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authorSean Harmer <sean.harmer@kdab.com>2015-09-18 08:15:03 +0100
committerPaul Lemire <paul.lemire@kdab.com>2015-10-13 10:18:35 +0000
commit96d504427e94bb45427a8afb0adbc44d64573ca9 (patch)
tree1c3b1d5ec79fb84431b21a11873ccae6dded715c /src/render/backend/qrenderaspect.cpp
parent7e090adf359aea25722b62e2e4f604af0fa78bf5 (diff)
Rename RenderMaterial -> Material
Change-Id: I4fed4482fe3620caed638f36a054db374a8e8942 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/render/backend/qrenderaspect.cpp')
-rw-r--r--src/render/backend/qrenderaspect.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/backend/qrenderaspect.cpp b/src/render/backend/qrenderaspect.cpp
index c5b84c734..b7326cb06 100644
--- a/src/render/backend/qrenderaspect.cpp
+++ b/src/render/backend/qrenderaspect.cpp
@@ -203,7 +203,7 @@ void QRenderAspect::registerBackendTypes()
Q_D(QRenderAspect);
registerBackendType<Qt3D::QEntity>(QBackendNodeFunctorPtr(new Render::RenderEntityFunctor(d->m_renderer)));
registerBackendType<Qt3D::QTransform>(QBackendNodeFunctorPtr(new Render::RenderNodeFunctor<Render::RenderTransform, Render::TransformManager>(d->m_renderer->transformManager())));
- registerBackendType<QMaterial>(QBackendNodeFunctorPtr(new Render::RenderNodeFunctor<Render::RenderMaterial, Render::MaterialManager>(d->m_renderer->materialManager())));
+ registerBackendType<QMaterial>(QBackendNodeFunctorPtr(new Render::RenderNodeFunctor<Render::Material, Render::MaterialManager>(d->m_renderer->materialManager())));
registerBackendType<QTechnique>(QBackendNodeFunctorPtr(new Render::RenderNodeFunctor<Render::RenderTechnique, Render::TechniqueManager>(d->m_renderer->techniqueManager())));
registerBackendType<QAbstractTextureProvider>(QBackendNodeFunctorPtr(new Render::RenderTextureFunctor(d->m_renderer->textureManager(), d->m_renderer->textureImageManager(), d->m_renderer->textureDataManager())));
registerBackendType<QShaderProgram>(QBackendNodeFunctorPtr(new Render::RenderNodeFunctor<Render::RenderShader, Render::ShaderManager>(d->m_renderer->shaderManager())));