureDataManager()))); registerBackendType<QShaderProgram>(QBackendNodeFunctorPtr(new Render::RenderNodeFunctor<Render::RenderShader, Render::ShaderManager>(d->m_renderer->shaderManager()))); |